The DoomXcom game >.>

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xJammer
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Re: The DoomXcom game >.>

Postby xJammer » Sat Jan 11, 2014 11:10 pm

[There is no need to RP my descriptions, RP off of them, rather than repeating :P ]

Mr Angleheart has finally realised that picking up the glowstick would lead to better investigative results. He reads "Painkillers" on the pill bottle and finds 3 huge pills inside, they are so large that its quite difficult to imagine how would one fit them through the throat... Corners of the bunker were filled with fairly boring junk, some rusted reinforced concrete blocks, bits of rusted and broken pipe as well as Prv. Mori standing close to one corners in some sort of stupor. Mr. Angleheart does manage to spot a few empty bullet cases on the floor, upon further digging into this junk he found a "Revolver" , with quite a nasty crack on the handle (durability 8) he also found several bullets for it (6 .32mm bullets found). The entrance door seemed to have a handle that worked, putting a bit of strength into it has formed a thin gap near the wall. It seems it isn't locked! If only the lighting in the bunker was in as good of a shape as the door, broken cables and completely no sight of any lighting appliances break the usual boredom of concrete ceiling...

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Re: The DoomXcom game >.>

Postby Solarflux » Mon Jan 13, 2014 8:34 am

Mr. Angelheart notices the unknown, confused looking man standing in the room with him. He walks over and asks if the fellow is allright en if he has a name. Afterwards he asks the man to help him opening the door, if possible.

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Re: The DoomXcom game >.>

Postby Memento » Tue Jan 14, 2014 4:18 pm

Holy crap it seems the glowstick is moving.

Ah of course, somebody is holding it.

He doesn't look very friendly, though he did ask how I was.

After checking himself for injuries, and coming off of his confused state, Mori says "I'm fine. Where am I?"

He searches his mind and remembers his name is Mori, and states it. Asks the man's name in return. Also, "What has happened? Do you know how I got here?"

Mori complies with the man's request of helping him open some door he talks about.

Along the way Mori checks himself for equipment as well.

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Re: The DoomXcom game >.>

Postby xJammer » Tue Jan 14, 2014 7:13 pm

Mori finds a note in one of his pockets, and a few white circular pills and a compass in the other. He also found that he completely forgot about a backpack that he was wearing. Excited with anticipation Mori became disappointed as he found that backpack was only filled with air, and although useful, it is nearly not as exciting as other things...

As the glowstick has become nearly useless, Mori and Angelheart have finally managed to force the door open so one would fit through the gap. A breath of fresh air reminded them how stuffy it was back in the bunker, while a beautiful twilight scene of trees and bushes made them nearly forget about their circumstances.. The bunker they exited was completely dug into a hill, only the door visible from outside... the rest of the space seemed to be quite flat, with tree trunks eventually overlapping with those in the distance, making it difficult to tell what was beyond there. The vegetation seemed to be of a very dark green colour, without flowers, trees extended vertically but had no branches until about 20 feet off the ground. Low bushes neatly surrounded the trees, while thick but surprisingly short grass paved the ground. The forest felt filled with life, but it was difficult to see it in the twilight...
Last edited by xJammer on Wed Jan 15, 2014 8:02 am, edited 1 time in total.

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Re: The DoomXcom game >.>

Postby Solarflux » Wed Jan 15, 2014 7:16 am

You may call me Mr. Angelheart. I do not know where we are Mori. What I do know is, that we got scooped up by a wormhole and brought to this place. I see you wearing a soldiers outfit. What regiment are you in?

*Check myself for equipment as well*

Since dark is nearly upon us, I would like to suggest a quick scouting for something to eat or drink. Afterwards we can sleep in the bunker with one of us keeping watch at a time. In the morning we can explore our surroundings in more detail. What do you think, Mori?

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Re: The DoomXcom game >.>

Postby Memento » Wed Jan 15, 2014 1:16 pm

Mori finds Angelheart's plan reasonable. Let's do that next. Not only explore, but map out the area. Since we just came out of a bunker there must be a road... maybe even a vehicle somewhere, right? Then again, it seemed like it was a rather old bunker, like WWII old. So we might just be dreaming impossibilities.

Mori explains that he was in the Belgian 41st Longcat division, even though he is only a rookie who barely got out of basic training. He had however been sucked by a wormhole before. He must've been sucked by another one and winded up here. It's a sad thing Mori has lost his pistol.

Who is Angelheart?

Mori notices throbbing headache so pops one of the pills.

Reads note.

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Re: The DoomXcom game >.>

Postby xJammer » Wed Jan 15, 2014 1:46 pm

Mr Angleheart finds himself dressed in slightly torn version of his clothes that he was wearing before the incident. He also has a backpack, surprisingly similar size to that of Mori's, unsurprisingly it is also filled with air....

Mori swallows the pill without water, after getting stuck halfway through it eventually makes its way to the stomach. He reads the note, which appears to be folded label, one would assume from the pills he had just taken :
"Retalin" INT +5 Agility -3 STR -3 for 1 day. Do not take more than 1 pill at once to prevent side effects.
Mori gradually feels more attentive and focused... But he can't stop his hands from shaking and feeling a little light headed...

[Need a bit more detail on the direction and walking pattern you guys take... i.e. straight ahead and for how long etc]

[P.S. World map added to the spreadsheet. I will keep it for you guys, but feel free to edit it as well as you like]
Last edited by xJammer on Wed Jan 15, 2014 3:51 pm, edited 1 time in total.

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Re: The DoomXcom game >.>

Postby Solarflux » Wed Jan 15, 2014 8:37 pm

Since it is becoming dark quickly, I would like to make a short exploration of the area directly around the bunker. Look for food, water, equipment, signs of other people.

Nice to meet you Mori. My history is a long story. For now let it suffice to say I have been a bounty hunter for the past two years.

p.s. my revolver is not in the stats yet, is it?

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Re: The DoomXcom game >.>

Postby xJammer » Wed Jan 15, 2014 9:03 pm

You revolver is in your backpack... Check out the map in the spreadsheet, do you wish to investigate just the surroundings within the square of the bunker, or come out of it? Travelling 1 map square takes 6 hours and various amounts of food and water which you do not have at the moment :P

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Re: The DoomXcom game >.>

Postby Memento » Wed Jan 15, 2014 9:11 pm

I'd say surroundings and maybe first hour of zone right in front of bunker entrance, maybe mapping the bunker itself?

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Re: The DoomXcom game >.>

Postby xJammer » Wed Jan 15, 2014 9:29 pm

Can't really do 1 hour, if you commit to a square you travel through it fully. Investigating it only really leads to finding extra elements in the scene/events/equipment.

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Re: The DoomXcom game >.>

Postby Solarflux » Thu Jan 16, 2014 5:36 am

Just surroundings.

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Re: The DoomXcom game >.>

Postby xJammer » Thu Jan 16, 2014 8:14 am

The hill seems to be surrounded by the forest from all sides. You find some bushes that have blue-ish globules grown on the leaves and wonder if that could be eadible? You still are unable to distinguish the wild life, but you do notice some silhouettes whizzing past in the distance, not large enough to be a threat. As you proceed with your search you can't help but notice that the lighting condition does not change significantly - you recon it is mid-day outside and tree tops are just blocking out the light. You do not find anything else suspicious or useful... Although on the way back Mori nearly falls over a can half-dug into the ground. You hazard a guess that it contains food, but are unable to remove it from the ground easily, it also seems that the can can only move vertically, as pulling it sideways doesn't do anything at all....
Last edited by xJammer on Fri Jan 17, 2014 8:56 am, edited 1 time in total.

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Re: The DoomXcom game >.>

Postby Memento » Fri Jan 17, 2014 3:19 pm

Attempt to take everything. We have a bottle for the globules, we have pockets/backpacks for the pills that were in the bottle.

I'd say attempt to explore one square ahead of the entrance to the bunker, as the surroundings were mostly uninteresting. Which side is the bunker entrance facing? North? East?

Read any labels on can if we do manage to dig it out and open/eat if it looks edible. Or maybe one of us eats each of the things?

I volunteer for the can if it looks edible.

Of course Angelheart, I'll go with seniority here and say you have final say on what we do but this is just one possible plan. Our objective, I think, should be to find a road.

We can also go around the bunker and try to dig out the little vents so we can have some light in there and actually explore... or maybe we can find a guardpost of some sort and hope to find a flashlight?

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Re: The DoomXcom game >.>

Postby xJammer » Fri Jan 17, 2014 3:54 pm

You collect the globules (will update profiles soon-ish). At the moment you do not know effects until you try. (I will also put up hunger/thirst meters in as apparently I did not previously :/).

Also lets clarify, it takes 6 hours to travel to a different square.
You can search for any period of time with diminishing returns (boring squares will obviously lead to less results). So far I assumed you guys did a "quick search" ~1 hour of time.

The bunker entrance is pointing south. I will add though that digging out the viewing slits is completely pointless, the hill is significantly larger than the internal size of the bunker.

Lets see what Mr Angelheart thinks about the can conveniently dug into the ground :D (you cant make out the lable just yet)


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