Dice roll types

Our own Blood Bowl stats/fixtures database system.

Moderator: Area Leader

User avatar
Raveen
Moderator
Moderator
Posts: 2437
Joined: Thu Nov 15, 2012 12:59 pm
Location: Solihull
Contact:

Re: Dice roll types

Postby Raveen » Mon Jan 04, 2016 12:37 pm

The pro-elf catchers come with NoS out of the box so those games are most likely to have it come up.

I was thinking of Extra Arms which gives a +1 to catch, intercept and pick up rolls.

Two Heads, titchy and stunty affect dodge rolls (TH and titchy both give a +1).
ImageImage

User avatar
Gandalf
Moderator
Moderator
Posts: 2064
Joined: Sat Nov 24, 2012 1:44 am

Re: Dice roll types

Postby Gandalf » Mon Jan 04, 2016 12:48 pm

That's cool. Man, this is going to be a lot of work to do completely, albeit there's diminishing returns on some things (I'll waffle more about the reasons at some point).

I'm especially looking at block rolls / armour rolls at the moment... have I covered everything in my initial post?

Re: wrestled, I'm thinking to call such a block a success if the player doing the block has wrestle, but a failure if it's the other person who has wrestle.

User avatar
DaigaroOgami
Very Prolific Poster
Very Prolific Poster
Posts: 830
Joined: Mon Jun 23, 2014 8:55 am

Re: Dice roll types

Postby DaigaroOgami » Mon Jan 04, 2016 1:01 pm

NoS for catches, passes and Intercepts then.

And, I agree about the workload; I don't envy your task!!

Would it make things easier just to identify the 'easier' dice first and just do a few 'categories' as opposed to the whole caboodle?

And yes, ~I'll try keep and eye out for what it says when NoS is used.

User avatar
Raveen
Moderator
Moderator
Posts: 2437
Joined: Thu Nov 15, 2012 12:59 pm
Location: Solihull
Contact:

Re: Dice roll types

Postby Raveen » Mon Jan 04, 2016 1:03 pm

Skills that can alter the outcome of a block - where "outcome" means one of the things in the previous list
Block
Dodge
Juggernaut
Stand Firm
Tackle (has an impact if and only if opponent has Dodge)
Wrestle


Frenzy - allows a second block if opponent is still standing and adjacent to blocker (so if pushed back or both players have block).
Take Root - Rooted players cannot be pushed back (as these players come with Stand Firm it's unlikely to be an issue but remember that SF is optional).
Sidestep and Grab affect where the blocked player ends up.
Fend.
Multiple Block
Strip Ball (if and only if the defender is holding the ball).

Affecting Armour rolls:

Mighty Blow.
Claw.
Piling On.
Stunty.
Thick Skull.

A special case all over is the Ball and Chain which doesn't block so much as move. I'd leave those players for another day before worrying about them.
ImageImage

User avatar
DaigaroOgami
Very Prolific Poster
Very Prolific Poster
Posts: 830
Joined: Mon Jun 23, 2014 8:55 am

Re: Dice roll types

Postby DaigaroOgami » Mon Jan 04, 2016 1:07 pm

Chainsaw affects armour rolls too

Fouling?

User avatar
Gandalf
Moderator
Moderator
Posts: 2064
Joined: Sat Nov 24, 2012 1:44 am

Re: Dice roll types

Postby Gandalf » Mon Jan 04, 2016 1:18 pm

so in terms of
Skills that can alter the outcome of a block - where "outcome" means one of the things in the previous list

I'll make sure to implement SF as optional as there are some times you don't want to use it... and will add take root.
Good point about strip ball - I think that needs an extra outcome just for it - "pushed but ball stripped" which counts as a success (unlike normal pushes which count as failures, unless crowd-surfing results).
You can't follow up after using multiple blocks... so maybe yet another outcome for it & fend - "defender down but unable to follow up"

Just to double check, MB + Claw stack yes? So a 7+ will break any armour? (always remembering that MB can be applied to armour or casualty, not both)

Re: piling on, I'm planning on implementing that as a re-roll skill in a similar vein to Dodge, Pass, Sure Hands etc.

A special case all over is the Ball and Chain which doesn't block so much as move. I'd leave those players for another day before worrying about them.

No I should do this now, as I am currently coding for casualty rolls that don't have preceding armour rolls. I thought the only time this could happen was crowd-surfing but this is another one. I don't think there is a 3rd? Ball & Chain will be implemented as another "block type" as you still use the block dice for it.

Thanks a lot for the help :)

Chainsaw affects armour rolls too

It's on the original list as a type of armour roll.
Fouling?

Wow, somehow this is NOT on the original list. Thanks. I'm clearly too much of an elf player to think about such tactics.

User avatar
DaigaroOgami
Very Prolific Poster
Very Prolific Poster
Posts: 830
Joined: Mon Jun 23, 2014 8:55 am

Re: Dice roll types

Postby DaigaroOgami » Mon Jan 04, 2016 1:25 pm

Yes, MB & Claw stack, with PO too...

It's almost akin to cheating like AG4.

Happy to help, especially with the fouling, how could I NOT remember that? ;)

User avatar
Raveen
Moderator
Moderator
Posts: 2437
Joined: Thu Nov 15, 2012 12:59 pm
Location: Solihull
Contact:

Re: Dice roll types

Postby Raveen » Mon Jan 04, 2016 1:46 pm

The list including all armour roll affecting skills (for any reason)

Stab (unmodified armour roll in place of blocking).
Stakes (+1 to stab roll against Undead, Khemri, Vampire and Necromantic teams).
Chainsaw (+3 to armour roll instead of blocking. Requires 2+ roll to avoid kickback).
Dirty Player (+1 on fouls).
Sneaky Git (doesn't affect the armour roll but prevents the fouler being sent off on a double that fails to break armour).
Mighty Blow (+1 to armour roll or injury roll).
Piling On (allows reroll of armour roll or injury roll if and only if attacker is adjacent to defender).
Claw (breaks any armour on 8+ -can be further modified).
Decay (second casualty roll)

Another couple for the Block list:

Dauntless.

Dump-off (defender may quick pass when blocked).

I think I'm starting to understand why Cyanide didn't manage to get all the skills working perfectly :)
ImageImage

User avatar
DaigaroOgami
Very Prolific Poster
Very Prolific Poster
Posts: 830
Joined: Mon Jun 23, 2014 8:55 am

Re: Dice roll types

Postby DaigaroOgami » Mon Jan 04, 2016 1:51 pm

Which of those stack Rav? All of them right?

If you use MB on the first Decay roll; do you still get to use it on the 2nd?

User avatar
Raveen
Moderator
Moderator
Posts: 2437
Joined: Thu Nov 15, 2012 12:59 pm
Location: Solihull
Contact:

Re: Dice roll types

Postby Raveen » Mon Jan 04, 2016 2:00 pm

All skills stack unless they are specifically stated not to. But most either apply to blocking or fouls, not both. Also they don't apply to tackles (so it's good to dodge away from the ClawPOMB monster rather than take the block).

Re: Decay and MB - there are 3 rolls at play.

1: roll the armour roll (2D6 to beat the target's Av)

2: roll the injury roll (2-7=stunned, 8-9=KO, 10+=casualty)

3: if you rolled a casualty, make a casualty roll (D68 - Badly hurt, MNG, Dead etc.)

MB and PO can apply to rolls 1 and 2. Claw applies only to 1. Decay applies only to 3.
ImageImage

User avatar
DaigaroOgami
Very Prolific Poster
Very Prolific Poster
Posts: 830
Joined: Mon Jun 23, 2014 8:55 am

Re: Dice roll types

Postby DaigaroOgami » Mon Jan 04, 2016 2:19 pm

Ah. Cheers Rav.

User avatar
Gandalf
Moderator
Moderator
Posts: 2064
Joined: Sat Nov 24, 2012 1:44 am

Re: Dice roll types

Postby Gandalf » Wed Jan 06, 2016 10:13 pm

With thanks to the Goblin's game recently...

Bomb Blast Radius (4+) if you are adjacent to the square where the bomb is, roll to see if you are Knocked Down or not.

This is a slightly weird one as you really want to roll 3 or less.... it's a rare roll that you WANT to fail.

User avatar
Gandalf
Moderator
Moderator
Posts: 2064
Joined: Sat Nov 24, 2012 1:44 am

Re: Dice roll types

Postby Gandalf » Wed Jan 06, 2016 10:34 pm

Are the only things that can be thrown....
- the ball
- a bombardier's bomb
- players with Right Stuff by players with Throw Team-Mate?

User avatar
Raveen
Moderator
Moderator
Posts: 2437
Joined: Thu Nov 15, 2012 12:59 pm
Location: Solihull
Contact:

Re: Dice roll types

Postby Raveen » Wed Jan 06, 2016 10:35 pm

I'm 99% sure that's all.
ImageImage

User avatar
DaigaroOgami
Very Prolific Poster
Very Prolific Poster
Posts: 830
Joined: Mon Jun 23, 2014 8:55 am

Re: Dice roll types

Postby DaigaroOgami » Thu Jan 07, 2016 1:37 pm

Toys out of the pram?


Who is online

Users browsing this forum: No registered users and 1 guest