Post season-9 friendlies
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- Red Lion Three
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Re: Post season-9 friendlies
That's very nice of you, thanks!
Usual time, G? I am flexible if you want to start earlier/later. Are you happy to play against a new dwarf team?
Usual time, G? I am flexible if you want to start earlier/later. Are you happy to play against a new dwarf team?
Re: Post season-9 friendlies
8pm is pretty much the ideal time for me. I'm fine to play dwarves. Do you have a preference between a slightly skilled Norse team (about 8 games) or giving my human team their second game?
- Red Lion Three
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Re: Post season-9 friendlies
Hmmm, interesting choice. I don't mind. Dwarves-Norse could be a block-tastic, half-way line stodge-fest, with perhaps the occasional chuck; Dwarves-Humans might have more variety, but perhaps isn't so good a match-up for unskilled human linemen? I don't mind - whichever you'd prefer.
Re: Post season-9 friendlies
Well, both teams are faster than the dwarves, but the Norse have block to counter yours... I'm tempted by the Norse as I just saved up enough for the Big Guy. I'll check the TV though, I don't want it to be too much larger than yours. No problems with the humans on that front - they are currently under 1000 due to injuries. 

Re: Post season-9 friendlies
http://gandalfgames.net/bbdb/matchdetai ... tch_id=265
My Norse team (TV 1210) take on a flower-based Dwarf team in their first match.
Finished 1-0 to the dwarfs, and with lots of injuries... to the dwarfs?! I suffered 1 which was from the wizard, on my journeyman lineman, whilst inflicting 4 myself. Pretty absurd 2D6's. The brand new Snow Troll Wolfmansson and the troll slayers had a mighty ding-dong battle all through the match which was entertaining. (Note to self - Wild Animal rolls aren't showing in BBDB)
I was always up against it after conceding in the first half when receiving. The numbers game was more in RL3's favour in the first half, pushing me into a risky pass - which worked - but my catcher got knocked over and the dwarves eventually recovered it and scored in turn 8. In the second half RL3's cage started off well but eventually turned into a right quagmire thanks to the snow troll and some iffy moves from RL3 (figuring out where to put players to get assists needs a lot of practice). However despite the rather unusual situation of the Norse having more players on the pitch than the dwarves (I think there was 1 turn RL3 started with only 3 players standing?!) I couldn't quite make it count. I had more than my fair share of skulls which scuppered things, but I had plenty of yellow block dice, and the 2D6 were heavily stacked in my favour so you win some you lose some
It was a fun game and I'm glad I didn't render the dwarf team completely unusable (2 badly hurt, 1 -AV & 1 niggle).
My Norse team (TV 1210) take on a flower-based Dwarf team in their first match.
Finished 1-0 to the dwarfs, and with lots of injuries... to the dwarfs?! I suffered 1 which was from the wizard, on my journeyman lineman, whilst inflicting 4 myself. Pretty absurd 2D6's. The brand new Snow Troll Wolfmansson and the troll slayers had a mighty ding-dong battle all through the match which was entertaining. (Note to self - Wild Animal rolls aren't showing in BBDB)
I was always up against it after conceding in the first half when receiving. The numbers game was more in RL3's favour in the first half, pushing me into a risky pass - which worked - but my catcher got knocked over and the dwarves eventually recovered it and scored in turn 8. In the second half RL3's cage started off well but eventually turned into a right quagmire thanks to the snow troll and some iffy moves from RL3 (figuring out where to put players to get assists needs a lot of practice). However despite the rather unusual situation of the Norse having more players on the pitch than the dwarves (I think there was 1 turn RL3 started with only 3 players standing?!) I couldn't quite make it count. I had more than my fair share of skulls which scuppered things, but I had plenty of yellow block dice, and the 2D6 were heavily stacked in my favour so you win some you lose some

It was a fun game and I'm glad I didn't render the dwarf team completely unusable (2 badly hurt, 1 -AV & 1 niggle).
- Red Lion Three
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Re: Post season-9 friendlies
A good game. Though weird. G's frenzy didn't result in a single surf, but somehow he still injured four dwarves! (The 12 for armour, 12 for injury was pretty special.) Fortunately, a fireball from the crowd saved the proverbial bacon.
Re: Post season-9 friendlies
Red Lion Three wrote:A good game. Though weird. G's frenzy didn't result in a single surf, but somehow he still injured four dwarves! (The 12 for armour, 12 for injury was pretty special.) Fortunately, a fireball from the crowd saved the proverbial bacon.
Yes, it most certainly was weird. It's good that the game isn't always the same though... sometimes you end up in completely unexpected circumstances, like in our game yesterday, and have to try and make the best of the situation.
Rav are you up for playing this weekend? Or still suffering with lurgy/twins?
Re: Post season-9 friendlies
To be brutally honest I'm really down in the dumps at the moment. I'll see how I feel later in the week but don't count on anything from me just now.
Re: Post season-9 friendlies
Well I'm sorry to hear it. Let me know if I can help in any way & I hope you feel better soon.
- Red Lion Three
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Re: Post season-9 friendlies
Gandalf wrote:Well I'm sorry to hear it. Let me know if I can help in any way & I hope you feel better soon.
I'll second that. I'm very sorry to hear things are not going so well for you at the moment.
Re: Post season-9 friendlies
That was posted at a particularly tired and grumpy moment but essentially we don't have the faintest idea how to pay for childcare.
Meh, all that's off topic for this thread, sorry!
Meh, all that's off topic for this thread, sorry!
Re: Post season-9 friendlies
That was posted at a particularly tired and grumpy moment but essentially we don't have the faintest idea how to pay for childcare.
Well my offer of assistance didn't really extend to large-scale financial aid or to my wife offering free childcare...
If you're having problems budgeting though there are people & organisations who can help with that. We're pretty good at it in our house, we live on substantially less than what we supposedly need for "a minimum socially-acceptable standard of living" - but I'm sure my delivery style wouldn't be great. I'd recommend these fine people though https://capuk.org/i-want-help/cap-money ... troduction
Back on topic though, it's another dwarf match tonight as I play RL3 again, this time with my humans. Is anyone up for a game on Sunday? I propose to sit out myself if we have an odd number of people wanting to play again.
- Red Lion Three
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Re: Post season-9 friendlies
Gandalf's dwarf-crocking continues, with the Humans taking a 2-1 victory at the end of the second half.
Gandalf started with three mercenaries to the dwarves two; both teams had their captains sitting out - the humans were missing their ogre, and the dwarves one of the troll slayers. Gandalf received, the ball went out and was given to his ball handler. The humans sent multiple runners up field, and dwarves spread out to mark them one-to-one. There was lots of pushing over, without much real damage being done. Then Gandalf crocked the remaining troll slayer. The humans tried a pass upfield, which a dwarf intercepted; they trundled up the wing and rolled over in turn 6 or so. At some point, a dwarf blocker was also crocked. Any-hoo, the humans had the numbers advantage 10-9, but only had two turns to score. They ran upfield for a turn, and this time their pass was successful. There was a catch-in-tacklezone, dodge combo and the half ended 1-1.
Second period, the ball lands perfecto for the dwarves, who caged up and tried to move down their right wing. With three dwarves tied up in the centre of the park, the six around the ball came up against a solid wall of seven humans. They didn't know what to do, and tried to go back and across. But a failed-GFI-loner-reroll calamity left one corner of the cage pinned. The corner folded, a blitz took out another corner... the attempt to throw the ball forward failed utterly... G nabbed the ball and ran away out of reach of the dwarves. 2-1. At some point one of the humans was injured, but this was apothed to badly hurt.
It was a good game. The humans escaped unscathed, with at least one upgrade after the match. The dwarves were more injured - seemingly troll slayers are made of the same glass as black orcs - but the team did get two level-ups.
After 2 games, the dwarf players currently have the same SPP from interceptions as they do from injuries!
Gandalf started with three mercenaries to the dwarves two; both teams had their captains sitting out - the humans were missing their ogre, and the dwarves one of the troll slayers. Gandalf received, the ball went out and was given to his ball handler. The humans sent multiple runners up field, and dwarves spread out to mark them one-to-one. There was lots of pushing over, without much real damage being done. Then Gandalf crocked the remaining troll slayer. The humans tried a pass upfield, which a dwarf intercepted; they trundled up the wing and rolled over in turn 6 or so. At some point, a dwarf blocker was also crocked. Any-hoo, the humans had the numbers advantage 10-9, but only had two turns to score. They ran upfield for a turn, and this time their pass was successful. There was a catch-in-tacklezone, dodge combo and the half ended 1-1.
Second period, the ball lands perfecto for the dwarves, who caged up and tried to move down their right wing. With three dwarves tied up in the centre of the park, the six around the ball came up against a solid wall of seven humans. They didn't know what to do, and tried to go back and across. But a failed-GFI-loner-reroll calamity left one corner of the cage pinned. The corner folded, a blitz took out another corner... the attempt to throw the ball forward failed utterly... G nabbed the ball and ran away out of reach of the dwarves. 2-1. At some point one of the humans was injured, but this was apothed to badly hurt.
It was a good game. The humans escaped unscathed, with at least one upgrade after the match. The dwarves were more injured - seemingly troll slayers are made of the same glass as black orcs - but the team did get two level-ups.
After 2 games, the dwarf players currently have the same SPP from interceptions as they do from injuries!
Re: Post season-9 friendlies
Thanks for the game... I'm sure I'll stop injuring dwarfs soon... honestly these Norse & humans are way better at injuring opposition players than my Ogres and Nurgles were...! At least no serious injuries this time. Dwarf intercepting the ball was funny indeed.
One piece of advice... if you were desperate to get rid of the ball, don't throw it whilst standing in 3 tackle zones (6+ regardless of how far you want to throw it), do a dodge back a square (3+? 4+) then throw it from there when you are in no tackle zones (requires 3 to 6 on a D6 depending on distance). Well, unless you're doing a super-long throw then it doesn't make a difference, either is 6+. Interesting fact - you can throw the ball into space if you want rather than aiming it at a person, but this results in an instant turnover and is a bit fiddly to do from the UI (though it is possible, I did it once).
Two tactical scenarios from yesterday that it would be nice to have input on... RL3 and I differed in our opinions but neither of us was sure... (assume no level-ups) I think defending as a whole is a harder skill than attacking, I'm much more confident on the latter. Also I've never really done much "proper" caging.
1) 11 humans receive, and have 2 turns to score. How do you set up your 9 dwarves with the best chance of stopping them scoring? Do you try and stop any runners getting into your backfield? Or let them get there but then mark them all up? Some other strategy?
2) 9 dwarves receive against 11 humans. 3 on the LoS, 1 picks up the ball in the backfield and 4 others form a cage. What do you do with the last player?
a) put him behind the cage, ready to lend support where it is required
b) put him somewhere in front of the cage, to give the cage space to move forwards into
c) something else?
Option a was chosen, then I put a line of humans in front of the cage (1 space away from the cage, 1 space between each of my players). This meant that any gap created would be minimal and it's not like the dwarves are fast & can exploit small gaps. For a bonus question, any advice on what the dwarves should do from there?
One piece of advice... if you were desperate to get rid of the ball, don't throw it whilst standing in 3 tackle zones (6+ regardless of how far you want to throw it), do a dodge back a square (3+? 4+) then throw it from there when you are in no tackle zones (requires 3 to 6 on a D6 depending on distance). Well, unless you're doing a super-long throw then it doesn't make a difference, either is 6+. Interesting fact - you can throw the ball into space if you want rather than aiming it at a person, but this results in an instant turnover and is a bit fiddly to do from the UI (though it is possible, I did it once).
Two tactical scenarios from yesterday that it would be nice to have input on... RL3 and I differed in our opinions but neither of us was sure... (assume no level-ups) I think defending as a whole is a harder skill than attacking, I'm much more confident on the latter. Also I've never really done much "proper" caging.
1) 11 humans receive, and have 2 turns to score. How do you set up your 9 dwarves with the best chance of stopping them scoring? Do you try and stop any runners getting into your backfield? Or let them get there but then mark them all up? Some other strategy?
2) 9 dwarves receive against 11 humans. 3 on the LoS, 1 picks up the ball in the backfield and 4 others form a cage. What do you do with the last player?
a) put him behind the cage, ready to lend support where it is required
b) put him somewhere in front of the cage, to give the cage space to move forwards into
c) something else?
Option a was chosen, then I put a line of humans in front of the cage (1 space away from the cage, 1 space between each of my players). This meant that any gap created would be minimal and it's not like the dwarves are fast & can exploit small gaps. For a bonus question, any advice on what the dwarves should do from there?
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