DaigaroOgami wrote:Did you figure out which way round the dice are? If they were labelled clearer that would be sweet.
For my two pence; I think they are this way round:
but do the dice rolled tables listed on under the team names respond to what that team rolled or what happened to that team - intuition tells me it should be the former but from looking at some Ducklings games it appears to be the latter.
So, I think with the labelling they should be switched; because the what happened to Team A was rolled by Coach B; they way it is currently presented it Appears that Coach A rolled to affect Coach A, and we all know that's wrong.
D6 and block dice, I don't think people are confused about them (apart from niche cases). For example, Coach A tries to dodge, Coach A rolls the dice, it appears under coach A on the match report. Coach A throws a block against someone, coach A rolls the block dice, it appears on the report under Coach A. This is how BBM did it & it's the logical way IMO. Niche cases will be things like, bomb blasts.
2D6 is a bit more confusing, in BBM it's clear-ish as you can drop-down to see what players the rolls were against. Once I figure out for sure which is the right one I will add a comment on the 2D6 page to clarify.
Also, I know you said you couldnt be bothered with graphs, but can we at least get an option for a .csv so we can make our own? Sometimes I have reports to write and I'd much rather have a perfectly legitimate way of not doing them...
Eventually yes. Currently no, for reasons already outlined - a) it's just a simple output for now, b) I don't want to support poor quality stats (which is what these are until I am happy they are right).
I also dont quite understand how you calculated the 'forecast' block dice - example Orcs(46 blocks) Vs Dark Elves (40 blocks); and you predicted Dark Elves to roll more Defender Downs than the Orcs - how?
No I didn't. I have the Dark Elves with an expected 11.5 and Orcs expected total of 13.
What I do say however is that The Dark Elves have a higher
percentage of defender downs forecast because of the number of dice in the blocks they rolled. You rolled 8 1 die blocks, he rolled 4, so on average he was more likely to roll defender down.
They layout for the Block dice table is also not very clear to follow.
Agreed it could be better, but it won't be changing much for the forseeable (apart from the bug with the last figure that Rav mentioned), as it's too tied up in how the block stats are created. Later on all the stats generation will be done behind the scenes, so I can change the presentation as much as I want.
Will reply to id3 later.