Wizards!

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Solarflux
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Re: Wizards!

Postby Solarflux » Sun Oct 13, 2013 7:32 pm

Considering my introduction I would have to go with Possession and Absorb.

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Drakon
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Re: Wizards!

Postby Drakon » Mon Oct 14, 2013 1:02 am

Agrippa stumbles into an infirmary and recognizes Mordin as one of the Mahogany Stand's companions. He decides to hide in the drab drapes for the moment. He hears one of the ladies explain that the pox appeared suddenly one day. It was not infectious but resisted all attempts to be healed.

Mordin explains the procedure and the pair are afraid but are ready to give it a go.

Meanwhile, back in the guest room..

Raveen is cornered by a lithe young woman (your move, lads) while the rest of the party file out with a girl each by their side out into the best view in all of the mountain. They are led to a massive balcony overlooking the city below.

You can even see the small heap of a village that you used to stay in, while the dark mountains where Santa lies in the west smoulders silently. From this distance it looks.. beautiful. The girls giggle.

Game resumes.

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Re: Wizards!

Postby Idanmel » Mon Oct 14, 2013 5:07 am

Let's try some healing...
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Solarflux
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Re: Wizards!

Postby Solarflux » Mon Oct 14, 2013 7:01 am

R’rud is glad Fenlander was convinced to stay behind and smiling broadly he says in his girly voice: “Mighty Wizard Fenlander, shall we move to a more secluded area of the palace? I know of a great place nearby where we will be free of wandering eyes. I have always wanted to see a wizards staff up close *Giggle*� Also, he silently whispers: “And of curious ears, we need to talk�

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Re: Wizards!

Postby xJammer » Mon Oct 14, 2013 7:06 am

Hmm, so what does level 2 Raise do anyway? (as I have mentioned in my last post I decided to go with that instead of Unseen + Raise).

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Re: Wizards!

Postby Drakon » Mon Oct 14, 2013 9:17 am

[quote="xJammer"]
Hmm, so what does level 2 Raise do anyway?[/quote]

Its a mystery :D

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Re: Wizards!

Postby notjarvis » Mon Oct 14, 2013 9:54 am

Uther looks down into the city, hoping to find some local tavern, as all this stress is leading him to need alcohol (he couldn't see any in the feast that was laid out earlier). He's still feeling a bit "shepherded about" at the moment with people too close to him.

He's really looking for a grotty pub with lots of shadows, in his experience that's the best place to go hide (and find out whats really going on if necessary).

He asks the giggling girls what they do for entertainment around here?
<Remember to put something witty in here>

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Re: Wizards!

Postby xJammer » Mon Oct 14, 2013 10:26 am

You asked to choose 2 spell books, and I have chosen to put 2 points into Raise, so I wanted to know, or am I still not allowed to until I try? (a bit confused)

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Re: Wizards!

Postby Raveen » Mon Oct 14, 2013 11:37 am

My dear lady, was there anything in particular you wanted? If not may I be allowed to survey the city with my compatriots?
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Re: Wizards!

Postby Solarflux » Mon Oct 14, 2013 1:04 pm

R'rud wonders how Fenlander still fails to take his point. Some men can be so dull in their senses. Nontheless he answers: "Actually, yes. Please follow me sir Wizard". Then he contemplates that he is quite scarily starting to sound like an actual woman.

R'rud takes Fenlander by the hand and together they walk out towards a quiet, open place where they wont be overheard. Meanwhile discussing trivialities (open to you Rav).

Switching to his own voice, R'rud explains Fenlander why the council sent him. Fenlander is quite surprised. However, sinceR'rud is in the perfect position to scout and explore, he asks Fenlander what he wants him to do next. They agree to keep meeting under the disguise of a passionate love affair so they can keep exchanging information.

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Re: Wizards!

Postby Drakon » Mon Oct 14, 2013 2:37 pm

[quote=&quot;notjarvis&quot;]He asks the giggling girls what they do for entertainment around here?[/quote]

A nearby young lady answers with much giggling (and jiggling, as you gulp at the er, view) and says, "we dance, silly!"

*Does a little twirl*


[quote=&quot;xJammer&quot;]
You asked to choose 2 spell books, and I have chosen to put 2 points into Raise, so I wanted to know, or am I still not allowed to until I try? (a bit confused)
[/quote]

Sorry, I was a bit confused there for a sec >_<

Raise (2): You are able to raise dead bodies to do your bidding for a moderate amount of time. You now have the added ability to reanimate dead components such as a bodiless limb and skeletons to do your bidding as well. 20M

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Re: Wizards!

Postby xJammer » Mon Oct 14, 2013 3:49 pm

Agrippa peeks through the drapes, his nose trembling at the hint of the smell of the very desirable mahogany. He struggles to think whether he has finally found his target, or is it just his lust clouding the better judgement... Completely oblivious to the incapacitated lady, Agrippa stumbles out of his cover and, hands wide spread with tongue out, after a few unsteady steps Mordin receives a giant hug, as he is about to cast the spell. With saliva dripping on both of their clothes one could hear "Myyyyy ppreecc.... maaahoooggannyyy" deep deep within Agrippa's throat...

Is there a use for an addicted necromancer near a dying lady? Who knows... lets see how the story unfolds. But for now Agrippa sure needs an addiction rehab session
Last edited by xJammer on Tue Oct 15, 2013 9:09 am, edited 1 time in total.

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Re: Wizards!

Postby Raveen » Mon Oct 14, 2013 4:12 pm

When you're scouting, see if you can spot any trees...
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Re: Wizards!

Postby Solarflux » Mon Oct 14, 2013 5:46 pm

There are several trees in the palace gardens. Perhaps you should discuss the scouting topic with the other wizards? We are here for the dragon after all, not for the trees.

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Re: Wizards!

Postby Memento » Tue Oct 15, 2013 7:20 am

Oh yeah, perhaps I should also try to see if I find any shrines of some sort, might be worthwhile to get the connection between these guys and dragons and a spiritual counselor of some kind might be best bet. That and he also might be the one with the spellscrolls.


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