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Roster size

Posted: Sun Oct 05, 2014 3:23 pm
by Gandalf
As you get more money, the question is, what do to with it? Some of it goes on replacing players, or buying more positional players that you couldn't afford at the end. But when is it a good idea to expand the number of players?

+ The biggest and most obvious point, if you lose players during the match, you can still field 11
+ If you have players missing matches, it's better to have a "normal" player to replace him instead of a mercenary, who will have loner, plus you get to keep any SPP's on that player by default.
+ You can vary your starting XI depending on who you're playing. Against dwarves? Get your block/wrestle players in. Amazons? Bring on the tackles.

- It increases your TV, leading to your opponents gaining other advantages.
- Would you rather a wizard instead of that extra lineman? (Yes if you're Raveen, no if you're me :p)

What team you are obviously makes a difference. My ogre roster can cheerfully have lots of snotlings on it - they get injured very easily and only cost 20k. My elves though I'm less sure about. Yes they get injured a fair bit, but cost 70,000, which is a lot. They currently have 13 players - missing 1 a match is quite common plus it gives me one spare, which is nice as there is usually at least one injury a match (or KO's affecting my numbers). I'd like an extra positional player but I don't know if the negatives outweigh the positives or not.

Thoughts??

Re: Roster size

Posted: Sun Oct 05, 2014 7:56 pm
by Raveen
With the dark elves I wanted a 12 man roster, but that was with majority AV8. The Khemri being mostly AV 7 will go off more and as I'm fouling liberally I'll lose linemen to that too so I'm planning to run 13. Of course with sub 50k linemen it's less of a consideration.

I've heard of min maxed chaos teams with 4 claw pomb warriors, a star runner beastman and the rest journeymen. That's mostly for the benefit of TV matchmaking leagues.

Re: Roster size

Posted: Sun Oct 05, 2014 8:10 pm
by notjarvis
In SP I tend to aim for 13, except when the extra players over that are stunty, it's what I stuck to with the Chaos team too, it has a cash pot now which I only use to replace dead or injured players.

Means you can keep numbers up on the pitch if you suffer a spate of injuries,

When I played Orcs I tended to throw in a couple of goblins rather than a 13th player.

Any more and you are going to have an increased TV, with no advantage on the pitch when those players aren't needed and don't get on the playing field.

The Norse are so Lightly armoured that I may be tempted to get 14 if I keep suffering injuries with them though

Re: Roster size

Posted: Mon Oct 06, 2014 9:29 pm
by Gandalf
14's probably pushing it a bit for an AV7 team then. I'll see how it goes. I really want another positional though - surely someone on this team has to die/have a serious injury soon....

Re: Roster size

Posted: Tue Oct 07, 2014 8:50 am
by notjarvis
While we are talking Roster questions (kind of) I'm still vacillating over my Norse Lineup. (Chaos was much easier - 3 rerolls, 4 chaos warriors, and as many beastmen as you can afford).

So far, I'm pretty certain on
3 Rerolls
2 Were-wolfs (need that strength 4 somewhere - even if they don't have block)
2 Norse Runners (speed, dauntless and block - what's not to like).

That's 4 slots in my team filled for 400k + 180k for rerolls

Tempted to get a Thrower/passer just to get the variety of play in, and allow pass skills for only 20k more than linemen

Berserkers give me the greatest Pause. ST3 Frenzy just sounds like trouble, and too difficult to use with consistency, and for the price of one 90k berserker I could afford nearly 2 linemen with block, who are pretty useful. I'm tempted to go without berserkers entirely, although the loss of later Strength skill progression would be worrying.

Could just get 7 Lineman to fill out the roster to 12 players (with no Apoth), or have 1 berserker and 5 linemen for 11 players hmmmm

Re: Roster size

Posted: Tue Oct 07, 2014 10:16 am
by lawastooshort
As an AV7 with positionals coach, I would go 6 linemen plus apothecary.

Re: Roster size

Posted: Tue Oct 07, 2014 11:32 am
by Raveen
I'd be tempted by a 2 Berserker roster with 1 Ulfwerner, 2 runners (Dauntless gives you early strength against big guys, hopefully) and 6 linemen.

That leaves you 50k which I think I'd either spend on an apoth or save to get another positional before getting a surplus lineman. If you choose to bulk out your roster with extra positionals then you'll want to sack linemen later on so why buy them in the first place.

Re: Roster size

Posted: Tue Oct 07, 2014 12:15 pm
by notjarvis
2 Berserkers scare me a little.
Using frenzy takes planning and care that you don't end up screwed on the second block into a 2 dice against block etc., and additional tackle zones helping

Having 2 ST3 players doing this feels like a liability, whereas with the ST4 Werewolves I'm more likely to pick off single players.

Re: Roster size

Posted: Tue Oct 07, 2014 12:24 pm
by Gandalf
I like to see what bbtactics has to say starting rosters (I can't give a direct link as work has blocked almost all gaming-related websites). They normally give you a few possible TV1000 teams and reasons why. Sometimes I ignore their advice anyway but it's always an interesting read.

Personally I think I'd prefer ST3 block/dauntless or ST3 block/frenzy over ST4/frenzy (ie runners/berzerkers over Ulfwerener) especially when they are 20k less. It feels like ST3 block/frenzy is less likely to end in a turnover than a ST4/frenzy, though it's highly situational of course. I know you've always had ST4 players in your teams notj but it's possible to get by without :)