Click here ---> http://gandalfgames.net/bbdb/matchlogdisplaytest.php and put the match ID you are interested in into the box. The match ID can be found on the matches page (left hand side) or in your address bar if you are viewing the match.
What would I like you to check?
Open up the BBM match log and compare the two side by side, especially looking out for the following....
- Re-roll status
- Player (should be fine)
- roll type
- roll target
- if there is a question mark after the roll target, it indicates that we aren't 100% sure of the roll target, is this correct?
- Presentation suggestions (please note it will be added to the main match page in the end, the current method of viewing it is for testing only)
Known issues
Rolls that aren't being picked up at all
- Casualty rolls (ie badly hurt, miss next game etc.)
- Bribes
- Kickoff rolls
- Dice bounces - but I intend to not capture these, I don't see the value in them
- Lightening bolts / fireballs from wizards
- Landings from throw team-mates (eg match ID 123 or 142)
Non-roll events I intend to add to the log
- touchdown
- touchback (not sure if this is possible)
- end of turn (together with calculated turn number; I can only guess at it and it will get screwed up if clock gets put back/forward a turn or if a player does nothing)
- end of game
- Player has used a team re-roll and how many are left
Things yet to implement properly
- Working out the right numbers for armour breaks & injuries (inc. modifiers)
- If player has taken root, he cannot follow up blocks
- Grab
- Non block armour blocks need to be split up
- Differentiate passes/catches/interceptions between the ball & a bomb
- Frenzy blocks should show that follow-up was obligatory (except when it's not)
- Loner... I tried but it's gone a bit weird
- I think negative dice roll modifiers are being applied as positive ones, doh
- Star players, mercenaries
- It assumes players' stats and skills are as they are now, not as they were at of the time of the match
- Noting when a skill re-roll is used up, ie the dodge skill can only be used once per turn per player
- The number at the left of the log will be the event number, not the roll number, eg a roll & its re-roll are one event



. So, yes, it will do that, but I don't think it does yet.