"put your rubbish/unskilled players on the LoS"
Posted: Mon May 16, 2016 12:02 pm
This is advice that I see a lot - it seems to be accepted by all. The logic is, they are going to get hit, so you want your rubbish players to be taking the hits, not your good ones.
However I don't think it applies all the time.
1) Do you really want to be losing a few players early on and start losing the numbers game? Case in point would be my ogre team. Do I put ogres (ST5) or snotlings (ST1) on the front line? I always opt for the former
2) Some skills can help a lot on the front line. Case in point. Nurgle vs Norse yesterday. I could put unskilled rotters on the front line, but I have two with wrestle, so I put them on the front line. Odds of them facing an armour roll on a 2D block just dropped from 75% to 55.5%, or a 1D block have gone from 50% to 33.3%. And if I do lose them, it's not the end of the world, they only have one level-up. Where else would I put them? At MV5 AG3 They're not exactly going to be blitzing ball carriers (or indeed, anyone else) anytime soon. Fend can work well on the front line too.
3) "I don't have any unskilled players". Let's take the example from #2 again. Someone else might say, you want unskilled rotters, fire any with skills. I'd disagree, rotters aren't like snotlings, they can be useful and get a lot more useful with a skill (or 2). Same goes with my Wood Elves, I shove a load of block/dodge/guard/wrestle on the front line because I lack in unskilled players... and those skills are so useful. Oh, and also Treeman is there.
4) If you both put rubbish players on the front line, no-one is gaining any advantage anywhere. I think it depends if you're kicking off or not. If you get the first hit in it may be sensible to put some bashy players on the front in the hope of getting one or two players off the enemy team - even if they are weaker players. You can only blitz once per turn after all.
Some of these reasons overlap somewhat. Also I know it's a personal presence - and not necessarily optimum play - to keep all skilled players and not fire them for newbies, to keep team value down.
Thoughts?
However I don't think it applies all the time.
1) Do you really want to be losing a few players early on and start losing the numbers game? Case in point would be my ogre team. Do I put ogres (ST5) or snotlings (ST1) on the front line? I always opt for the former
2) Some skills can help a lot on the front line. Case in point. Nurgle vs Norse yesterday. I could put unskilled rotters on the front line, but I have two with wrestle, so I put them on the front line. Odds of them facing an armour roll on a 2D block just dropped from 75% to 55.5%, or a 1D block have gone from 50% to 33.3%. And if I do lose them, it's not the end of the world, they only have one level-up. Where else would I put them? At MV5 AG3 They're not exactly going to be blitzing ball carriers (or indeed, anyone else) anytime soon. Fend can work well on the front line too.
3) "I don't have any unskilled players". Let's take the example from #2 again. Someone else might say, you want unskilled rotters, fire any with skills. I'd disagree, rotters aren't like snotlings, they can be useful and get a lot more useful with a skill (or 2). Same goes with my Wood Elves, I shove a load of block/dodge/guard/wrestle on the front line because I lack in unskilled players... and those skills are so useful. Oh, and also Treeman is there.
4) If you both put rubbish players on the front line, no-one is gaining any advantage anywhere. I think it depends if you're kicking off or not. If you get the first hit in it may be sensible to put some bashy players on the front in the hope of getting one or two players off the enemy team - even if they are weaker players. You can only blitz once per turn after all.
Some of these reasons overlap somewhat. Also I know it's a personal presence - and not necessarily optimum play - to keep all skilled players and not fire them for newbies, to keep team value down.
Thoughts?