Defined Roles

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id3nt1ty
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Re: Defined Roles

Postby id3nt1ty » Sun Dec 09, 2012 7:48 pm

Anti-air is unlocked by default, you just have to switch your grenade launcher for it.

I enjoy playing heavy/engineer. Been levelling up a Sunderer as well so I can be ground transport/spawn bitch.
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Solarflux
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Re: Defined Roles

Postby Solarflux » Sun Dec 09, 2012 7:58 pm

My favourite combo is hacking a enemy vehicle spawning station with my infiltrator, then spawning a sunderer, deploying it and letting squadmates spawn on it. Quick base captured guaranteed.

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FIZ
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Re: Defined Roles

Postby FIZ » Sun Dec 09, 2012 11:05 pm

I've heard the skyguard has been nerfed pretty bad, AA max seems to be the bees knees at the moment.
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Re: Defined Roles

Postby FazzBumm » Mon Dec 10, 2012 10:01 am

@Identity: Plz post your nick at the People-Playing thread.

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Adept
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Re: Defined Roles

Postby Adept » Mon Dec 10, 2012 10:30 am

[quote="FIZ"]
I've heard the skyguard has been nerfed pretty bad, AA max seems to be the bees knees at the moment.
[/quote]
Thanks for the warning, I'll look into it.
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Re: Defined Roles

Postby Mordechaj » Mon Dec 10, 2012 10:53 pm

This was a nice one. I was on a hill opposite enemy bio-dome, denying them the south exit on a terrace, informing my side of their positions and sniping them from 300m away*, unseen and undisturbed. I spent all my ammo, twice, before someone got behind my back. :P

*I couldn't hit them if they were moving, but they couldn't stop moving to shoot on the people below either.
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Re: Defined Roles

Postby Solarflux » Tue Dec 11, 2012 6:18 am

Last night was the best. Took out a squad of 5 people solo with my sniper having them rush me up first one hill, then after playing hide and seek, another hill..  Since they had a medic I had to make 8 kills total.

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Re: Defined Roles

Postby Adept » Tue Dec 11, 2012 6:35 am

Awesome stuff Flux

My best results have been with grenades. It's hilarious to lob them from really far away, and get kills on people trying to plink at you with short range carbines.
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Re: Defined Roles

Postby Adept » Tue Dec 11, 2012 1:16 pm

Incidentally upgraded my engineer repair gun to mk 3. It's a great tool for farming certs at times.
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Re: Defined Roles

Postby FIZ » Mon Dec 17, 2012 11:27 pm

MAX starts with Flak on one hand if you change the setup, dual flak can be purchased.  Also needs an engi for ammo and repairs.

One thing I am thinking is when I played BF1942 competitively, I was given command of our division.  A major problem I found in defining roles was it slowed response times.  We would be real organized at the start, but as the game went on and more spawns with tanks and planes were captured, it went into anarchy.  Also, even a mediocre pilot in a plane was advantageous compared to sitting on the field.  An unfortunate truth was that usually the better pilots were also better tankers and well... generally better players.  So by encouraging the idea of having planes available to them meant a lot of firepower was left unused and it killed our offensive potential.

Also the head of the squad and I would butt heads rather often when it came to tactics, he was a fan of formations when we were already too slow.  Imagine not rushing a miner until we formed up in a finger four formation in Allegiance.  Led to a god awful squad game where neither of us were talking, thankfully we both manned after that and addressed the problem.  But the game wasn't fun anymore and became a chore.

PS2 does ween around the issue with the terminal system, but I advise caution around 'defining' roles.  I personally prefer to be moving in armor with the zerg, hate grinding it out on foot in a bio lab where my framerate is playable but hurts my eyes after a half hour, sometimes a couple extra folks as infantry wins the sector.

Still haven't had a chance to pound a continent with you guys yet, but let us exercise caution when defining roles when we haven't ironed out a time to play yet.
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Re: Defined Roles

Postby Mordechaj » Tue Dec 18, 2012 11:10 am

Well said.
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Re: Defined Roles

Postby Adept » Tue Dec 18, 2012 11:58 pm

Well said FIZ. I suppose this is more.

a) What have you put certs in
b) What do you most enjoy playing as
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Re: Defined Roles

Postby FazzBumm » Wed Dec 19, 2012 2:43 pm

what adept says ... Putting certs into a class just changes the classes efficiency dramatically. That is especially true for aircraft things and some ground vehicles ...

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Re: Defined Roles

Postby Fellentos » Mon Dec 24, 2012 2:35 pm

I have certs in:
- Sunderer
Mobile Station
Bulldog turret cannon

- Medic
Nano gun upgrades

Planning to invest in:
- Squad leader
Spawn beacon
Waypoints for squads

- Galaxy

- Sunderer
Ammo station, repair station

- Heavy
Anti-air launcher

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Re: Defined Roles

Postby FazzBumm » Mon Dec 24, 2012 6:36 pm

I also have the Sunderer respawn upgrade.

Im collecting CERTs (500) for the highest upgrade for the Medics heal gun.
Also got some Upgrades into the heavy vanguard tank.


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