Feature Wish List

Our own Blood Bowl stats/fixtures database system.

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lawastooshort
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Re: Feature Wish List

Postby lawastooshort » Mon Apr 04, 2016 8:08 am

Feature Wish List:
abitlity to download the replay files.

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Re: Feature Wish List

Postby Gandalf » Tue Apr 05, 2016 9:20 pm

lawastooshort wrote:Feature Wish List:
abitlity to download the replay files.

This was a 5 minute piece of work... which somehow turned into a 20 minute piece of work... but it's all done now. I created a new tab called "other" on the match report page which contains the link.

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Re: Feature Wish List

Postby lawastooshort » Wed Apr 06, 2016 5:47 am

Excellent, cheers Gandalf. Also something I think other user groups would appreciate.

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Re: Feature Wish List

Postby Abomination » Mon Apr 11, 2016 2:39 am

Not sure if this has already been put forward, but I think a way to determine when a turn ended early (like say, by the 3rd player's action) would be a cool feature. IMO, this is often way more representative of bad/good luck than overall dice luck. A column that says how many early/'wasted' turns a team had in the statistics.

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Re: Feature Wish List

Postby lawastooshort » Mon Apr 11, 2016 8:22 am

It might be a good idea to have an indication of how many players a coach had left!

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Re: Feature Wish List

Postby id3nt1ty » Mon Apr 11, 2016 10:02 am

And whether it was actually a turnover, or the coach just clicked end turn.
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Re: Feature Wish List

Postby Gandalf » Mon Apr 11, 2016 11:12 am

From memory of digging in the log file a few months ago...
And whether it was actually a turnover, or the coach just clicked end turn.

The log reflects the client screen in this regard... so if there's a turnover of any sort (including time running out) it will say "TURNOVER!" and if you click end turn, the log says nothing. This is infact quite frustrating as it means I will need to implement complicated logic to find out when a turn ended if end turn was clicked.

Not sure if this has already been put forward, but I think a way to determine when a turn ended early (like say, by the 3rd player's action) would be a cool feature. IMO, this is often way more representative of bad/good luck than overall dice luck. A column that says how many early/'wasted' turns a team had in the statistics.

Moving a player is not logged if no dice are rolled, so I can't tell you that your turn ended on the 3rd player's action. It gets really subjective then, if your turn ended on a 2D against block on the ball carrier is different to if your turn ended with a double red skull on your first block.

Thinking about it some more, how about a new tab on the match report screen called "turnovers" and it can provide details of all the turnovers each team had? It could show you what roll ended the turn, or if it was due to time running out, and maybe even how many players on your team rolled dice prior to the turnover. This would definitely be doable, and whilst not a clear "at a glance" indication of how lucky/unlucky you are, it would be some sort of evidence (and also show up people who run out of time often, although we already know who those people are :D ).

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Re: Feature Wish List

Postby Raveen » Tue Apr 12, 2016 7:04 am

I like that Idea, Gandalf! Especially if it would show up the clock bothererers :)
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Re: Feature Wish List

Postby Gandalf » Tue Apr 12, 2016 10:27 am

That's endorsement enough for me. Task added to Trello.

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Re: Feature Wish List

Postby Abomination » Tue Apr 12, 2016 6:37 pm

I think it's a good metric to have, given how often we look at the stats to see if we were unlucky or lucky. Overall dice luck rarely tells the tale IMO.

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Re: Feature Wish List

Postby Gandalf » Mon May 02, 2016 3:08 pm

Alright! Bank holiday coding fun! There's a new tab on the match report called "turn ends" which tells you turn endings that have been detected. To make them show up for older matches you need to reload the match report and press ctrl+F5 as per usual.

Limitations:
Doesn't log when a turn ends due to time. You have to assume that anything else was a case of time running out.
Logs a) time limit exceeded, b) knocked down, c) touchdown scored, d) half time/full time. If a turn ends in another way then let me know the match example and I can add it. I can think of ball handling issues, or a sending off, neither of which happened in my game yesterday.

Future plans:
There's a category called "Knocked down (temporary category)" - I want to break this down and give more information... was it a failed dodge? A failed block - if so give details of the block. The line in the log only says "knocked down" so more complex logic is required for these.

Unsurprising news:
In yesterday's game Idan didn't run out of time once and i ran out of time 9 times :D

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Re: Feature Wish List

Postby id3nt1ty » Mon May 02, 2016 4:01 pm

Can you detect turnovers from failed ball handling rolls? But nice work.

I'm at work today, otherwise I'd like to be doing my own bank holiday coding.
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Re: Feature Wish List

Postby Gandalf » Mon May 02, 2016 4:28 pm

id3nt1ty wrote:Can you detect turnovers from failed ball handling rolls? But nice work.

Maybe. I did say
If a turn ends in another way then let me know the match example and I can add it. I can think of ball handling issues, or a sending off, neither of which happened in my game yesterday.

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Re: Feature Wish List

Postby id3nt1ty » Mon May 02, 2016 4:30 pm

Yep, I guess you're after examples to reverse engineer/test against.
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Re: Feature Wish List

Postby Gandalf » Mon May 02, 2016 6:16 pm

Yeah..,. I should've said "If a turn ends in another way then let me know the match example and I can look into adding it." Sorry.


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