The stats are very factual (ie you rolled a 2 for dodge), so doesn't rely on the complicated not-yet-fully-tested logic that you can see in the match log, which will eventually give you chances of success, re-roll statistics etc. etc... the aim was very much something quick to produce, and accurate.
There may be some dice roll type it is missing entirely (eg I was missing bonehead rolls as the log called them bone-head), if you notice any then let me know. Also I have just noticed Abom rolled 1 on a 2D6.... working theory is that all 2D6's are 1 too low, I'll get to this at some point. I think that's the limit of what can go wrong?!
Credits: The general layout of the page is something I discussed with our "man-on-the-street" Daigaro a few months back, I think it broad terms it works well (maybe less so in the detail). The block dice analysis is inspired by something la told me. General comments on the layout are welcome. "Put lines in between the rows & columns" is probably the next thing to do - it's not super-readable at the moment. Specific things around creating new information that isn't available elsewhere will be met with a "go give me feedback on the match log first".
One final limitation. The match log needs to be viewed at least once (by anyone, at any time) before the dice stats will appear. This limitation will go once the log files & save files parts of the program are fully integrated. And hey, there's a link to view the match report on the match detail page now, so it's a lot easier




