Wizards!
- Idanmel
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- Joined: Thu Sep 27, 2012 3:38 pm
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Re: Wizards!
Ok, I give the backstabb... err dagger to Verincent.
			
									
									Ints kill nans, probes kill bombers.

						
Re: Wizards!
Verincent just so you know, you have a marble staff so I'm going to assume you're dual wielding your weapons in which case you suffer a penalty. Waiting on Fenlander now.
			
									
									
						Re: Wizards!
A buckler is a shield you imbecile.
I buy the mail shirts and helmet. We distribute the chainmail to the unarmoured party members and I keep the helmet.
			
									
									I buy the mail shirts and helmet. We distribute the chainmail to the unarmoured party members and I keep the helmet.
Re: Wizards!
The noon beckons and a group of horsemen could be seen riding towards the village. (Or at least, they could be seen by people on sufficiently high enough ground) All told 15 heavily armoured and even more intimidating Imperial Guardsmen rode into the village, escorting an empty chariot. 
They ride right up to the monastery to fetch the "August and Most Grande Council of Wizards From the West", as the guard captain so eloquently put it. He introduces himself as Donny Yen and bids you make yourselves comfortable in the spacious horse-drawn chariot.
Day 9
Congratulations for surviving this far! As you near the city on the mountain *waves vaguely* you feel your powers increase..
Mordin
1 Point for surviving Chapter 1.
1 Point for role-playing.
1 Point for not winning the Nobel Peace Prize but still doing a good job as a doctor.
Total: 3 Points. You may spend them on the following..
1 Point: Increase H to 110.
1 Point: Increase M to 110.
1 Point: Increase A to 10.
2 Points: Heal (3) - totally heals all wounds and diseases. 100M
2 Points: Cook (3) - any rations you cook is able to sustain you indefinitely. Penalties due to hunger remain but you will not die of starvation. Penalties increase the longer you do not eat. 60M
3 Points: New Spell - Navas. You are able to walk on water and other similar liquid surfaces. 30M
3 Points: Your rise to a Level 2 Healer brings recognition from your School's Grand Master. You are rewarded with the Throwing Axes of Isha, allowing you to project spells wherever the blades bite. (Meaning you can actually heal people by throwing axes at them XD) It does no actual damage without spells.
Fenlander
1 Point for surviving Chapter 1.
1 Point for role-playing.
2 Points for beating the shit out of a tribe of Biebers.
Total: 4 Points you may spend them on the following...
1 Point: The Spirit of METAL increases your Chain Mail to AR20.
1 Point: Increase S to 20.
1 Point: All stats up by 1.
2 Points: Commune (2) - Spirits answer the damn fucking question for once. 10M
2 Points: Trees With SWORDS (2) - Trees gain sentience, are friendly to caster, dislikes axes. 20M
2 Points: New Spell - Rite of Desolation. Sucks the land in which caster stands of all life. 17M
3 Points: +3A to Oaken Staff.
3 Points: +9AR to Chain Mail.
3 Points: Your rise to a Level 2 Elemental brings recognition from your School's Grand Master. You are rewarded with the Armguard of the Life-binder. When engaged in mortal combat (battle in which your death is inevitable), you become invulnerable for three turns.
Uther the Unseen
1 Point for surviving Chapter 1.
1 Point for role-playing.
1 Point for hilarious drunken nights.
Total: 3 Points. You may spend them on the following...
1 Point: Increase H to 110.
1 Point: Increase M to 110.
1 Point: Increase A to 10.
2 Points: GENIUS (3) - Puts a seemingly great idea into target's head. You no longer require sight to perform this spell effectively and can reasonably break through a target's mental defences. 20M
3 Points: +2AR to your Leather Jerkin, removes S penalty.
Andronicus the Wise
1 Point for surviving Chapter 1.
1 Point for role-playing.
3 Points for solving the Santa side-quest.
Total: 5 Points. You may spend them on the following..
1 Point: Increase AR to 60. You lose the time-shroud that slows things down around you.
1 Point: Increase S to 10.
1 Point: Increase all stats by 1.
2 Points: Divination (2) - Look into the future. You are able to stop and study the various scenes as if you were there personally. 50M
2 Points: Slow (2) - All units in combat have S reduced by 3 for 3 turns. 10M.
3 Points: Your rise to a Level 2 Seer brings recognition from your School's Grand Master. You are rewarded with the Horus' Shield. 1 successful attack towards the bearer each turn fails.
3 Points: Your rise to a Level 2 Seer brings recognition from your School's Grand Master. You are rewarded with the Horus' Axe. 1 failed attack by the bearer each turn becomes a critical hit.
Verincent the Walker
1 Point for surviving Chapter 1.
1 Point for role-playing.
2 Points for beating the shit out of a tribe of Biebers.
Total: 4 Points you may spend your Points on the following..
1 Point: Increase H to 110.
1 Point: Increase M to 110.
1 Point: Increase A to 30.
2 Points: Learn (3) You may travel back in time, becoming a 'fly on the wall' with no ability to affect time. 50M
2 Points: Bieber Pond (2) Creates a pond of poisonous water in target location (requires sight, etc), the pond spawns 6 Biebers to wreak havoc on all living things the caster wills. 20M
3 Points: +20A for Marble Staff
3 Points: +7A for Dagger
3 Points: You become ambidextrous and have no dual wield penalty.
Fenlander's new buys have not been updated into the character sheet yet. We resume the game once we've worked out our power-ups.
			
													They ride right up to the monastery to fetch the "August and Most Grande Council of Wizards From the West", as the guard captain so eloquently put it. He introduces himself as Donny Yen and bids you make yourselves comfortable in the spacious horse-drawn chariot.
Day 9
Congratulations for surviving this far! As you near the city on the mountain *waves vaguely* you feel your powers increase..
Mordin
1 Point for surviving Chapter 1.
1 Point for role-playing.
1 Point for not winning the Nobel Peace Prize but still doing a good job as a doctor.
Total: 3 Points. You may spend them on the following..
1 Point: Increase H to 110.
1 Point: Increase M to 110.
1 Point: Increase A to 10.
2 Points: Heal (3) - totally heals all wounds and diseases. 100M
2 Points: Cook (3) - any rations you cook is able to sustain you indefinitely. Penalties due to hunger remain but you will not die of starvation. Penalties increase the longer you do not eat. 60M
3 Points: New Spell - Navas. You are able to walk on water and other similar liquid surfaces. 30M
3 Points: Your rise to a Level 2 Healer brings recognition from your School's Grand Master. You are rewarded with the Throwing Axes of Isha, allowing you to project spells wherever the blades bite. (Meaning you can actually heal people by throwing axes at them XD) It does no actual damage without spells.
Fenlander
1 Point for surviving Chapter 1.
1 Point for role-playing.
2 Points for beating the shit out of a tribe of Biebers.
Total: 4 Points you may spend them on the following...
1 Point: The Spirit of METAL increases your Chain Mail to AR20.
1 Point: Increase S to 20.
1 Point: All stats up by 1.
2 Points: Commune (2) - Spirits answer the damn fucking question for once. 10M
2 Points: Trees With SWORDS (2) - Trees gain sentience, are friendly to caster, dislikes axes. 20M
2 Points: New Spell - Rite of Desolation. Sucks the land in which caster stands of all life. 17M
3 Points: +3A to Oaken Staff.
3 Points: +9AR to Chain Mail.
3 Points: Your rise to a Level 2 Elemental brings recognition from your School's Grand Master. You are rewarded with the Armguard of the Life-binder. When engaged in mortal combat (battle in which your death is inevitable), you become invulnerable for three turns.
Uther the Unseen
1 Point for surviving Chapter 1.
1 Point for role-playing.
1 Point for hilarious drunken nights.
Total: 3 Points. You may spend them on the following...
1 Point: Increase H to 110.
1 Point: Increase M to 110.
1 Point: Increase A to 10.
2 Points: GENIUS (3) - Puts a seemingly great idea into target's head. You no longer require sight to perform this spell effectively and can reasonably break through a target's mental defences. 20M
3 Points: +2AR to your Leather Jerkin, removes S penalty.
Andronicus the Wise
1 Point for surviving Chapter 1.
1 Point for role-playing.
3 Points for solving the Santa side-quest.
Total: 5 Points. You may spend them on the following..
1 Point: Increase AR to 60. You lose the time-shroud that slows things down around you.
1 Point: Increase S to 10.
1 Point: Increase all stats by 1.
2 Points: Divination (2) - Look into the future. You are able to stop and study the various scenes as if you were there personally. 50M
2 Points: Slow (2) - All units in combat have S reduced by 3 for 3 turns. 10M.
3 Points: Your rise to a Level 2 Seer brings recognition from your School's Grand Master. You are rewarded with the Horus' Shield. 1 successful attack towards the bearer each turn fails.
3 Points: Your rise to a Level 2 Seer brings recognition from your School's Grand Master. You are rewarded with the Horus' Axe. 1 failed attack by the bearer each turn becomes a critical hit.
Verincent the Walker
1 Point for surviving Chapter 1.
1 Point for role-playing.
2 Points for beating the shit out of a tribe of Biebers.
Total: 4 Points you may spend your Points on the following..
1 Point: Increase H to 110.
1 Point: Increase M to 110.
1 Point: Increase A to 30.
2 Points: Learn (3) You may travel back in time, becoming a 'fly on the wall' with no ability to affect time. 50M
2 Points: Bieber Pond (2) Creates a pond of poisonous water in target location (requires sight, etc), the pond spawns 6 Biebers to wreak havoc on all living things the caster wills. 20M
3 Points: +20A for Marble Staff
3 Points: +7A for Dagger
3 Points: You become ambidextrous and have no dual wield penalty.
Fenlander's new buys have not been updated into the character sheet yet. We resume the game once we've worked out our power-ups.
					Last edited by Drakon on Wed Sep 25, 2013 12:41 pm, edited 1 time in total.
									
			
									
						Re: Wizards!
Let's do 2 points into Divination 2 and 3 points into Horus' Shield.
			
									
									
						Re: Wizards!
pish.
No points for Convincing someone we are great wizards? Convincing royalty no less?
I'll go for Genius 3 and +1 to Health
			
									
									No points for Convincing someone we are great wizards? Convincing royalty no less?

I'll go for Genius 3 and +1 to Health
<Remember to put something witty in here>


						

Re: Wizards!
You managed to convince someone that the rest of us are worth talking to, which is obviously true anyway, and you expect credit for that?
			
									
									Re: Wizards!
I don't give points for ongoing storylines.. most of the extra points were from the Hell side-arc 
			
									
									
						
Re: Wizards!
(Your own... personal... Jesus. Someone to hear your prayers, someone who's there)
Also, even though this royal guard business is our own doing (Uther is a GENIUS!), I smell fish again. So, dear dear Atroficus, how about you put these new and improved divination skills to use and see wtf will happen if we go along?
I for one will also cast Learn and focus on whatever happened to the previous party to receive such 'Honour'.
			
									
									
						Also, even though this royal guard business is our own doing (Uther is a GENIUS!), I smell fish again. So, dear dear Atroficus, how about you put these new and improved divination skills to use and see wtf will happen if we go along?
I for one will also cast Learn and focus on whatever happened to the previous party to receive such 'Honour'.
Re: Wizards!
While we are on this here coach travelling to meet the king.
"Did I ever tell any of you guys about how those bastards threw me out of the college of magic?......."
<Uther has a good old moan for the next hour>
			
									
									"Did I ever tell any of you guys about how those bastards threw me out of the college of magic?......."
<Uther has a good old moan for the next hour>
<Remember to put something witty in here>


						

Re: Wizards!
It may have been his genius that put the idea there, but it was my idea in the first place.
I would like to cast divination 2 and see what's going on at the end of the journey.
			
									
									
						I would like to cast divination 2 and see what's going on at the end of the journey.
Re: Wizards!
Whoops Atropinus is right.
			
									
									
						Re: Wizards!
Verincent I think you need to sort out your power ups first before we can get anywhere.
			
									
									
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