Dice roll types

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lawastooshort
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Re: Dice roll types

Postby lawastooshort » Thu Jan 07, 2016 3:51 pm

The match?

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Re: Dice roll types

Postby Raveen » Thu Jan 07, 2016 9:00 pm

A rock.
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Re: Dice roll types

Postby Gandalf » Sat Jan 09, 2016 11:03 pm

Interesting (& relevant, to BBDB) fact....

When an agility roll is failed by rolling a 1, the log records something like

DUM #14 Mister Nutz! Dodge {AG} (4+) : 1 Critical -> Failure

This means you cannot easily tell what roll was required (ie modifiers such as tackle zones are not shown)

However, if a non-agility D6 roll is failed by rolling a 1 you get something like this....

DUM #02 Skeleton King Really Stupid (4+) : 1 + 2 {Team-Mates} = 3 -> Failure

...so you DO get to see the modifiers! Hurrah for Cyanide.

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Re: Dice roll types

Postby Gandalf » Wed Jan 13, 2016 12:39 pm

Things that affect armour and/or injury rolls
Mighty Blow, Stunty, Thick Skull, Niggling Injury, Piling On (these show up in the log but not always in an easy-to-analyse fashion)
Chainsaw, Dirty Player, Foul Assists (these all show up clearly in the log)
Sneaky Git is sort-of related too.

Is this a complete list?

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Re: Dice roll types

Postby DaigaroOgami » Wed Jan 13, 2016 12:45 pm

Claw. (cheating)
And the actual foul itself.
Stab?
Titchy?

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Re: Dice roll types

Postby Raveen » Wed Jan 13, 2016 12:48 pm

Claw(s).
Stab and stakes.
Regeneration sort of.
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Re: Dice roll types

Postby Gandalf » Wed Jan 13, 2016 12:51 pm

Claw... of course....
Stab just means "ignore the armour roll" - same as a crowd surf.
Screw implementing stakes. I've got enough work to do with skills that people actually use....
Foul doesn't do anything I don't think... it's just an armour roll if there is no dirty player or assists.
I don't think Titchy does anything. (blood bowl rulebook is blocked at work so I can't check)

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Re: Dice roll types

Postby Raveen » Wed Jan 13, 2016 1:35 pm

I've used stakes this season... In my games vs Id3 and Moose if you want to check the logs for it. It's a niche case as only Zara has the skill, but she's common enough on a halfling team that it crops up. More than pass block or shadowing at least :)

Titchy doesn't affect the injury roll, I had to check but it's only concerned with dodges.
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