RT BBL S6 - Week 10/9 6th September 2015

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Re: RT BBL S6 - Catchup - 19th July 2015

Postby lawastooshort » Sun Jul 19, 2015 9:00 pm

Dice favour Vamps in 2-1 win to go top

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Write up maybe tomorrow.

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Re: RT BBL S6 - Catchup - 19th July 2015

Postby Abomination » Sun Jul 19, 2015 9:33 pm

1-1 Skaven-Lizardmen

Moment of the game: a saurus rolls double 6s and Moose sees their dodge animation for the first time ever. The skaven follow up this moment of glory by tripping over their wide open jaws and rolling double 1s at the start of the next turn.

More comprehensive write-up at some point.

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Re: RT BBL S6 - Catchup - 19th July 2015

Postby lawastooshort » Mon Jul 20, 2015 9:11 am

Apologies for any misrepresentation, I’ve had an excessively sleep-free weekend.

Pre-Game
Daigaro took 2 Babes – which I don’t think helped as I didn’t KO anyone much.

First Half
The Humans received and although they POWed some thralls down and I think KO’d one, they couldn’t pick up the ball. So the vampires did a bit of blocking before sending Aristotle to prance through the Human lines and demonstrate ball picking-up.

A five turn mess ensued, where the Vampires got the ball to within a turn of the Human endzone, but didn’t want to risk a bloodlust, 1d both with Block blitz and dodge to score, so eventually the big ogre knocked the ball free and into the hands of a surprised Human thrower, who promptly ran off and handed it to a fast blitzer, who also ran off. Archimedes tripped up trying to chase him down, and the Humans scored on Turn 8.

Second Half
It seemed like it was going slightly wrong for the Vampires on Turn 8 or 9 when Archimedes, carrying the ball (I think) double oned a dodge, so that instead of safely inside a cheesy cage of thralls and vamps the ball was open and loose on the floor. But although the Humans picked it up this time, they couldn’t protect it, and Archimedes smacked the ball loose, Pythagoras gazed Aristotle’s marker, and Socrates Dodged clear to pick up the ball and wang it downfield to the waiting Archimedes (I think, I really don’t recall – there was passing and stuff though). 1-1.

Now, up until about this point the Vampires hadn’t really done any casualties – either to their own players or to the Humans. It suddenly went quite horribly wrong for the Humans though. The ball was caged up with receivers sent down either Vampire flank, but one tripped up and the other was flattened by Archimedes. In about two turns, one catcher tripped up trying to dodge past Archimedes’ Tackle (busting his hip or his skull, I think the apothecary said), and two levelled players were killed. Then Archimedes GFI’d into the open cage corner and spilled the ball, which Aristotle grabbed and ran off with. He was taken down, but there was still a Vamp in GFI range, so Aristotle got up, grabbed the ball and handed it off, and it was 2-1.

Post-game
A 1-1 draw would have been fairer, but what would have been much fairer was not to have the two humans killed – I have a feeling these were the only serious casualties I’ve caused since playing the snotlings. BBM said the block dice and 2d6 were quite even, but I got a clear advantage on the d6 – Daigaro’s average very much being brought down by his almost totally inability to pick up the ball – the method of having it smacked into a Thrower’s hands by an Ogre worked much better than simply bending down and getting it.

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Re: RT BBL S6 - Catchup - 19th July 2015

Postby notjarvis » Mon Jul 20, 2015 11:42 am

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Inducements - I take a loner Black orc for the extra Team Strength. Can't afford any Skills though

1st half
- Orcs Choose to receive And grind up the pitch, despite the surprisingly fast Centaurs getting a couple of Tackle zones on the ball once or twice the Orcs manage to fight them off and get to midway in the dwarfs half.
- The Orcs keep putting Dwarfs down on the floor. but not causing injuries.
- Next time the Dwarfs manage to hit the Ball carrier, but the ball scatters to a black orc!
- the orc tries to excape, but trips over his own show laces to leave the ball free next to a few orcs
- Eventually the Orcs get free and stall for a turn or two before scoring.

1-0 to Orcs
- The Orcs have miscalculated, and Rav has two turns to score with his fast Centaurs, but the Orcs manage to Defend.

2nd Half
- Is a bit of a Blur to be honest.
- Orcs try to set an outer cage around the Dwarfs cage to slow their advance, and eventually crack the cage.
- The Orcs try a pass up- field to the loner lineman, but a scatter throw leaves it open in Rav's half!
there is scrabbling over the ball, and a centaur eventually gets it only to fail the handoff to the (marked by a goblin) other centaur.
- The sterling effort goblin then dodges out of the tackle zone, back in and picks up the ball, then out again before making a pass half the length of the field! to a blitzer, who is about to run over the line for the last move of the game when the client crashed.

2-0 to the Orcs (sorta)

Crash
Crash meant no SPP, or money which was a shame, a couple of blitzers scored which would have been nice if it was recorded. It happened on literally the last action of the game though, so we let the result stand in BBM and Rav's edited it so.


Dice
- I had much much better D6 and Rav's (11 vs. -7 according to BBM) were pretty awful - about a 1/4 of his rolls were 1. He failed 2 (or was it 3?) Sure Feet GFIs which is incredibly unlikely for 1....
- The Block dice felt slanted to me in the game, but on looking at the stats they seemed fairly even, it's just with Rav's players tripping over their shoes so often - I nearly always had a strength advantage, and more likely dice success I guess....
<Remember to put something witty in here>

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Re: RT BBL S6 - Catchup - 19th July 2015

Postby Gandalf » Mon Jul 20, 2015 12:06 pm

I watched la's match, his report is pretty spot on from what I can recall.

Re: 2D6 dice luck, the chance score only refers to armour breaks (and tentacles). The stunned/ko/injured roll is not included. If it was it would show a massive leaning towards la, charmed dice indeed as he admits... causing 2 deaths and 3 injuries and the humans inflicted none off considerable more blocks.... ouch

Out of interest what was the blood lust failure rate this time? I can only recall 2, but I wasn't really counting.

This match made me more convinced I need to get the Tackle skill on my team ASAP....

Looking forwards to the other 2 match reports, they sounded pretty funny on Mumble.

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Re: RT BBL S6 - Catchup - 19th July 2015

Postby Raveen » Mon Jul 20, 2015 12:21 pm

notjarvis wrote:there is scrabbling over the ball, and a centaur eventually gets it only to fail the handoff to the (marked by a goblin) other centaur.


I should have blitzed the goblin off with my Hobgob, at least one mistake I made right there. I think the game crashed because of the sheer awesome of that last move!

A really good match and proof again that early Dorfs don't cope well with St 4 teams. With more guard and maybe a bit of Dauntless it'll be a lot easier to get 2D blocks or force 1D blocks on them. It's hard to play a bash game uphill and the Centaurs only get the job done sometimes
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Re: RT BBL S6 - Catchup - 19th July 2015

Postby DaigaroOgami » Mon Jul 20, 2015 12:31 pm

All Percy managed to get from the Human team post match was...

Why Nuffle? WHY?

Tactically I'd say the CheesePongers probably just deserved the win, more because the Humans only TD (and real threat on the Vamps endzone) came from a lucky scatter and fortunate positioning.

But wiping off 310k of TV in one match, and destroying a team's chances of being 'in and around' the tops spots is just plain mean Nuffle, it really is.

My star catcher got -ST, which the apoth said he'd he could change to a -MV, but that's all. Git.

Then a lineman died, but we didn't mind.

Then Mayor Tupps, star +MV blitzer who just scored died too!!!1

The Black Stars did all they could to defend, but the Vamps only failed a couple of blood lusts (They didn't use a single reroll in the 2nd half either...) but that AG5 Vamp is a right pain in the arse - you think the ball is pretty safe in a web of tackle zones (at least 3) yet he prances in, picks up, prances out like 'it ain't not thang'.

The loss I can take, I expected it. The team decimation is bloody harsh.

It brings back painful memories of Percy's debut season when all those fragile Black Orcs died to decimate the Ducklingz mid-season.

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Re: RT BBL S6 - Catchup - 19th July 2015

Postby Raveen » Mon Jul 20, 2015 12:57 pm

On the plus side we're both doing better in the punching bag stat for the cup...
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Re: RT BBL S6 - Catchup - 19th July 2015

Postby lawastooshort » Mon Jul 20, 2015 1:00 pm

Gandalf wrote:Re: 2D6 dice luck, the chance score only refers to armour breaks (and tentacles). The stunned/ko/injured roll is not included. If it was it would show a massive leaning towards la, charmed dice indeed as he admits... causing 2 deaths and 3 injuries and the humans inflicted none off considerable more blocks....


Ah - yes, that's true. It would show quite a lean towards me, I admit - with quite a strong showing of human 8s to KO the 6 thralls, and most of my hitting was done with MB. But the problem the Human block had was Dodge - Daigaro rolled far more defender stumbles than any other block dice if I recall BBM correctly, but it didn't mean a great deal if not hitting Thralls.

Gandalf wrote:Out of interest what was the blood lust failure rate this time? I can only recall 2, but I wasn't really counting.


I don't remember, but certainly below average. I remember BH and KOing a thrall off.

DaigaroOgami wrote:But wiping off 310k of TV in one match, and destroying a team's chances of being 'in and around' the tops spots is just plain mean Nuffle, it really is.


It is indeed very harsh to suffer against such a not bashy team as the vampires and I felt bad - my gameplan doesn't at all revolve around violence and that was just nuffle fecking you up.

I don't think it means you can't be in and around the top though - assuming you have the cash to replace them. You've lost a couple of stars (though I'd keep the catcher for now) but you have a good general foundation in that team.

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Re: RT BBL S6 - Catchup - 26th July 2015

Postby Raveen » Fri Jul 24, 2015 12:01 pm

Coming this week in the RTBBL:

The Brave Harts vs E.L.O. - Will the Orcs be able to beat the Amazons or will they dodge away freely?
Gojira's Army vs Club 27 - Will the strength of the Sauruses see the Lizardmen victorious or will the Shiny Daemon have his way with them?
It's A Sign vs 13th Doomwheel - Will the pestilence and foulness of the Nurgle put off the Skaven or will it just remind them of the sewers back home?

Find out the answers to all these questions in this week's Blood Bowl!
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Re: RT BBL S6 - Catchup - 26th July 2015

Postby id3nt1ty » Fri Jul 24, 2015 12:35 pm

Oh I'm playing this weekend. For some reason I thought I had another weekend off. Good to know before I start deleting my Windows partition...
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Re: RT BBL S6 - Catchup - 26th July 2015

Postby Gandalf » Fri Jul 24, 2015 7:03 pm

id3nt1ty wrote:Oh I'm playing this weekend. For some reason I thought I had another weekend off. Good to know before I start deleting my Windows partition...

Serious question - is there any way you could be reminded that would let you know of this fact? If there's some technological form of reminder I could code up to help, I would be happy to...

I'm looking forward to the Stinkocalypse on Sunday. Free nose pegs at the gate (if you can make it that far).

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Re: RT BBL S6 - Catchup - 26th July 2015

Postby DaigaroOgami » Fri Jul 24, 2015 8:29 pm

Text messages?

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Re: RT BBL S6 - Catchup - 26th July 2015

Postby Gandalf » Fri Jul 24, 2015 10:38 pm

A quick google suggests that is not easily possible.... you'd have to set up a network-by-network system, or optionally use a service that would charge for it.

Another possibility though would be an automated email service... and people could set up a forwarding rule to send them an SMS when they received an email from a certain email address?

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Re: RT BBL S6 - Catchup - 26th July 2015

Postby DaigaroOgami » Fri Jul 24, 2015 11:01 pm

Or you could send a group text message...


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