The anti-sniper thread.

Games and game-related discussion
User avatar
Adept
Very Prolific Poster
Very Prolific Poster
Posts: 830
Joined: Wed Dec 05, 2012 2:21 am

The anti-sniper thread.

Postby Adept » Thu Jan 24, 2013 3:28 pm

Here are a few things I've noticed. This comes from one who never plays as an infiltrator, and has gotten head-shot way too many times. (grumble grumble...)

a) Infiltrators are never truly invisible. You can see a Predator style blur in the air when one moves in your field of vision. This is especially helpful indoors.

b) Their shields flash into visibility when you hit them, even when they are cloaked. If you suspect there is one in the room, and you are heavy assault with a fully loaded 100 round mag, just spray the room from side to side. If you peg the sneaky bastitch, then the flashing shield should let you hammer in enough rounds to send him/her back to the cloning vats.

c) If you get the night scope, you'll find out that infiltrators are only cloaked from visible light (no idea if there's a cert for this). They show up as a nice outline with the night scope, and you can shoot them easily. It's very satisfying.
ImageImageImageImageImage

Koln
Prolific Poster
Prolific Poster
Posts: 131
Joined: Thu Sep 27, 2012 4:11 pm

Re: The anti-sniper thread.

Postby Koln » Thu Jan 24, 2013 4:20 pm

Last time I played, a) and b) were only true with non-minimum graphic settings.

User avatar
Adept
Very Prolific Poster
Very Prolific Poster
Posts: 830
Joined: Wed Dec 05, 2012 2:21 am

Re: The anti-sniper thread.

Postby Adept » Thu Jan 24, 2013 5:34 pm

That is perfectly possible Koln.  :(
ImageImageImageImageImage

User avatar
Andon
Forum Administrator
Forum Administrator
Posts: 754
Joined: Wed Sep 26, 2012 7:00 pm

Re: The anti-sniper thread.

Postby Andon » Thu Jan 24, 2013 8:56 pm

No longer the case. I've seen both


Who is online

Users browsing this forum: No registered users and 1 guest