State of the game 4. 4. 2013
Posted: Thu Apr 04, 2013 8:54 am
I played a few late night (ok, early morning) games last night. The game has improved quite a bit with the latest patches.
Heat Vision and Night Vision modes are much, much nicer. I no longer hate night time maps. They've also added artillery- and aerospace fighter strikes into the game as consumables you can buy (I didn't figure out how yet). Community warfare is supposed to be coming soon, and there is a lot of work being done on a 3rd person viewpoint option. They've also improved the code for weapon convergence for high ping individuals (like us Euro gamers, since the server is in the US). I was certainly landing my ER-PPC hits much better.
Let's knock off the rust people. It will soon be time to take our place on the community warfare map. How many RT are playing? I'm guessing we need to recruit a bunch more mech-jockeys.
Heat Vision and Night Vision modes are much, much nicer. I no longer hate night time maps. They've also added artillery- and aerospace fighter strikes into the game as consumables you can buy (I didn't figure out how yet). Community warfare is supposed to be coming soon, and there is a lot of work being done on a 3rd person viewpoint option. They've also improved the code for weapon convergence for high ping individuals (like us Euro gamers, since the server is in the US). I was certainly landing my ER-PPC hits much better.
Let's knock off the rust people. It will soon be time to take our place on the community warfare map. How many RT are playing? I'm guessing we need to recruit a bunch more mech-jockeys.


