In BB Manager I've logged the game in The "RT Cup" league, but i don't appear in the RT Cup Season 3 league yet.
Heres the states
The Weird Outcasts | 2 - 0 | Lager & Lime
Teams
The Weird OutcastsLager & LimeRace : ChaosHalflingTV : 12101010Treasury : 4000030000Rerolls : 34Apothecary : 11Fan Factor : 31Cheerleaders : 02
Match Report
The Weird OutcastsLager & LimeScore : 20Touchdowns inflicted : 20Touchdowns sustained : 02Passes : 01Catches : 02Interceptions : 00Knockdowns inflicted : 127KOs inflicted : 41Injuries inflicted : 21Deaths inflicted : 00Tackles inflicted : 41Yards gained passing : 618Yards gained running : 7052Ball Possession (%) : 6030Own occupation: 5049Opponent occupation : 4950
Note of the match: 14/20
Spectators: 11000
Quick Overview
The flings have some inducements
They take a Halfling Master Chef and I can't remember what else
First Half
- They take one of my rerolls, and gain it for themselves
- The Limes Start with the Ball. I boot it up to them, they pick the ball up, pass it to the middle of the park, between the two treemen and attempt to cage it up.
- .Unfortunately for the Halflings, the Beastmen , and the Minotaur combine to crack the ball carrier out of cage so the minotaur can flatten the poor halfling ball carrier. The beastmen attempt to pick the scattered ball up. This fails (and I've alreay used my reroll as I rolled double skull for my first block)
- A treeman at this point Fractures the skull of one of my chaos warriors. which means I have 10 players for the rest of the game. But the half-lings can't get too near the ball as it's landed pretty safe on My side of the field.
- On The second attempt, we pick the ball up, and roll it down the right hand side of the field. The beastmen manage to keep any halfling chasers distant enough and after a couple of turns run a Touchdown at the end of turn 5
- The halflings receive again and try to cage through the middle again. With greater success, due to the Chaos guys having no rerolls left, and a startlingly bad streak of block rolls in defence (Rolled defender down 4 times in a row over 2 blocks).
- Unfortunately for the halflings - despite being free in the beastmen's half, with no-one there to stop them - their stumpy legs cannot reach the Touchdown line before the Half ends.
1-0 to the Weird Outkasts
Second Half
- Chaos receive and pick up the ball. They've left a gap up the side the ball is so the halflings storm through in force trying to push the issue.
- The beast-men do a bit of skull cracking, and try to pass the ball across field to the other side. This fails but the ball falls fairly safe, well away from any Flings.
- A bit of fighting goes on, and for the first time we directly hit one of the treemen with the Minotaur, knocking him down (to the cry of "Timber!". The beastmen pick up and start to grind up the right hand side of the field with a sheild of chaos warriors and beastmen.
- Only the treemen are close enough and they try to break the party, but the Chaotic creatures are there in strength now and can knock both the treemen doen in turn, one gets injured Badly Hurt and the other gets KO'd by a foul (which gets another of my players sent of (worth it though)
- The Beastmen Grind down to the TD line trying to put on the hurt and score with the last turn. 2-0
- The halflings don;t get too far with their last turn (Was half expecting a halfling to be thrown across the field to be honest)
Notes On dice rolls.
Neither side succeeded excellently with the blocking dice, both getting significantly more skulls than average
If anything Chaos ended up slightly worse on the blocking dice front, but were saved by a couple of players with Block from being hurt too much by Both Down.
D6 was the Halflings bag, with 50 of his 85 rolls being 4+, and 2D6 was pretty average for both, on injury/armour rolls chaos kept up their pacifist tendencies, Ko ing a lot, but only managing 2 "proper" injuries all match
Other Notes
A fun game which could have been a lot closer if there was one more turn in the first half. The two treemen are beasts, with no loner they were raising merry havoc with my front line throughout. But halflings were too weak to support them/defende effectively once the ball got free both times.
Post Game.
2 more players got Block.
I have a Chaos warrior with 1 deducted from his AV. He has no SPP. If I can afford it, after the next game (which he can't play in) I may retire and replace Him.







) game. Real life might well intervene though...