TeamFortress 2
Posted: Mon Mar 04, 2013 8:23 am
Hey, all -
I spend a lot of my gaming time playing TF2 these days. It's a free to play game, so there's no cost to play. The ecosystem and economy of weapons has grown fairly big over time, and you can buy them for money from Valve, or wait to earn them via achievements or the random drop system (or smelt random drops into metal to trade for a weapon you really want). In other words, it's funded via microtransactions, but you can play the entire game for free, never spending a dime, without having any real deficit to your gameplay ability in-game.
There's a tremendous amount of depth to the game and such, and like Allegiance, it's designed from the ground up to simply REQUIRE teamwork.
If anyone wants to get in on it, I'm happy to do some tutoring on the various classes and how the game works in practice. It runs on fairly old hardware (being like 6+ years old), so most people should be able to get in on it. I have a fairly huge inventory of weapons, misc and hats, and also a bunch of metal and keys to trade in case there's something you guys want that hasn't dropped for you yet.
Most competitive play is done using the Highlander mode (there can be only one!). That is, the teams are 9 v 9, and each class may have one and only one player playing it.
I spend a lot of my gaming time playing TF2 these days. It's a free to play game, so there's no cost to play. The ecosystem and economy of weapons has grown fairly big over time, and you can buy them for money from Valve, or wait to earn them via achievements or the random drop system (or smelt random drops into metal to trade for a weapon you really want). In other words, it's funded via microtransactions, but you can play the entire game for free, never spending a dime, without having any real deficit to your gameplay ability in-game.
There's a tremendous amount of depth to the game and such, and like Allegiance, it's designed from the ground up to simply REQUIRE teamwork.
If anyone wants to get in on it, I'm happy to do some tutoring on the various classes and how the game works in practice. It runs on fairly old hardware (being like 6+ years old), so most people should be able to get in on it. I have a fairly huge inventory of weapons, misc and hats, and also a bunch of metal and keys to trade in case there's something you guys want that hasn't dropped for you yet.
Most competitive play is done using the Highlander mode (there can be only one!). That is, the teams are 9 v 9, and each class may have one and only one player playing it.