Match log functionality now open for testing!

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Re: Match log functionality now open for testing!

Postby Gandalf » Thu Feb 04, 2016 1:56 pm

Don't worry, there's no rush, at this stage the log files are still in their own self-contained world and don't impact on other things. Obviously though you should send them before playing another game of blood bowl, which will see the files overwritten.

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Re: Match log functionality now open for testing!

Postby Gandalf » Mon Feb 15, 2016 12:01 am

http://gandalfgames.net/bbdb/matchdetai ... tch_id=123

It doesn't show any pass attempts for me, I had at least 2 (one of which was re-rolled).
It only shows 1 throw team-mate attempt, I did at least 3, possibly 4.

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Re: Match log functionality now open for testing!

Postby Gandalf » Mon Feb 15, 2016 11:53 pm

Just upgraded the new block analysis numbers. It now gives number of blocks as well as percentages. Provides some useful context I think. eg 4% better than expected could only equal 0.7 of a block, so that's pretty average really.

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Re: Match log functionality now open for testing!

Postby notjarvis » Mon Feb 22, 2016 11:53 am

I made 2 pass attempts in sunday's game, but the log, and the dice stats say there was only one.

http://gandalfgames.net/bbdb/matchdetai ... tch_id=125

Math report registers the pass early in the first half at (Num 17)

The last action of the game was a last risky attempted pass though

I'm pretty sure it's missing the action of one of my players (can't remember which, although i can try and find out tonight if it helps)

Heres the log for the end of the game (with my annotations on what I think it should say)

(RR: no data) Dr Lector Go For It (2)5 => Success
(RR: no data) Dr. Frasier Crane Blitz (PS)Pushed => Pushed
Should Be Some Player Picks up the ball
(RR: no data) Bobby McFerrin Interception (6)2 => Failure
Some Player Fails the Pass -
so i reroll the Pass using a team Reroll to a Perfect Launch

(RR: Team re-roll) Dr Nick Catch (6)3 => Failure (This wasn't a re-rolled catch)
(RR: no data) Blind Melon Catch (6?)6 => Success
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Re: Match log functionality now open for testing!

Postby Gandalf » Mon Feb 29, 2016 1:07 pm

This next one was spotted by notj

Something has gone terribly wrong with the dice stats for this match - http://gandalfgames.net/bbdb/matchdetai ... tch_id=129 It appears to have encountered some unexpected data which has stopped it parsing the dice stats any further.

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Re: Match log functionality now open for testing!

Postby Raveen » Mon Feb 29, 2016 1:23 pm

http://gandalfgames.net/bbdb/matchdetai ... tch_id=116

I had a wizard in that game and I'm fairly sure I used it but it's not showing in either the log or the dice report.
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Re: Match log functionality now open for testing!

Postby Gandalf » Mon Feb 29, 2016 1:31 pm

Raveen wrote:http://gandalfgames.net/bbdb/matchdetail.php?match_id=116

I had a wizard in that game and I'm fairly sure I used it but it's not showing in either the log or the dice report.


Cheers, added to "rolls not being picked up at all" in the OP. Match ID 130 is another example of this, there was a fireball used in that one.

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Re: Match log functionality now open for testing!

Postby Raveen » Tue Mar 15, 2016 11:03 pm

Apologies if this is the wrong place or this has already been reported (using phone :) ) I don't think the throw team mate landing roll is showing n the elf vs underworld game.
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Re: Match log functionality now open for testing!

Postby Gandalf » Tue Mar 15, 2016 11:57 pm

This is the right place and it hasn't been reported. Thanks, have added it to the list in the opening post. For another example, my game against you earlier in the season. Does this make you the first player to concede 2 throw team-mate touchdowns in a season?

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Re: Match log functionality now open for testing!

Postby Raveen » Wed Mar 16, 2016 9:09 am

We haven't had this many (4?) teams capable of it before so it's pretty likely. Unless I scored two against someone as the Halflings.
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Re: Match log functionality now open for testing!

Postby Gandalf » Sun Apr 10, 2016 9:58 pm

Yet another "it's not logging my passes" example.

http://gandalfgames.net/bbdb/matchdetai ... tch_id=163

I made 3 successful passes and it only shows 1 pass roll.

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Re: Bug report thread

Postby DaigaroOgami » Wed May 18, 2016 9:35 pm

This match:

http://gandalfgames.net/bbdb/matchdetai ... tch_id=209

BBDB says the Enth's didnt roll any 1s, but I lost three players to sweltering heat, which is rolling 1s?

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Re: Match log functionality now open for testing!

Postby Gandalf » Wed May 18, 2016 9:44 pm

This is sort-of covered by this from the opening post...
Rolls that aren't being picked up at all

Casualty rolls (ie badly hurt, miss next game etc.)
Bribes
Kickoff rolls


... however the reality is that sweltering heat rolls are not all stored in the log - only the 1's you roll are. Therefore they don't really fit into the standard D6 chart, as you would only show 1's. So I would have to make up the other rolls somehow, or else store them somewhere else. Which involves first working out how many players from each team have to take the roll in the first place. This is quite a lot of work. So because of this, and the rarity of sweltering heat, it's not really a priority.

If it's any consolation, I'm 99% sure BB Manager didn't show sweltering heat on the D6 chart either.

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Re: Match log functionality now open for testing!

Postby Raveen » Thu May 19, 2016 8:08 am

I didn't understand that even a little bit but you're right that it should be a low priority :)
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Re: Match log functionality now open for testing!

Postby notjarvis » Thu May 19, 2016 9:37 am

Raveen wrote:I didn't understand that even a little bit but you're right that it should be a low priority :)


Sounds like the Log only stores how many players failed sweltering heat, not the actual dice rolls that were made.

So to work out how lucky or unlucky someone is with Sweltering heat rolls - Gandalf would have to somehow work out how many players were on the pitch at the end of the last drive before the restart (which is non trivial by itself as the log doesn't record that).

So he could then compare to the number who failed and produce some interesting output.
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