Juggernaut
Posted: Mon Jun 15, 2015 12:10 pm
There are many things my ogre team can at least try to do now, that a fresh ogre team would have very little chance of accomplishing (eg ogre dodges, passes). But now I would like to add another string to their bow, in the form of juggernaut (remember that ogres only have strength rolls available usually, so there isn't a huge degree of variation in their standard skills).
Juggernaught only has an impact when blitzing, and it means
a) both down can be treated as a pushed
b) It ignores Fend, Stand Firm and Wrestle (The only skills to negate Stand Firm and Wrestle?).
So, as well as getting round the difficulty of accessing block (needing doubles), it also provides other unique benefits - another "bow" to the armory.
The question is - who do I give it to? My ogres are starting to become specialised and I'm not sure who of them is most likely to be blitzing. A "standard" ogre build entails giving them Guard & Break Tackle, this makes them good both in melees and getting out of them, so I'm not sure there is such a build as a dedicated ogre blitzer - nor would I particularly want one, it's nice to have multiple players who can do the same sort of thing, given that bone-head afflicts them regularly. On the other hand I think giving two ogres Juggernaut will be passing up too many other skills. I would like to have at least 3 ogres with Break Tackle and 3 with Guard in the medium-term, too often I found myself without an ogre in the right place to do what I wanted to do.
The fast ones
1) +mv, guard, break tackle (no skill-up for a while, 17 SPP required)
2) +mv, break tackle
The agile ones
3) +ag, Strong Arm
4) +ag (really torn on whether to get Strong Arm next for this guy or not)
If I get a double then I will be getting pass (3) or sure hands (4).
The blocky one
5) -mv, Block, Multiple Block (bad idea for many reasons - will be getting guard or stand firm next)
The other one
6) Guard (possibly piling on for this guy next)
So... opinions?
Juggernaught only has an impact when blitzing, and it means
a) both down can be treated as a pushed
b) It ignores Fend, Stand Firm and Wrestle (The only skills to negate Stand Firm and Wrestle?).
So, as well as getting round the difficulty of accessing block (needing doubles), it also provides other unique benefits - another "bow" to the armory.
The question is - who do I give it to? My ogres are starting to become specialised and I'm not sure who of them is most likely to be blitzing. A "standard" ogre build entails giving them Guard & Break Tackle, this makes them good both in melees and getting out of them, so I'm not sure there is such a build as a dedicated ogre blitzer - nor would I particularly want one, it's nice to have multiple players who can do the same sort of thing, given that bone-head afflicts them regularly. On the other hand I think giving two ogres Juggernaut will be passing up too many other skills. I would like to have at least 3 ogres with Break Tackle and 3 with Guard in the medium-term, too often I found myself without an ogre in the right place to do what I wanted to do.
The fast ones
1) +mv, guard, break tackle (no skill-up for a while, 17 SPP required)
2) +mv, break tackle
The agile ones
3) +ag, Strong Arm
4) +ag (really torn on whether to get Strong Arm next for this guy or not)
If I get a double then I will be getting pass (3) or sure hands (4).
The blocky one
5) -mv, Block, Multiple Block (bad idea for many reasons - will be getting guard or stand firm next)
The other one
6) Guard (possibly piling on for this guy next)
So... opinions?