Rolling Thunder BBL Season 7

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Re: Rolling Thunder BBL Season 7

Postby Moose » Tue Oct 27, 2015 6:14 pm

That sound good anon see you in a couple of hours
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Abomination
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Re: Rolling Thunder BBL Season 7

Postby Abomination » Tue Oct 27, 2015 9:53 pm

Hey, moose! Unfortunate about the connection issues.

Thankfully, I remember most of what happened. We can replicate the game up-till-then with about 90% effectiveness. I even checked out the replay real quick so maybe even 100%! We won't have to replicate my exp results, since according to Cyanide I won and I did get exp (I even got 4 bonus exp due to the MVP awards :/) We can replicate your 1 injury tho by just having you pass the ball around in the first half until you get a successful pass. :P I've been told by our commissioner you don't get exp for disconnecting so we should def do that.

============================================================

Left game on the start of Skaven turn 10, Undead turn 9.
SCORE: 1-0, skaven up by 1.
Skaven had not moved yet I believe from what I saw.

INDUCEMENTS: (360? for undead)
Undead took wizard which was used.
Was given mercenary.
Hired an Igor.
Took 1 bribe I believe. (unused!)

FOULS /INJURIES/KOs:
2 injured by the skaven. These 2 are... a ghoul and a skeleton
1 injured by the undead, which skaven used apothecary on and ended up coming back to the pitch. Not sure which undead did this, so I say feel free to assign the 2 exp liberally (put it on a positional)

Skaven have a thrower and a lineman knocked out, these will be eliminated from use and then we can roll on a die-rolling program to see if they come back into the game each drive.

APOTHCARIES:
skaven used apothecary
did undead use igor??? (not sure)

ON PASSES:
Skaven already got their exp for passing since Cyanide counted their game. I don't believe Undead completed any pass, so no exp to replicate here.



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Visceral Camra Ratcording (VCR)

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Visceral Camra Ratcording (VCR)

x = empty space
R = gutter runner
G = ghoul
w = wight
z= zombie
l = undead lineman
L = skaven lineman
S= stormvermin
M = mummy
s = skeleton

Positions:
xxx|xxxxxxx|xxx
xxx|xxxxxxx|xxx
xxx|xxxxxxx|xxx
xxx|xxxxxxx|xxx
xxx|xxxxxxx|xxx
xxx|xxxxxxx|xxx
xxx|xxxxxxx|xxx
xxx|xxxxxxx|xxx
xxx|xxxxxxx|xSx <-grab
xxx|xxxxxMx|xLx <-kick
xxx|xxxxxxx|xWx
xxx|xxxxxxx|xGr <-wrestle
xxx|xxxxxxx|WZx
LINE OF SCRIMMAGE IMAGINARY
xxx|xxxxxxx|xxx
xxx|xxxLxMx|sRx <-tackle
xxx|xxxsxLx|xxx
xxx|sxxxxLx|xxx
xxx|xxSxxxx|xxx
xxx|xxxxxxx|xxx
xxx|xxxxxxx|xxx
xxx|xxxxxxx|xxx
xxx|xxxxxxx|Rxx <-block gutter runner
xxx|xxxxxxR|xxx <- sure hands GR
xxx|xxxxxxx|xxx
xxx|xxxxxxx|xxx
xxx|xxxxxxx|xxx

OTHER NOTES ON INJURIES:
Skaven should have 12 players on pitch (before knockout considerations). Will have 15 for next game since they'll have healed, so 3 should be considered invalid for play.
Undead had 1 injury before the game, but he's fine now. Was it Scotty, the Smashed Hip zombie? Maybe should buy a lineman and mark Scotty as an invalid. ((since a merc > injured zombie))
Invalids can be put in a corner far away from the game.
Last edited by Abomination on Tue Oct 27, 2015 10:01 pm, edited 1 time in total.

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Re: Rolling Thunder BBL Season 7

Postby id3nt1ty » Tue Oct 27, 2015 10:01 pm

Ooof, that's some serious set up logging, nice work Abom!
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Re: Rolling Thunder BBL Season 7

Postby Gandalf » Wed Oct 28, 2015 12:02 am

If someone's connection fails (poor moose and his dodgy connection issues) then the remaining player should quit via Alt+F4 (or task manager) then no-one will get the XP. Don't worry about it though. We usually don't go into quite as much detail in terms of replicating the game perfectly as you have done here... it's whatever the players agree to, this is mighty impressive stuff though Abom!!!

The one remaining issue is regarding player stats and cup qualification... my website will have the capability to cope with uploading game "fragments" like this.... but it isn't quite there yet.

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Re: Rolling Thunder BBL Season 7

Postby Abomination » Wed Oct 28, 2015 1:55 am

Thanks guys! Yeah, I played a tiny bit of Battletech some years back and games could go really long. This was before smartphones got big so we would log positions at the end of a long session instead of just taking a pic. Guess the old habit kicked in. ._.!

I did not know that about alt-f4ing! Darn. I'll keep this in mind for the future. I'm going to end up getting 4 exp I shouldn't have gotten as a result of it (double mvps) Also a bunch of treasury money! I feel like a dirty cheater! I've already got 3 levelups waiting for me...

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Re: Rolling Thunder BBL Season 7

Postby id3nt1ty » Wed Oct 28, 2015 9:27 am

Only four SPP? Don't worry about it.
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Re: Rolling Thunder BBL Season 7

Postby Moose » Wed Oct 28, 2015 9:58 am

Well done abom very thorough, apologies my internet was fine but the pc issues from a couple of weeks ago came back with a blue screen of vengeance, will install on a different laptop and hopefully will be back on soon.
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Re: Rolling Thunder BBL Season 7

Postby lawastooshort » Wed Oct 28, 2015 11:51 am

I believe it is more than 4SPP.

You should get double winnings, double MVP (5SPP), and it may count as an automated 2TD difference win with 2 x 3 randomly assigned TD SPP.

Although it may not work like this in this league set up.

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Re: Rolling Thunder BBL Season 7

Postby DaigaroOgami » Wed Oct 28, 2015 11:59 am

I dont have an issue with it the SPPs though, it's happened TO me and AGAINST me.

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Re: Rolling Thunder BBL Season 7

Postby Gandalf » Wed Oct 28, 2015 2:10 pm

I think you get 10 SPP's - ie 2 x MVP awards, you will then get your usual 5 for an MVP for the replay. I've only had it happen for me, I think.

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Re: Rolling Thunder BBL Season 7

Postby id3nt1ty » Wed Oct 28, 2015 2:13 pm

It's how the Everglade Wanderers got their start in life if I remember correctly.
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Re: Rolling Thunder BBL Season 7

Postby Abomination » Wed Oct 28, 2015 2:50 pm

Oof. T_T So I got 10 extra SPP from the MVPs and maybe even more if the random touchdown thing does indeed apply.

Well to be fair, our commissioner was online at the time and I did ask him what the policy was in the situation. I even had network connection error for like 10 min before I finally hit quit match. Now whether he was bribed or not is a whole other matter...
Last edited by Abomination on Wed Oct 28, 2015 2:57 pm, edited 2 times in total.

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Re: Rolling Thunder BBL Season 7

Postby id3nt1ty » Wed Oct 28, 2015 2:53 pm

I was in a really loud battle at the time, sorry Abom.

By the time I remembered to say you should Alt + F4 it was too late. These things happen though, it's not a big deal.
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Re: Rolling Thunder BBL Season 7

Postby Abomination » Wed Oct 28, 2015 3:05 pm

I'm actually thinking about firing a lineman I had hired only for this game who has a levelup. I think he got at least 5 of the corrupt SPP. Even if he got legitimate SPP during the match, maybe I'll send him to the pits anyway. If I have some spare time I'll look into both it and my sense of honor.

No worries, Moose! The only issue we might have is if we can't finish the game before I play Red Lion on Sunday. Cos this'll mean I'll have to level up my guys, so when we replay I'll have more skills than normal.

We could always have Gandalf v. Red Lion on Sunday and swapping my rest day with Gandalf's if this is a solid concern.

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Re: Rolling Thunder BBL Season 7

Postby Raveen » Wed Oct 28, 2015 3:39 pm

Abom, I think I speak for us all when I say: stop beating yourself up over this, it's 5 extra SPPs that'll go into a rest that'll die soon enough. These things happen and as long as you don't do it lots then there's no fault to be found.
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