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Wizards!

Posted: Tue Aug 06, 2013 10:07 pm
by Drakon
Name: [glow=red,2,300]Mordin of the Healers.[/glow] (Idanmel)

Background:

Ever since he can remember, Mordin wanted to be a Necromancer. His room was covered with posters if Necromancers of all colors and shapes. By the age of 7, he was the youngest subscriber to Dark Arts Weekly. His favorite doll was a skull called Murray.

When he was 15, he found a broken Lamb leg-bone and took it home. He tried everything he knew to make it jump, run, dance, stand... But nothing worked. Frustrated, he decided that when life gives you a Lamb leg-bone, make leg-bone soup. So he put the broken leg-bone in hot water with Dry Red Chillies, Garlic, Cumin seeds, Pepper powder, Curry leaves and salt and let it boil overnight.

Next morning he checked the soup, and to his surprise he saw a perfect Lamb leg complete with fur, muscles, tendons and fat. As fast as you can say ALAKAZAM, he knew exactly what he wanted to do. Open a restaurant. Because if you can create meat out of broken bones, imagine how much money you can save... 

He quickly enrolled to the St. Catherine's Academy of Healers and Paladins, to perfect his bone soup recipes.


H: 103
M: 103
A: 5
Ar: 11 (Chain Mail)
S: 12

[shadow=red,left]Spell Book[/shadow]

Heal (2): Heals any living creature's wounds and diseases. (60H healed). 60M

Cook (2): Use your cooking skills to create rations out of nothing! Each ration lasts for 2 days. 30M

Navas. You are able to walk on water and other similar liquid surfaces. 30M




Name: [glow=red,2,300]Fenlander of the Elementals[/glow] (Raveen)

Background

The land and the lord are one, so says the ancient wisdom. For Fenlander this is literally true as well as figuratively. As a child he had a natural affinity for the flow and rhythm of the fens in his father's lands. As a young man he left his ancestral home to learn more of this connection, a move his father disapproved of. Whilst they have came to blows they were never close again.

Fenlander studied his arts until the death of his father forced him to return to lordly life. His powers have created a period of unusual prosperity in one of the poorest regions of Drakonia and he now divides his time between his land and the college of mages.


H: 184
M: 105
A: 16 (+7 Oaken Staff)
AR: 21 (+11 Chain Mail +9 Steel Helmet)
S: 21

[shadow=red,left]Spell Book[/shadow]:

Commune: Talk to the elemental spirits. Useful for information. 8M

Trees With SWORDS (2) - Trees gain sentience, are friendly to caster, dislikes axes. 20M




Name: [glow=red,2,300]Uther the Unseen.[/glow] (Illusionist, notjarvis)

Background

It was a time of fear, it was a time of terror. When the cries of the unfortunate, and the stares of the doomed let you know that you were in the worst brand of hell.

Yes, it was the first day of term  at the Quirgle academy of magic, and Uther, the smallest kid in school was terrified, the bullies in this school didn't just take your lunch money, there were rumours they had transformed unfortunate new students into animals that became lunch for their new classmates.

Uther slipped into the school, filled with fear, praying he wouldn't get noticed. A group of larger boys were sauntering down the corridor towards him, and sauntered past! They hadn't noticed him! To scared to move, Uther stood frozen to the spot for another hour, before he noticed that several students had hung their coats on him, and he suspected something odd was going on....

Checking in a mirror, Uther discovered he had managed to create an illusion that he was a rather fine mahogany hat stand.

This natural talent for illusions served him well in the first year at school, as he wasn't bullied once and managed to pass all his exams with the highest marks in his year.

However he was shortly thereafter thrown out of the academy, as not one single lecturer or student remembered him being in class, so he was therefore obviously cheating.
Nursing a grudge the size of a mountain, Uther wanders from town to town, doing illusions in bars for money.....

P.S.

One may be forgiven for wondering why such a person would be selected by the colleges of magic to go on an important quest.
Suffice it to say it involved a heavy, self-pitying drinking session, in one of these aforementioned bars (after doing his infamous "bawdy romp" illusions for it's less than illustrious patrons).
Uther related his tale of woe (unbeknownst to him) to a senior wizard from the college of magic who didn't want to see any more of his students burnt to a crisp.
Uther is about to wake up with the biggest hangover of his life, having volunteered for a quest he knows nothing about.


H: 110
M: 104
A: 5
AR: 8 (leather jerkin. You have NO idea how that got on your person.)
S: 5 (-1 for leather jerkin)

[shadow=red,left]Spell Book[/shadow]

GENIUS (3) - Puts a seemingly great idea into target's head. You no longer require sight to perform this spell effectively and can reasonably break through a target's mental defences. 20M

Mahogany (2): Transforms yourself into a Mahogany stand. You grow 6 inches. 1M




Name: [glow=red,2,300]Andonicus the Wise[/glow] (Seer, Andon)

Background:

It was at a young age that Andonicus realized that he loved thyme. It went with everything. Grilled cheese. Ham. Eggs. Goat leg stew. Everything tasted better with thyme, and it seemed as though his meals lasted longer when he used it. It was one of the things that lead to him spending the first decade and a half of his life in the kitchen, spending his time with the thyme, trying to make the perfect soup.

One day, Andonicus was working on his soup and accidentally dropped a whole jar of thyme leaves into the pot! The smell was aromatic and Andonicus breathed in a great big lungful of the vapor, for while the soup may have been ruined, he may as well enjoy it. It was then he noticed that everything else seemed to be incredibly... slow. People talked slower. Things moved slower. To test, he let go of the spoon he was holding, and it fell into the pot... very slowly. Slow enough that he watched the ripples happen.

He knew something magical had happened, but he didn't know what. So, he did the first thing that anyone would do - He grabbed a cup, scooped it full of the soup, and drank it as fast as he could. The taste was strong, even for him, but the effects were astounding! Things virtually stopped! A jar let go moved as though it was sinking through jelly. A coin tossed in the air spun so slowly he could track which side was facing up.

And then everything caught up with him, and he came crashing to the floor, waking up hours later with a pounding headache, and a vow to find out what he did. It was then that he researched magic, discovered the school of the seer, and enrolled as soon as he could. He was older than most, but they loved him anyway, since he always had something to eat - and enough to share.


H: 103
M: 103
A: 14 (+13 Dagger)
AR: 55 (A combination of being well fed and... why do things slow when coming at you?!)
S: 4

Other Items: Horus' Shield 1 successful attack towards the bearer each turn fails.

[shadow=red,left]Spell Book[/shadow]

Divination (2) - Look into the future. You are able to stop and study the various scenes as if you were there personally. 50M

Slow: All units in combat have speed reduced to 1. Duration varies. 15M
Demon Seduction: Target minor demon is in awe of your powers, submits to your will. (4M)




Name: [glow=red,2,300]Verincent the Walker[/glow] (Seer, Memento)

Background:

He first came out of the ground, first thing that Verincent saw was that he would be called Verincent. When he saw into the past, he could not see a past in which he was an individual but rather saw himself as the Earth, for that was what he was before the Earth decided to split... which limited his ability to change his prior fate.

He did not ask for this, He couldn't change it, though this life of wild search for nourishment  almost demanded it of him. How to when 99% of the paths you can see, beyond the one reality would take naturally, lead you to something more boring?

Needless to say, Verincent is very bored, having lived all throughout all the most boring of options as they opened up, but keeping up with reality cause ceasing to exist in it is just the ultimate boredom. Drugs help. Sometimes they help him forget. Sometimes they distort his memories of EVERYTHING. Sometimes they lead him on the prowl to satisfy this teen hunger. He is out and about.


H: 103
M: 104
A: 11 (+10 Marble Staff)
AR: 11 (Chain Mail)
S: 6

Learn (2): You may cast your sight into the past to find out specific things. You may maintain the vision for a total of three turns before requiring magical reinforcement. 9M

Bieber Pond: Creates a pond of poisonous water in target location (must be within sight), the pond spawns 3 Biebers to wreak havoc on all living things. 19M




Name: [glow=red,2,300]R'rud the Denier[/glow] (Solarflux, Duellist)

H: 110
M: 117
A:  3
AR: 0
S: 12

Background:

Realising perhaps too late that the party is ill equipped to deal with dragons, the Archwizard of the College of Wizards sends a Duellist to aid them. He is disguised rather well as one of the cult's dancing girls..



Possession: Transforms into The Denier. All stats are doubled and all combatants may not use spells. 50M

Absorb: Dispels target spell and add it permanently into your spell book. 80M




Name: [glow=red,2,300]Agrippa the Skulk[/glow] (xjammer, Necromancer)

H: 103
M: 101
A: 5
AR: 0
S: 40 (Being a criminal for most of your recent life has its benefits..)

Background:

You have been led to the chase of THE MAHOGANY STAND which fills every waking moment of your life like a sick obsession. You now realize that you have fallen in love with the Mahogany Stand (Uther) and wish to do terrible things to it... that is how you sneaked inside the city on the mountain.



Raise (2): You are able to raise dead bodies to do your bidding for a moderate amount of time. You now have the added ability to reanimate dead components such as a bodiless limb and skeletons to do your bidding as well. 20M

Re: Wizards!

Posted: Wed Aug 07, 2013 5:46 am
by Andon
No tagging system, although I can have a look innto it once I get home.

Re: Wizards!

Posted: Thu Aug 08, 2013 2:22 am
by Drakon
Story


Welcome to fair Drakonia, a world of fire and torment love and adventure. Like many great stories, this one begins with a dragon. Specifically when the Archmage of the College of Mages shouted, "ERMERGERD, DREGANS".

And so the hunt was on. 5 Wizards have been chosen for the task of finding a dragon in order for the College to conduct all sorts of fun experiments on it in the name of science. Dragons are otherworldly creatures, and were brought into this world via a tear in reality during the Old Days, when Gods warred upon Drakonia.

They are also majestic, powerful, and endangered, so naturally you're going to hunt the shit out of it.


*CLASSES AND CHARACTER CREATION TOMORROW!*

Re: Wizards!

Posted: Tue Aug 13, 2013 5:12 pm
by Idanmel
I wonder what happened...

Re: Wizards!

Posted: Thu Aug 15, 2013 12:13 pm
by Drakon
Yeah sorry about that! I DID write about half of the next post and then I got sidetracked and soon after got caught in a wave of post-Ramadan feasting and holidaying and was away from the Internets for a bit. I haven't forgotten about this game! May update in the days to come!

Re: Wizards!

Posted: Thu Aug 15, 2013 12:53 pm
by Drakon
(Not sure if this is still the case Andon but my story post had problems with using italics, font face and font size functions, something you may want to look at)

The number of magical disciplines are 8, and the schools which govern its learning are 8 also. They are:

Elemental: The Elemental school of magic centres around the use of the earthly and natural powers of this plane of existence. This is perhaps the easiest and most widespread of the 8 schools as shamans, witch-doctors and druids prosper in Drakonia without any formal training in the discipline. Elementals may call upon powers such as the wind and fire, as well as thunderbolts and earthquakes. It is a school which uses the might of the earth, and is therefore the most natural of its kind.

Seers: To far-see, and to cast one's sight into places none could perceive is the realm of the Seers. It is a discipline which requires perhaps the most skill and dedication. A Seer is able to not only far-see the future and regard the past, but true masters may actually travel back and forth into time, affecting the very fabric of reality.

Sword Sage: Drakonia is often ruled by the powerful. While magic is in its way the greatest of the powers, a blade is by far more common, therein providing it with the greater strength. The Sword Sages specialize in enchanting magics to augment their martial skills to complement their exceptional abilities in making sausages.

Illusionist: A school founded on lies and deceit is sure to attract the suspicion of many. The Illusionists dabble in the unreal and the insubstantial - but there is no denying that they have their uses. To conjure illusions at the snap of a finger, to seduce and cloud the thoughts and minds of the profane is an exquisite experience to many. While many of the other schools attempt to control external environs, the Illusionists nest within one's head.

Alchemist: Generally an eccentric sort, Alchemists spend their time obsessing about making gold out of things that has no business shining in the first place. Oh, and creating the first man made man. And robots. What? When you have the ability to change something into quite something else, there's bound to be trouble..

Healers: They're good at it. There is a great deal of overlap between the healing school of magic with the other 7. Healers are known to repel and restore blighted land and many reverse ailments by turning back time on a particular patient. Some who have a talent with the blade become Paladins, and so forth. But principally and at their core - their skills are based on healing.

Duellist: They are the anti-mages. They have no magic of their own, and their entire school is built on denying other Wizards their magic and claiming it as their own, allowing for vastly different Duellists as they compose their spell books with stolen magic power.

Necromancer: Immortality belongs to this particular school of magic. However, this school regarded by many as not native to Drakonia's plane of existence, what with the death-defying spellcasters and their army of undead things and the constant summoning of demons... Their use of extra-dimensional forces is indeed, wearisome.

*CHARACTER CREATION FORM*

Name:
Background:
School:

Re: Wizards!

Posted: Thu Aug 15, 2013 6:42 pm
by Andon
Name: Andonicus the Wise
Background: Andonicus had always liked thyme. When he decided to become a wizard, he decided to have some fun and work with time. This has often been to the detriment of his peers' clarity of thought, but he enjoys it all the same.
School: Seer. Because, time.

Re: Wizards!

Posted: Fri Aug 16, 2013 6:46 am
by Raveen
I'll get back with an actual character soon, but is that supposed to be a limerick? Because it's not far off...

Re: Wizards!

Posted: Fri Aug 16, 2013 1:02 pm
by Idanmel
Name: Mordin

Background: Ever since he can remember, Mordin wanted to be a Necromancer. His room was covered with posters if Necromancers of all colors and shapes. By the age of 7, he was the youngest subscriber to Dark Arts Weekly. His favorite doll was a skull called Murray.

When he was 15, he found a broken Lamb leg-bone and took it home. He tried everything he knew to make it jump, run, dance, stand... But nothing worked. Frustrated, he decided that when life gives you a Lamb leg-bone, make leg-bone soup. So he put the broken leg-bone in hot water with Dry Red Chillies, Garlic, Cumin seeds, Pepper powder, Curry leaves and salt and let it boil overnight.

Next morning he checked the soup, and to his surprise he saw a perfect Lamb leg complete with fur, muscles, tendons and fat. As fast as you can say ALAKAZAM, he knew exactly what he wanted to do. Open a restaurant. Because if you can create meat out of broken bones, imagine how much money you can save... 

He quickly enrolled to the St. Catherine's Academy of Healers and Paladins, to perfect his bone soup recipes.

School: Healers.

Re: Wizards!

Posted: Sun Aug 18, 2013 7:07 am
by Raveen
Name and title - 3rd Lord Albane, Master of Huntston, Lord Lieutenant of the Fenland Watch. Known as Fenlander in magical company.

Background - The land and the lord are one, so says the ancient wisdom. For Fenlander this is literally true as well as figuratively. As a child he had a natural affinity for the flow and rhythm of the fens in his father's lands. As a young man he left his ancestral home to learn more of this connection, a move his father disapproved of. Whilst they have came to blows they were never close again.

Fenlander studied his arts until the death of his father forced him to return to lordly life. His powers have created a period of unusual prosperity in one of the poorest regions of Drakonia and he now divides his time between his land and the college of mages.

School - Elemental

Re: Wizards!

Posted: Sun Aug 18, 2013 9:58 am
by notjarvis
Name : Uther the Unseen.

Background :
It was a time of fear, it was a time of terror. When the cries of the unfortunate, and the stares of the doomed let you know that you were in the worst brand of hell.

Yes, it was the first day of term  at the Quirgle academy of magic, and Uther, the smallest kid in school was terrified, the bullies in this school didn't just take your lunch money, there were rumours they had transformed unfortunate new students into animals that became lunch for their new classmates.

Uther slipped into the school, filled with fear, praying he wouldn't get noticed. A group of larger boys were sauntering down the corridor towards him, and sauntered past! They hadn't noticed him! To scared to move, Uther stood frozen to the spot for another hour, before he noticed that several students had hung their coats on him, and he suspected something odd was going on....

Checking in a mirror, Uther discovered he had managed to create an illusion that he was a rather fine mahogany hat stand.

This natural talent for illusions served him well in the first year at school, as he wasn't bullied once and managed to pass all his exams with the highest marks in his year.

However he was shortly thereafter thrown out of the academy, as not one single lecturer or student remembered him being in class, so he was therefore obviously cheating.
Nursing a grudge the size of a mountain, Uther wanders from town to town, doing illusions in bars for money.....

P.S.

One may be forgiven for wondering why such a person would be selected by the colleges of magic to go on an important quest.
Suffice it to say it involved a heavy, self-pitying drinking session, in one of these aforementioned bars (after doing his infamous "bawdy romp" illusions for it's less than illustrious patrons).
Uther related his tale of woe (unbeknownst to him) to a senior wizard from the college of magic who didn't want to see any more of his students burnt to a crisp.
Uther is about to wake up with the biggest hangover of his life, having volunteered for a quest he knows nothing about.

School : Illusionist, with a preference for creating objects cowardly Uther can hide behind

Re: Wizards!

Posted: Sun Aug 18, 2013 11:21 am
by Andon
Sheesh guys. Look at you all showing me up. Guess i'll have to do some more work on mine

Re: Wizards!

Posted: Sun Aug 18, 2013 11:31 pm
by Drakon
Idanmel and notjarvis' entries are joint favourites so far. Waiting on Memento now :D

Re: Wizards!

Posted: Mon Aug 19, 2013 9:48 pm
by Andon
Alright you posers. THIS is a background.

Name: Andonicus the Wise
School: Seer

It was at a young age that Andonicus realized that he loved thyme. It went with everything. Grilled cheese. Ham. Eggs. Goat leg stew. Everything tasted better with thyme, and it seemed as though his meals lasted longer when he used it. It was one of the things that lead to him spending the first decade and a half of his life in the kitchen, spending his time with the thyme, trying to make the perfect soup.

One day, Andonicus was working on his soup and accidentally dropped a whole jar of thyme leaves into the pot! The smell was aromatic and Andonicus breathed in a great big lungful of the vapor, for while the soup may have been ruined, he may as well enjoy it. It was then he noticed that everything else seemed to be incredibly... slow. People talked slower. Things moved slower. To test, he let go of the spoon he was holding, and it fell into the pot... very slowly. Slow enough that he watched the ripples happen.

He knew something magical had happened, but he didn't know what. So, he did the first thing that anyone would do - He grabbed a cup, scooped it full of the soup, and drank it as fast as he could. The taste was strong, even for him, but the effects were astounding! Things virtually stopped! A jar let go moved as though it was sinking through jelly. A coin tossed in the air spun so slowly he could track which side was facing up.

And then everything caught up with him, and he came crashing to the floor, waking up hours later with a pounding headache, and a vow to find out what he did. It was then that he researched magic, discovered the school of the seer, and enrolled as soon as he could. He was older than most, but they loved him anyway, since he always had something to eat - and enough to share.

Re: Wizards!

Posted: Tue Aug 20, 2013 5:38 am
by Drakon
Lol brilliant. I have to go make a soup of my own now :')

Can somebody bing Memento?