Rolling Thunder BBL Season 7

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Re: Rolling Thunder BBL Season 7

Postby Abomination » Sun Nov 01, 2015 10:48 pm

I'll give a recap from my end.

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Before the game, I get lucky with a doubles roll on a Sure Hands gutter and give him Big Hand. Yes! The perfect ball-retreiver! Well, not quite, he'd need to be more dodgy, but good enough for me. I come up with a cunning plan to not level up 2 of my players, fire 1/5 of my team, and hire a wizard to exploit this veritable blessing from the Horned Rat...

...then it turns out you have to level up all your players before starting a match! So there goes that. I rush out to my linemen and with a little bit of my ghoulish charm and some rat-proper bootlicking, manage to hire them back at double the price. Unfortunately one had already left to go play under a Vermin Lord.


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"Welcome back, rat-rat! Listen, I er... didn't mean-mean all the things I said-said back there..." - Starscream the II, forced to hire back 2 linemen after being forced to fire them by his coach

first half
Skaven choose to kick.

Early on, skaven use Grab to surf a player. Sometime near the middle of the half the rats lose one of their own, but overall it's a friendly half full of pushing.

In fact, pushing pretty much describes that half. Lion's tackle costs me a reroll or two. I try to keep him contained; the zons are only able to advance a square or 2 at a time.

The 'zons might have been able to advance more than this each turn by moving from side-to-side or via narrow gaps I left intentionally open, but chose to try to outbash my 2-man columns and brute force it, playing it a bit more bashy than risky.

I think the 'zons STR4 catcher was a bit underutilized, but on the other hand, Stand Firm did do wonders for them, tying up my only player with Guard, someone who would have been vital towards cage-breaking IMO.

Zons go for a desperate pass on turn 7ish. The pass fails. Rats grab the ball and attempt to do a quick score upfield but it fails, only having had 1 or 2 turns to set it up with rather poor positioning.

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Accurate representation of the game thus far in the eyes of the spectators

2nd half
0-0 entering 2nd half
Skaven receive. Starscream the II, glorious leader and warp-clone of the 13th Doomwheel, gets the ball and runs back some, deciding not to cage up.

Some bashing goes on and the first few turns just seem to be filled with trying to see what lines will break at the line of scrimmage. 'zons can honestly break through whenever they want with their Dodge, and there were even paths direct towards pressuring the ball-handling thrower, but 'zons decide not to pressure, mostly focusing on keeping most of the rats marked instead.

At first Lion gets luckier with his block dice, a rat is knocked out I believe. But then I get luckier with my block dice. I get 2 gutters past the zons to do the patented run, throw, run, hand-off, score but I forget about the middle guy of the equation. I should have only put 1 gutter deep in his half.

Some gutters(!!) surf the str4 catcher off of the pitch on a 2-dice defender chooses. Here's my chance to do the run, throw, run, hand-off, score again! Except this time I forget about the final guy instead of the middle guy of the equation. I think this is where I lost my chance at the win, having failed to push my advantage 2 turns in a row.

Subconsciously frustrated with my mistakes, I cage up the thrower and move him down the right side for the last third or so of the 2nd half. This goes disastrously because Lion manages to mark all my rats and I didn't keep any gutters free (a big, big mistake) so they were tied up by tackle and often, multiple tackle zones.

Ball is handed off to a lineman. Next turn said lineman tries my desperate final play: dodge and throw it to a marked agi 4 lineman, in the hopes of having him run to the left side of the field (safely out of range of all the zons cept the one who would chase him), and then score in the final turn. This master plan fails right its first step with a failed dodge. Ball falls off pitch and is thrown in close to an amazon on my side of the half.

The last 2 turns seem as if the 'zons could score, but they used all their rerolls putting all my rats on the floor. There's a zon with the ball with just 2 GFIs on his turn to score and win! I form a new desperate plan: dodge using a lineman (common theme here...) and push him out of range. This time, desperation works and the game ends exactly as it's gone throughout its entirety: with a pitiful, whimpering push.

Final result: 0-0
Match rating: 6/20
% of dissatisfied fans: 100
Number of times Red Lion sighed per turn: 4.2 (1 per gutter runner)

Good game, Lion! I love the amazons. :D

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Re: Rolling Thunder BBL Season 7

Postby Red Lion Three » Sun Nov 01, 2015 11:13 pm

Okies, sounds good, bring it on Hambridge!!

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Re: Rolling Thunder BBL Season 7

Postby Red Lion Three » Sun Nov 01, 2015 11:26 pm

Nice review Abom, very nice. The picture is particularly appropriate - it was like a very genteel version of "The Irresistible Force (Skaven scoring) v. The Immovable Object (Zon defence)". But strangely it was still quite an enjoyable game.

Sound effect of the match: "Boin-n-n-nggg!" (stand firm, for the xx'th time)

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Re: Rolling Thunder BBL Season 7

Postby lawastooshort » Mon Nov 02, 2015 6:12 am

Daigaro and I hope to play midweek, emergencies permitting.

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Re: Rolling Thunder BBL Season 7

Postby Raveen » Mon Nov 02, 2015 12:55 pm

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Best result of the season so far (and quite possibly at all)!

The game started with the Archers completing their famous haka (all together now, Dum-ti-dum-ti-dum-ti-dum Ha!) and then electing to receive the kick-off.

The ball scattered off the pitch so I handed it to a Tree who plodded inevitably up the pitch surrounded by a swarm of Halflings. As the swarm thinned into something more akin to a gentle buzz (by the end of the drive there were more Trees than 'Flings) the Tree got into trouble and was finally felled by the Dark Elves. The looses ball didn't travel far though and maddening dodging allowed the Archers to grab the ball and get flung skywards by a Tree for a turn 6 touchdown.

Highlight of the drive - NJs total failure to roll anything but push or dodge star until it came to trying to push a 'fling over the sidelines which required a reroll.

The Dark Elves had two turns to score before halftime. They pushed down their right flank but I was able to stodge them up with Halflings and a Tree and even knock a couple of them down by ganging up on them.

Highlight of the drive - NJ committing most of his team to gang fouling a Tree in turn 8, getting Badly Hurt followed by an apothecary, essentially achieving nothing as the Tree was right back at the start of the next turn :)

Half time 1-0 to the Hambridge Archers.

The 'Flings kicked again and the Dark Elves again came pushing down their right flank. Once again I generally made a nuisance of myself by throwing Halfings into the fray (both metaphorically and literally). Finally I bashed (if you can call it that) my way through to the heavily defended Dark Elf runner for a 2D uphil block. The Runner, seeing the fanatical gleam in the 'Fling's eyes decided that losing the ball was a good plan and performed a Dump-Off pass to a nearby Blitzer. At this juncture, nonagenarian Halfling star, Joe Grundy, builds on his, so far, amazing reputation (he did after all kill a Wardancer in his very first appearance) by intercepting the pass. This left everyone a bit startled, not least the short, old cider fiend who was left facing down half a dozen angry Elves with nothing to protect him but a pink tutu that had been donated to the local charity shop.

The block hit and poor old Joe went down letting the ball scatter off the pitch. The Archers fans lobbed the ball as far into the Dark Elves territory as possible. A brave 'Fling ran through several tacklezones (I think there were 4 dodges in the move as a whole), grabbed the ball away from the feet of an Elf and kept on running at full speed. This meant that the Elves required a leisurely stroll to catch up and push the ball carrier about a bit. In turn 15 I needed to make two dodges and two GFIs to score for a 2-0 win. Nuffle of course had other plans and the first dodge failed (karma from the previous turn I think it's fair to say). The Elves did what they do and grabbed the ball, ran and passed and ran some more to score in turn 16.

Highlight of the drive - Deeproot grabbing a Halfling, considering his target, taking aim and then lobbing him straight off the pitch.

I had one last chance, the one turn touchdown, but the ball landed too deeply to get it to a throwable 'Fling so I hit things instead.

Final score: 1-1 (effectively a win for the Archers I think we can all agree).

Stats wise the D6 rolls were fairly even, NJ had the better rolls according to BBM but I'm not sure it's reporting things right because I felt I was luckier than it says I was. I only failed one Take Root roll (I think) and my dodges seemed to come off more often than not (ok, stunty and dodge, but even so). NJ had block dice that would be excellent against anyone but a dodge heavy team and all that pushing helped a lot. Even so there were two career ending injuries and I think there's a winner in the Hambridge Extra thread.
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Re: Rolling Thunder BBL Season 7

Postby notjarvis » Mon Nov 02, 2015 2:40 pm

Ravs D6 rolls took a dent as far as the probabilitys.because it recorded all 5 of the throws of halflings as failures, even though one of them led directly to a touchdown, and a couple of others worked out OK (he fumbled none of them).

My dice were pretty terrible (apart from D6 which were good), There were a couple of times where a single block going reasonably in the second half meant I would be fairly free to handoff and score, with perhaps time to score again., but one of them rolled double skulls when I needed only a push, and another was a push when Both down /Block would have done. But Rav did very well to always put small bodies in the way for me to push about and not make much progress..
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Re: Rolling Thunder BBL Season 7

Postby Abomination » Mon Nov 02, 2015 8:53 pm

Heyo Moose! If you wanna finish our game this week, I can do Tuesday or Wednesday. I'll be out of town most of the rest of the week (but hopefully back in time for a Goblins-Ogres game!)

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Re: Rolling Thunder BBL Season 7

Postby Gandalf » Tue Nov 03, 2015 2:23 pm

Hambridge Archers vs The Mighty Undercheesers

This fits nicely into Week 7 now, since Hambridge - Doomwheel happened earlier than planned. :)

(but hopefully back in time for a Goblins-Ogres game!)

Ahaaa I look forward to it! There shall be lolz for all!

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Re: Rolling Thunder BBL Season 7

Postby DaigaroOgami » Tue Nov 03, 2015 3:40 pm

I've been busy, but am not missing the opportunity to say

TAKE THAT BIGBY YOU COWARDLY FLEA RIDDEN MONGREL OF COWARDLY ACTS.

Hope whichever of the Boomstick wear your pelt with Pride.

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Re: Rolling Thunder BBL Season 7

Postby id3nt1ty » Tue Nov 03, 2015 3:46 pm

He's not dead... he just got a career ending injury.

He's not felt this bad since the Huntsman cut Granny out of him, sewed rocks into his stomach and chucked him in a river. Although I imagine nothing feels as bad a having to pass a stomach full of rocks out your ass so that you can swim to the surface again though...
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Re: Rolling Thunder BBL Season 7

Postby lawastooshort » Wed Nov 04, 2015 9:56 pm

1-1 to the Orcs - a Turn 16 score equalised by a Bowie-thrown gobbo.

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Re: Rolling Thunder BBL Season 7

Postby DaigaroOgami » Wed Nov 04, 2015 10:38 pm

I.e. THE JAMMY GIT.

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Things started wonderfully well for the Ducklingz, firstly the crowd whooping in joy to see PirlOrc take the field, even if he did it with a slight limp.

Underworld receive, and the Horror Lou Reed (nearly Level 5? 6?) trespasses into the Ducklingz half. He tries a cowardly attack on the returned, still injured, PirlOrc, who goes down but he's not out. Then the crowd get a second WHOOP as Gurtrude roars a challenge and elbow drops Lou Reed's collar bone to smithereens and he's off for the game.

Percy can't remember much else for a while, but the Underworld didn't have the best of it, some ShameGoblins went off the pitch, the ball went free and the Ducklingz stood about making sure the ShameGoblins and ShameRats couldn't score.

2nd half and a ShameGoblin does a miraculous 27-dodge move, full of 5's and 6's to get an assist on PirlOrc the ball carrier... then La realises he didn't even need to do it. Whoops.

The Orcs trundle downfield, Bowie occasionally remembers to do stuff; then PirlOrc makes a break for it; it's going to be a TD on his glorious return; no rats can get him, his team mates have them all marked... oh, wait, no they don't. THWACK! the ball goes free, a ShameGoblin decides he's better off NOT catching the ball and it scatters free. Turn 16 PirlOrc drags himself out of the mud, drags himself to the ball, his shattered ankle limp in a soggy bandage and throws a delightful swirling snowflake of a pass to Gurtrude in the Endzone. 1-0 Orcs.

The ref feels sorry for the ShameGolbins (there's a dead one and a soon-to-be retired one by now) and gives them an extra turn to try and score; but they don't bloody need it - in the pouring rain Bowie redeems himself by lumping a gobbo and ball downfield (He was inspired by PirlOrc no doubt...) for a (Percy thinks) jammy equalizer.

La can stop reading now.

Even though it seemed La was a having a nuffle-bumming in the first half; overall (probably thanks to a super-charmed gobbo) he had the better 1D6, we both had slightly bad 2D6 and if anything La got the better block dice too.

But PirlOrc returned, and even with a manky leg (MA4 totally sucks) still managed to create a score.

Gerty also made level 5; in (Gandalf will probably want to check this) a record 3 or 4 games I think.

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Re: Rolling Thunder BBL Season 7

Postby lawastooshort » Thu Nov 05, 2015 7:33 am

Good result for underworld vs Orcs, especially as the TV underdogs. Minor error in the report though, Lou Reed didn't block anyone - Gertrude basically hospitalised a non-violent 90 year old drug addled civilian.

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Re: Rolling Thunder BBL Season 7

Postby id3nt1ty » Thu Nov 05, 2015 9:17 am

What a monster!
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Re: Rolling Thunder BBL Season 7

Postby DaigaroOgami » Thu Nov 05, 2015 9:21 am

Haven't you heard? Lou Reed may have been a musical genius, but he was a complete dick the rest of the time. Gurtrude did what everyone wanted. The crowd loved it.

And that whopping 10k advantage the Ducklingz had made a real difference.


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