State of the game 4. 4. 2013

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Adept
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State of the game 4. 4. 2013

Postby Adept » Thu Apr 04, 2013 8:54 am

I played a few late night (ok, early morning) games last night. The game has improved quite a bit with the latest patches.

Heat Vision and Night Vision modes are much, much nicer. I no longer hate night time maps. They've also added artillery- and aerospace fighter strikes into the game as consumables you can buy (I didn't figure out how yet). Community warfare is supposed to be coming soon, and there is a lot of work being done on a 3rd person viewpoint option. They've also improved the code for weapon convergence for high ping individuals (like us Euro gamers, since the server is in the US). I was certainly landing my ER-PPC hits much better.

Let's knock off the rust people. It will soon be time to take our place on the community warfare map. How many RT are playing? I'm guessing we need to recruit a bunch more mech-jockeys.
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FIZ
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Re: State of the game 4. 4. 2013

Postby FIZ » Thu Apr 11, 2013 1:10 am

RAWR
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Re: State of the game 4. 4. 2013

Postby FIZ » Sat Jun 08, 2013 1:14 am

FIZ is not seeing many RT people on MWO  :-\
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Mordechaj
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Re: State of the game 4. 4. 2013

Postby Mordechaj » Sat Jun 08, 2013 8:35 am

with my new found will to game, we'll be able to remedy that if we plan ;)

SG time +2h on (most? some?) weekdays?
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Re: State of the game 4. 4. 2013

Postby FIZ » Sun Jun 09, 2013 1:30 am

Aye, that's right about when I get home from work  :D
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Re: State of the game 4. 4. 2013

Postby Adept » Sun Jun 09, 2013 11:22 pm

I have a second catapult variant (K2) with all skills unlocked or nearly so. It's time to get working on a third so I can get my founder mech levelled up.
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