Ships[spoiler=Belview Ships]
Ship
Price
Size
Propulsion
Armor
Sensors
Utilities
Weapons
Speed
Signature
Power
Min Crew
Officers
Cargo
I-9 Interceptor
200,000
1
M
M
M
2
2
11
65
15
1
1
5
I-12 Interceptor
300,000
2
L
L
M
2
3
10
80
20
1
2
10
P-18 Patrol Craft
350,000
2
S
M
L
2
3
8
100
30
3
3
20
P-3 Patrol Craft
500,000
4
L
L
L
4
4
6
140
50
5
3
30
- I-9 Interceptor: The I-9 Interceptor is one of the smallest vehicles capable of independent jumps between stars. It has been a favorite of both lawmen and those trying to elude them for years.
- Utility Slots: The I-9 has 2 Small Utility hardpoints.
- Weapon Slots: The I-9 has 1 Small and 1 Medium weapon hardpoints.
- Crew Quarters: The I-9 can support 1 Crewmember.
- I-12 Interceptor: The I-12 is one of the newest interceptor craft produced by Belview, and while it is significantly larger than the I-9, the increased size allows it to carry more of everything.
- Utility Slots: The I-12 has 1 Small and 1 Medium Utility hardpoints
- Weapon Slots: The I-12 has 1 Small and 2 Medium weapon hardpoints.
- Crew Quarters: The I-12 can support 2 Crewmembers.
- P-18 Patrol Craft: The P-18 is the newest, and smallest, Patrol Craft in the Belview inventory. The P-18 does not sacrifice much for its size, and is still capable of housing the largest sensor arrays.
- Utility Slots: The P-18 has 2 Medium Utility hardpoints.
- Weapon Slots: The P-18 has 2 Small and 1 Large weapon hardpoints.
- Crew Quarters: The P-18 can support 5 Crewmembers.
- P-3 Patrol Craft: The P-3 is one of the oldest ship designs still being built. It has been upgraded, overhauled, and redesigned throughout the years, but the design and concept is a popular and solid one.
- Utility Slots: The P-3 has 1 Small, 2 Medium, and 1 Large utility hardpoints.
- Weapon Slots: The P-3 has 1 Small, 2 Medium, and 1 X-Large weapon hardpoints.
- Crew Quarters: The P-3 can support 10 Crewmembers
- Shuttles: The P-3 is too large for atmospheric entry. It has 2 Shuttles for transporting cargo and personnel.
[/spoiler][spoiler=Globan Ships]
Ship
Price
Size
Propulsion
Armor
Sensors
Utilities
Weapons
Speed
Signature
Power
Min Crew
Officers
Cargo
Lane Trotter
95,000
1
S
S
S
1
1
8
95
15
1
2
8
Star Hound
125,000
1
M
S
S
2
2
7
100
20
1
3
10
Thoroughbred
175,000
2
M
M
S
2
2
6
120
20
3
3
15
Sprinter
200,000
2
L
S
M
2
1
8
135
25
2
3
20
Jockey
275,000
3
M
M
M
3
2
6
130
25
3
3
30
- Lane Trotter: The Lane Trotter is a small, entry-level ship. It is fairly cheap, but its small size limits customization some.
- Utility Slots: The Lane Trotter has 1 Small utility hardpoint
- Weapon Slots: The Lane Trotter has 1 Small weapon hardpoint
- Crew Quarters: The Lane Trotter can support 3 Crewmembers.
- Star Hound: The Star Hound is a more advanced smaller vessel, with improved propulsion capabilities, more utility slots, and more weapon slots than the Lane Trotter.
- Utility Slots: The Star Hound has 2 Small utility hardpoints.
- Weapon Slots: The Star Hound has 2 Small weapon hardpoints.
- Crew Quarters: The Star Hound can support 5 Crewmembers.
- Thoroughbred: The Thoroughbred is a workhorse among Globan ships. It is large enough to be customized yet is still fairly cheap.
- Utility Slots: The Thoroughbred has 1 Small and 1 Medium Utility hardpoints
- Weapon Slots: The Thoroughbred has 1 Small and 1 Medium weapon hardpoints.
- Crew Quarters: The Thoroughbred can support 7 Crewmembers.
- Sprinter: The Sprinter was designed as a courier vessel or urgent delivery craft, intended for running cargo quickly between systems. Of course, this has attracted the eyes of some smugglers and bandits for its ability to get places quickly as well.
- Utility Slots: The Sprinter has 1 Small and 1 Medium Utility hardpoints
- Weapon Slots: The Sprinter has 1 Medium Weapon hardpoint
- Crew Quarters: The Sprinter can support 5 Crewmembers.
- Jockey: The Jockey is the largest ship in the Globan fleet, although it is still dwarfed by many other corporations' offerings. It is espoused as being highly customizable, with a number of weapon and utility hardpoints to utilize
- Utility Slots: The Jockey has 2 Small and 1 Medium Utility hardpoints
- Weapon Slots: The Jockey has 1 Small and 1 Medium Weapon Hardpoints
- Crew Quarters: The Jockey can support 8 Crewmembers.
[/spoiler][spoiler=Halo Corp Ships]
Ship
Price
Size
Propulsion
Armor
Sensors
Utilities
Weapons
Speed
Signature
Power
Min Crew
Officers
Cargo
L-Type
250,000
1
M
S
S
2
0
10
90
10
1
3
5
G-Type
350,000
2
L
S
M
2
0
9
100
15
1
3
10
N-Type
500,000
4
L
S
M
3
1
7
120
20
1
3
20
- L-Type: The L-Type is the smallest of Halo Corp's luxury craft, and like other Halo ships, having the vessel is more prestigious than utilizing it.
- Utility Slots: The L-Type has 1 Small and 1 Medium Utility hardpoints.
- Crew Quarters: The L-Type can support 3 Crewmembers
- G-Type: The G-Type is the middle child of Halo Corp's luxury craft, with a few more frills, bells, and whistles.
- Utility Slots: The G-Type has 1 Small and 1 Medium Utility hardpoints.
- Crew Quarters: The G-Type can support 5 Crewmembers
- N-Type: The N-Type is the largest of Halo Corp's luxury craft, and its distinctive shape makes waves whenever it enters orbit.
- Utility Slots: The N-Type has 2 Small and 1 Medium Utility hardpoints.
- Weapon Slots: The N-Type has 1 Medium Weapon Hardpoint
- Crew Quarters: The N-Type can support 8 Crewmembers
[/spoiler][spoiler=Martin Shipyards ships]
Ship
Price
Size
Propulsion
Armor
Sensors
Utilities
Weapons
Speed
Signature
Power
Min Crew
Officers
Cargo
Archimedes
105,000
1
S
S
S
1
1
7
125
10
2
3
10
Diocles
130,000
2
M
S
S
1
2
8
150
15
2
3
25
Vitruvius
280,000
3
L
S
M
1
2
8
175
20
3
5
35
- Archimedes: The Archimedes is a small cargo hauler, often compared unfavorably to the Mikal Type III. The most common misconception is that it is the same speed as the Type III - While the book stats say this is correct, the Archimedes has Martin's own "Trucker" propulsion unit installed, granting it a slight edge in speed.
- Utility Slots: The Archimedes has 1 Medium Utility hardpoint.
- Weapon Slots: The Archimedes has 1 Small weapon hardpoint.
- Crew Quarters: The Archimedes can support 5 Crewmembers
- Diocles: The Diocles is an average Size 2 Cargo Hauler, and while it has a smaller cargo capacity than the Mikal Type V, it has an edge in speed.
- Utility Slots: The Diocles has 1 Medium Utility hardpoint
- Weapon Slots: The Diocles has 1 Small and 1 Medium weapon hardpoints
- Crew Quarters: The Diocles can support 5 Crewmembers
- Vitruvius: The Vitruvius is possibly the fastest Size 3 Cargo Hauler, something that Martin has tried to play up to potential buyers.
- Utility Slots: The Vitruvius has 1 Large Utility Hardpoint
- Weapon Slots: The Vitruvius has 1 Medium and 1 Large Weapon Hardpoints
- Crew Quarters: The Vitruvius can support 7 Crewmembers
[/spoiler][spoiler=Mikal Transporters ships]
Ship
Price
Size
Propulsion
Armor
Sensors
Utilities
Weapons
Speed
Signature
Power
Min Crew
Officers
Cargo
Type III
75,000
1
S
S
S
1
1
7
120
5
1
1
15
Type V
125,000
2
M
S
S
1
2
6
145
10
1
1
30
Type VI
235,000
3
L
S
M
1
2
6
170
15
2
2
45
Type VIII
300,000
5
X
M
M
3
3
4
200
25
5
2
75
- Type III: The Type III is possibly the most common cargo ship in the sector, mostly owing to its cost.
- Utility Slots: The Type III has 1 Small Utility hardpoint
- Weapon Slots: The Type III has 1 Small Weapon hardpoint
- Crew Quarters: The Type III can support 1 Crewmember
- Type V: The Type V is a significant improvement over the Type III, with a larger cargo bay, larger propulsion system, and better weapon mounts.
- Utility Slots: The Type V has 1 Small Utility hardpoint
- Weapon Slots: The Type V has 1 Small and 1 Medium weapon hardpoints
- Crew Quarters: The Type V can support 5 Crewmembers
- Type VI: Seen by some as potentially taking over the spot the Type V now holds, the Type VI can carry more without sacrificing its speed.
- Utility Slots: The Type VI has 1 Medium Utility hardpoint
- Weapon Slots: The Type VI has 2 Medium Weapon Hardpoints
- Crew Quarters: The Type VI can support 5 Crewmembers
- Type VIII: The largest cargo hauler made available to the public in this sector, the Type VIII is a massive ship, almost large enough to house some of the smaller ships in its cargo bays.
- Utility Slots: The Type VIII has 1 Small, 1 Medium, and 1 Large Utility Hardpoints.
- Weapon Slots: The Type VIII has 1 Small and 2 Medium weapon hardpoints
- Crew Quarters: The Type VIII can support 8 Crewmembers
- Shuttles: The Type VIII is too large to enter atmosphere, and carries 2 Shuttles to transfer cargo and personnel.
[/spoiler][spoiler=Nur-Co Ships]
Ship
Price
Size
Propulsion
Armor
Sensors
Utilities
Weapons
Speed
Signature
Power
Min Crew
Officers
Cargo
EX-905
218,000
2
M
M
M
2
2
8
105
20
2
2
10
EX-540
339,000
4
L
M
L
3
3
5
140
30
3
3
30
- EX-905 is one of Nur-Co's first forrays into civilian ships. Its legacy of military brethren is obvious in its simplistic design, and it remains to be seen if the ship will catch on.
- Utility Slots: The EX-905 has 1 Small and 1 Medium Utility hardpoints
- Weapon Slots: The EX-905 has 2 Medium Weapon Hardpoints
- Crew Quarters: The EX-905 can support 5 Crewmembers
- EX-540 was the first of Nur-Co's ships available to the public. It was a very large ship, and its design is very similar to some of the corvettes and frigates that Nur-Co has produced for military consumers
- Utility Slots: The EX-540 has 1 Small and 2 Medium Utility Hardpoints
- Weapon Slots: The EX-540 has 2 Medium and 1 Large weapon hardpoints
- Crew Quarters: The EX-540 can support 5 Crewmembers
- Shuttle: The EX-540 is too large to enter atmosphere, and carries 1 Shuttle to transfer cargo and personell
[/spoiler]
Propulsion[spoiler=Globan Units]
Unit
Price
Speed
Power
Size
Falcon
19,000
3
3
Small
Hawk
25,000
5
3
Medium
Eagle
32000
6
5
Large
[/spoiler][spoiler=Komodo Units]
Unit
Price
Speed
Power
Size
Alpha
21,000
3
4
Small
Beta
22,400
4
5
Medium
Delta
28,000
5
7
Large
Gamma
43,750
7
9
X-Large
[/spoiler][spoiler=Martin Units]
Unit
Price
Speed
Power
Size
Tracker
14,875
2
3
Small
Hunter
19,600
3
4
Medium
[/spoiler][spoiler=Mikal Units]
Unit
Price
Speed
Power
Size
Type A
12,250
1
2
Small
Type B
16,800
2
3
Small
Type C
18,200
3
3
Medium
Type D
21,000
4
4
Medium
Type E
26,250
5
5
Large
[/spoiler]
Armor[spoiler=Halo Armor]
Armor
Price
Size
Protection
Signature
Halo
1,000
Small
10
-5
[/spoiler][spoiler=Mikal Armor]
Armor
Price
Size
Protection
Signature
Canvas
1,400
Small
18
0
Leather
1,600
Medium
32
5
Steel
1,800
Large
38
10
[/spoiler][spoiler=Viper Armor]
Armor
Price
Size
Protection
Signature
Bowman
1,200
Small
15
0
Squire
1,500
Small
20
5
Armsman
1,800
Medium
35
5
Knight
2,100
Large
45
10
[/spoiler]
Sensors[spoiler=Belview Sensors]
Sensor
Price
Size
Range
Active Range
Active Signature
Interceptor
2,000
Medium
400
800
100
Patroller
2,600
Large
600
1200
125
[/spoiler][spoiler=Cobra Sensors]
Sensor
Price
Size
Range
Active Range
Active Signature
Cricket Passive
1,200
Small
300
-
-
Aphid Active
1,800
Small
250
500
75
Grasshopper Passive
1,800
Medium
550
-
-
Mantis Active
2,400
Medium
450
900
85
Dragonfly Passive
2,500
Large
775
-
-
Hornet Active
3,000
Large
650
1300
100
[/spoiler][spoiler=Paramount Sensors]
Sensor
Price
Size
Range
Budget I
800
Small
200
Budget II
1,000
Small
275
Budget III
1,300
Medium
350
Budget IV
1,600
Large
500
[/spoiler]
Utility Items[spoiler=Cobra Items]
Utility
Price
Size
Description
Sensor Enhancer
10,000
Small
+8% Scan Range. +10% Active Signature
Active Ping Reducer
18,500
Small
-10% Active Scan Range, -15% Active Signature
[/spoiler][spoiler=Komodo Items]
Utility
Price
Size
Description
Small Power Bank
2,000
Small
+10 Power Storage. Stackable
Large Power Bank
3,500
Medium
+20 Power Storage. Stackable
[/spoiler][spoiler=Martin Items]
Utility
Price
Size
Description
Hauler Cargo Storage
2,500
Small
+5 Cargo. Stackable.
Caravan Cargo Storage
5,000
Medium
+10 Cargo. Stackable.
Convoy Cargo Storage
7,500
Large
+15 Cargo. Stackable
[/spoiler][spoiler=Nur-Co Items]
Utility
Price
Size
Description
Targeting Array
7,500
Small
+5 Accuracy for Non-Missile weapons.
Ammunition Magazines
12,500
Large
+100% Ammo for Small/Medium weapons, +50% Ammo for Large/X-Large Weapons
[/spoiler][spoiler=Paramount Items]
Utility
Price
Size
Description
Crew Quarters
2,500
Small
+3 Max Crew. Stackable
Command Expansion
5,000
Medium
+2 Officers. 1 Power per turn. Stackable
Passenger Quarters
5,000
Medium
+5 Passengers. Stackable.
[/spoiler][spoiler=Viper Items]
Utility
Price
Size
Description
Shield Generator
30,000
Medium
+50 Signature, +20 Protection. 2 Power per turn.
Light Cloak
35,000
Small
30% Signature Reduction. 3 Power per turn
Standard Cloak
60,000
Medium
50% Signature Reduction. 5 Power per turn
Heavy Cloak
75,000
Large
80% Signature Reduction. 7 Power per turn
[/spoiler]
Weapons Systems[spoiler=Nur-Co Weapons]
Weapon
Price
Size
Damage
Accuracy
Ammo/Power
Signature
Ammo Cost
R-18 Rifle
2,000
Small
1
75
10 Ammo
20
50 Each
L-18 Laser
4,000
Small
1
80
2 Power
15
L-26 Laser
8,000
Medium
2
80
3 Power
20
Anti-Missile System
2,500
Medium
1
90
15 Ammo
5
40 Each
M-19 Missile Launcher
12,500
Large
4
90
4 Ammo
25
500 Each
XRG Railgun
22,000
X-Large
5
70
6 Ammo
100
350 Each
[/spoiler][spoiler=Paramount Weapons]
Item
Price
Size
Small Utility Mount
1,500
Small
Medium Utility Mount
2,000
Medium
Large Utility Mount
2,500
Large
2x Medium Utility Mount
3,500
X-Large
Small and Large Utility Mount
3,500
X-Large
[/spoiler][spoiler=Scion Weapons]
Weapon
Price
Size
Damage
Accuracy
Ammo/Power
Signature
Ammo Cost
Mephisto Missile System
12,000
Large
3
90
6 Ammo
30
400 Each
Baal Missile System
13,000
Large
4
90
4 Ammo
35
700 Each
Lucifer Missile System
18,500
X-Large
5
90
2 Ammo
45
2000 Each
[/spoiler][spoiler=Viper Weapons]
Weapon
Price
Size
Damage
Accuracy
Ammo/Power
Signature
Ammo Cost
Autocannon
3,000
Small
2
65
5 Ammo
9
150 Each
Heavy Autocannon
5,000
Medium
3
65
5 Ammo
12
175 Each
Infrared Laser
7,500
Medium
2
75
3 Power
18
Heavy Cannon
8,000
Large
3
60
4 Ammo
60
250 Eacj
[/spoiler]