RT BBL S5 - Final Week - 10th May

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id3nt1ty
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Re: RT BBL S5 - Final Week - 10th May

Postby id3nt1ty » Tue May 12, 2015 8:54 pm

The final game is in! Which means the final league standing is as follows:

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It was close battle for second place. Even if I hadn't conceded a touchdown this match would la still have come second because he has more wins? Or would I because I beat him? Only Nuffle know. Still, I'm pleased to be crawling higher up the league board.




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Well that was another exciting match. I hired Nekebrekerekh again, only to have him KO'd in the first block of the game. I chose to kick and I think the ball landed close to the line of scrimmage, so there was instantly a bit of a scrum for possession. Despite the rain, Fables managed to get hands on and made good use of the Werewolf speed to score in turn four.

I kicked again and this time the ball landed more in Wyld's favour, but he was let down by some bad block dice which left the ball carrier exposed. The Fables tried to free up the ball, but were unsuccessful (in part due to a roll of 1 for a lightning bolt) allowing the Chaos to pass it to safety and run off down the left flank. It looked like a touchdown was inevitable as Wyld blitzed and marked up any potential defenders, but he didn't take into account Beast's MV 9. Beast managed to frenzy the ball carrier off the pitch, and after scattering off the pitch a second time the ball was thrown somewhere into the middle of the line of scrimmage. With the Chaos now sightly out of position to defend, Bigby was able to pick up the ball and run off up the pitch but ultimately ran out of time to score again.

The second half opened with the ref rolling the clock forward one turn, so the Fables made a slow attack in an attempt to draw the Apocalypse in. It kind of worked, as a Bigby and the two Ghouls managed to make a half cage on the right sideline. Beast made good use of his extra movement and ran deep into the defenders half. Wyld attacked the ball carrier, but only managed to push him away from the side line. The Fables then cleared the worst of the defending tackle zones to allow the ball carrier to hand off to Beast who then stalled safely by the end zone for a turn. The Fables took a proper bashing in the following turn, and despite the only threatening player failing a GFI - Beast decided to run the ball in rather than watch the rest of the team suffer any more.

The Fables were down a number of positionals by this point, but could still manage 11 players thanks to two new signings: Papa and Mama Bear. The kick was uneventful so the Chaos gathered the ball and made a standard cage on the line of scrimmage. Weary of getting out of position, the Fables played an ultra conservative defense. Wyld ran through two scoring threats, one of which was promptly surfed off the pitch and the second marked up. The Chaos made a risky pass and managed to Blitz the player with Tackle away from the ball carrier, allowing Wyld to score in turn 15.

Well played Wyld and thanks for playing!

Dice: although it didn't feel like it I had -16.57 chance to Wylds 9.70 on D6 and -6.05 to Wylds -1.05 on 2D6. The block dice were fairly even with a slight positive trend for both teams.
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lawastooshort
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Re: RT BBL S5 - Final Week - 10th May

Postby lawastooshort » Fri May 15, 2015 11:35 am

So, does anyone want a semi official friendly or anything this Sunday if that's permitted and we aren't playing the cup yet?

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Re: RT BBL S5 - Final Week - 10th May

Postby notjarvis » Fri May 15, 2015 12:03 pm

I'll play you with my Norse if you like.

See if I can get a feel for them again.

If that's not permitted we could take a couple of starter teams and have a go.
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Re: RT BBL S5 - Final Week - 10th May

Postby Raveen » Fri May 15, 2015 12:17 pm

I'd be quite happy for a week of friendlies as I've had a bit on my mind (see the general forum) this week and haven't managed to check the cup stats or arrange things in BB.

Anyone fancy a game against my newbie Chorfs?
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Re: RT BBL S5 - Final Week - 10th May

Postby Gandalf » Fri May 15, 2015 8:55 pm

My ogres would love another run-out this weekend as they were hoping for at least one more in the cup anyway. I find it's a good idea not to get them too angry, or they might eat their coach. You can't always rely on them going Really Stupid.

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Re: RT BBL S5 - Final Week - 10th May

Postby DaigaroOgami » Sat May 16, 2015 11:04 am

I got some fresh, naiive meat that could do with a reality check...


And the rumours that PirlOrc has been seen at the Plan's Fungus Room with Percy are just that, rumours.

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Re: RT BBL S5 - Final Week - 10th May

Postby Raveen » Sun May 17, 2015 6:21 am

I'd rather play a rookie team than the killer ogres, but I'll see who's about this evening.
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Re: RT BBL S5 - Final Week - 10th May

Postby Gandalf » Sun May 17, 2015 12:18 pm

Understood. In mitigation though I would say I'm firing my Piling On Ogre so they will be marginally less killer than previously. Also I think my snotling with block is injured :)

If there are an odd number of teams tonight I would prefer not to be the one who sits out, given I'm not in the cup & away during the probable semi-final weekend (which is another chance for friendlies).

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Re: RT BBL S5 - Final Week - 10th May

Postby DaigaroOgami » Sun May 17, 2015 12:25 pm

I'm happy to be the odd one out if we have odd numbers, see y'all later

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Re: RT BBL S5 - Final Week - 10th May

Postby id3nt1ty » Sun May 17, 2015 4:44 pm

I'll stick my head into the Mumble channel, but not sure I'll be up for playing much.
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Re: RT BBL S5 - Final Week - 10th May

Postby Gandalf » Sun May 17, 2015 9:48 pm

Today's newly-learnt fact is that BBM doesn't know about one of the snotling's skills, and hence over-reports the D6 chance score. Snotlings basically need 2+ for almost any dodge, but if you look in an ogre match on BBM you will usually see at least one dodge where a 4+ was required, a 2 was rolled with a +1 modifier, but the dodge succeeded. This means it makes the Ogre player appear to have been a lot more lucky than they were in reality. eg today it says I got 14/16 dodges with a large chance score of 30, but in reality they were all 2+ rolls, so 14/16 isn't that unlikely at all.

In fact it is all completely screwy.... when I roll a 6 it says I needed 4+ and got a modifier of 0 (huh?!) so it says "well done there was only a 50% chance of that working" when in reality there was an 86.66% chance. On the flip side when I fail it says I only had a 50% chance of success anyway.

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Re: RT BBL S5 - Final Week - 10th May

Postby id3nt1ty » Mon May 18, 2015 6:02 am

You should report it to the developer, at least you're quite likely to get it fixed - unlike Cyanide.
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