An exciting end to the season!
The Brawlers chose to receive which gave their Death Roller a free hit at my team. The roller worried me, it's one of two players in the league able to outstrength my Tomb Guardians and getting hit by Mighty Blow is not what you want when you have Decay. I shoved three skeletons on the line and bade them farewell.
The ball went high and the dwarves collected it neatly, caging up in the middle of the pitch whilst running potential receivers down each flank. I elected to punish the dwarves on my right and started knocking heads together. The skellies in the middle did a sterling job of surviving the Roller and stodging up the mid pitch making it hard for the dwarfs to move. The Brawlers' star blitzer stranded himself on my sideline and I pushed him out easily. The crowd pulled his head off and the poor apothecary didn't have a potion that could cure it.
At this point I decided to engage the cage. The Roller wasn't acheiving much and it was time to make hay with the Guardians. I started pushing the cage about, a tight cage being easier to use for chain pushes to release the ball, and then pulled my whole team round to block down the Roller (who went over stunned).
The ball was forced free but I was totally engaged and couldn't get a Thro-Ra free easily. A turn of pushing got the Thro-Ra even more marked up and then another turn finally released him. He grabbed the ball and scampered off up the pitch Finally scoring on turn 8.
A second injury in the first half and the Death Roller removed by the ref put me against 8 players in the second half. The ball went off the pitch so I gave it to a Tomb guardian. We also had a pitch invasion as the Carrions fans went mental for the second game running leaving players on both sides snoozing. Against a depleted foe it was a relatively simple task to cage down the pitch and tie up the dwarves in the midfield. Poor June Gritfield was used to mark 6 dwarves whilst the rest of the team watched. She went off on a stretcher eventually. The ball was walked over the line with two turns to go.
Another kick off and another touchback. Spinx went for his patent passing play but failed teh catch. I was able to get in a get the ball but there wasn't time left to get to the other endzone and score.
A fun game but very one sided in the second half as Spinx chatted more than he paid attention as things were pretty irretrievable for most of the drive. Dice weren't as one sided as I'd have thought. I did better on the 2D6 rolls which helped but I think Spinx lacking in Troll Slayers helped me more than anything else.
