Story so far:
Following the failed capture of the Celestial Dragon during the Dragon Festival involving a dancing girl, some carrots, a wire trap and some talking trees, the party is now on the run from Imperial authorities. The Dragon has returned to whatever dimension it came from and you guys are being hunted, hungry, and no dragon. Things are bad.
Fenlander of the Elementals (Raveen)
The land and the lord are one, so says the ancient wisdom. For Fenlander this is literally true as well as figuratively. As a child he had a natural affinity for the flow and rhythm of the fens in his father's lands. As a young man he left his ancestral home to learn more of this connection, a move his father disapproved of. Whilst they have came to blows they were never close again.
Fenlander studied his arts until the death of his father forced him to return to lordly life. His powers have created a period of unusual prosperity in one of the poorest regions of Drakonia and he now divides his time between his land and the college of mages.
Health: 185
Magic: 110
Attack: 26 (+7 Oaken Staff, Elemental Staff: +10A, permanently increases 1 (2 if wielded by an Elemental) spell's level by 1.)
Armor: 21 (+11 Chain Mail. +9 Steel Helmet)
Speed: 30
Spell Book:
Commune (3): Talk to the elemental spirits. They will tell all they know and more. 8M
Trees With SWORDS (4) - Trees gain sentience, are friendly to caster, fully armed with steel swords and battle armor 20M
Andonicus the Wise (Seer, Andon)
It was at a young age that Andonicus realized that he loved thyme. It went with everything. Grilled cheese. Ham. Eggs. Goat leg stew. Everything tasted better with thyme, and it seemed as though his meals lasted longer when he used it. It was one of the things that lead to him spending the first decade and a half of his life in the kitchen, spending his time with the thyme, trying to make the perfect soup.
One day, Andonicus was working on his soup and accidentally dropped a whole jar of thyme leaves into the pot! The smell was aromatic and Andonicus breathed in a great big lungful of the vapor, for while the soup may have been ruined, he may as well enjoy it. It was then he noticed that everything else seemed to be incredibly... slow. People talked slower. Things moved slower. To test, he let go of the spoon he was holding, and it fell into the pot... very slowly. Slow enough that he watched the ripples happen.
He knew something magical had happened, but he didn't know what. So, he did the first thing that anyone would do - He grabbed a cup, scooped it full of the soup, and drank it as fast as he could. The taste was strong, even for him, but the effects were astounding! Things virtually stopped! A jar let go moved as though it was sinking through jelly. A coin tossed in the air spun so slowly he could track which side was facing up.
And then everything caught up with him, and he came crashing to the floor, waking up hours later with a pounding headache, and a vow to find out what he did. It was then that he researched magic, discovered the school of the seer, and enrolled as soon as he could. He was older than most, but they loved him anyway, since he always had something to eat - and enough to share.
H: 105
M: 105
A: 12 (Faerie Staff: +5A, allows you to teleport a short distance.)
AR: 55 (After an epic duel with the Dragon itself, you seem to have lost some of the time magic surrounding you, things no longer move slowly when coming at you.)
S: 19 (Hornet's Dagger: +6A, +6S. -5 Dual Wield)
Other Items: Horus' Shield 1 successful attack towards the bearer each turn fails. Dagger of Time and Space: +4A, cannot be blocked.
Spell Book
Divination (2) - Look into the future. You are able to stop and study the various scenes as if you were there personally. 47M
Slow: All units in combat have speed reduced to 1. Duration varies. 12M
Demon Seduction: Target minor demon is in awe of your powers, submits to your will. (1M)
Backstep: Reverses time on an object, person, or area from as far back as an hour. 35M.
Verincent the Walker (Alchemist, Memento)
Turns out that Verincent coming out of the ground was just an elaborate ruse in his electrical mind to hide the fact that he was created. As a created being, it took only the right cue to bring about the knowledge that he was always being distracted from. He can manipulate reality by ways of the diminute and the electrical.
This insight was what allowed him to gaze into the past, what he was doing was just interpolating the inertia he was seeing in the world. But now that he has understood his nature he has decided to stick with these guys who accepted him unconditionally (despite his uselessness) and decided to try to use his insight for their benefit. He hopes he can maybe create nanomachine solutions to complement the group's lack of a medic. Injuries are sure to follow. Hell, an injury was precisely the insight that Verincent fell into.
The lack of practice might lead him to lose his insight into the past (Learn), but maybe it is time to let go of the past.
H: 105
M: 105
A: 13 (+7A Dagger, Hornet's Dagger: +6A, +6S)
AR: 26 (Chain Mail +10AR)
S: 26 (Ironfoot +15AR +15S -1 dual wield)
Spell Book
Transmute (2): You may cast your life-force into an object to change its nature. You may maintain the spell for a total of three turns before requiring magical reinforcement. 10M, 10H
Bieber Pond: Creates a pond of poisonous water in target location (must be within sight), the pond spawns 3 Biebers to wreak havoc on all living things. 16M
Uther the Unseen (Illusionist, notjarvis)
It was a time of fear, it was a time of terror. When the cries of the unfortunate, and the stares of the doomed let you know that you were in the worst brand of hell.
Yes, it was the first day of term at the Quirgle academy of magic, and Uther, the smallest kid in school was terrified, the bullies in this school didn't just take your lunch money, there were rumours they had transformed unfortunate new students into animals that became lunch for their new classmates.
Uther slipped into the school, filled with fear, praying he wouldn't get noticed. A group of larger boys were sauntering down the corridor towards him, and sauntered past! They hadn't noticed him! To scared to move, Uther stood frozen to the spot for another hour, before he noticed that several students had hung their coats on him, and he suspected something odd was going on....
Checking in a mirror, Uther discovered he had managed to create an illusion that he was a rather fine mahogany hat stand.
This natural talent for illusions served him well in the first year at school, as he wasn't bullied once and managed to pass all his exams with the highest marks in his year.
However he was shortly thereafter thrown out of the academy, as not one single lecturer or student remembered him being in class, so he was therefore obviously cheating.
Nursing a grudge the size of a mountain, Uther wanders from town to town, doing illusions in bars for money.....
P.S.
One may be forgiven for wondering why such a person would be selected by the colleges of magic to go on an important quest.
Suffice it to say it involved a heavy, self-pitying drinking session, in one of these aforementioned bars (after doing his infamous "bawdy romp" illusions for it's less than illustrious patrons).
Uther related his tale of woe (unbeknownst to him) to a senior wizard from the college of magic who didn't want to see any more of his students burnt to a crisp.
Uther is about to wake up with the biggest hangover of his life, having volunteered for a quest he knows nothing about.
H: 115
M: 105
A: 22 (Trident: +12A)
AR: 28 (Leather Jerkin Chain Mail and Steel Helmet: 20AR.)
S: 3 (-2 for excess armor)
Spell Book
GENIUS (3) - Puts a seemingly great idea into target's head. You no longer require sight to perform this spell effectively and can reasonably break through a target's mental defences. 17M
Mahogany (2): Transforms yourself into a Mahogany stand. You grow 6 inches. No mana cost required.
Voice of Command: Appears noble and wise, expanding charisma and influence. 10M per turn sustained.
R'rud the Denier (Solarflux, Duellist)
Realising perhaps too late that the party is ill equipped to deal with dragons, the Archwizard of the College of Wizards sends a Duellist to aid them. He is disguised rather well as one of the cult's dancing girls..
H: 115
M: 120
A: 23 (Talon of Horus: +20A, 1 failed attack on enemy becomes successful.)
AR: 13 (Silk Robe, Leather Jerkin)
S: 15
Other Items: Silver Dagger: +7A, may have hidden magical properties.
Spell Book
Possession: Transforms into The Denier. All stats are doubled and all combatants may not use spells. 47M
Absorb: Dispels target spell and add it permanently into your spell book. 77M
Magic Barrier: Target is protected by an energy barrier. Absorbs 100 damage. Magical attacks on barrier restores caster 30M. Destroying the barrier knocks melee attackers back, stunning them for 1 turn. 40M.
3 Points: Counter - Send an enemy spell back at the caster. 40M
Folst of the Healers (id3nt1ty)
Folst wanted to be a brain surgeon, the trouble was he wasn't sure why or what one, was but it did sound cool. It had probably come to him in a dream or something. Anyway, regardless of what he wanted to be Folst had ended up being sent to the Ulstoth School of Magical Medicine by his villages tribe-mistresses.
It had all started with his cat, Nym. Nym had got hit by some drink-driver, galloping his horse and cart through the village Kindly Kanter zone. Most cats wouldn't get hit by a horse and cart, but then most cats aren't as stubbord and bossy as Nym. Upon hearing the horse and cart bearing down on her, Nym simply turned to the horse gave it a commanding "MEOOW" and demanded that it stop. Now, regardless of how stubbord and bossy you are, a meow wasn't going to stop the most stubbord force in the physical world[1]: inertia. The horse had no choice but to gallop right over Nym, lest it be run over by the cart as well. Folst did hear the command however, and seeing as he'd be woken from his dreams of what ever would-be brain surgeons dreamt about, he decided to go and see what Nym wanted.
By the time he got to Nym, the horse and cart had long gone, along with Nym's front left leg.
Get me my flipping leg back, Nym meowed - not that she actually expected it back. Normally her stupid human tended to cycle between checking her food, giving her a scratch, or jingling her bell. The trick was to anticipate which of the three she was going to need next and add a few additional meowing sessions in before Folst got to the one she actually needed. Much to her suprise, this time she got what she wanted straight away. Folst, who was suddenly looking particularly pale for this time of year, knelt down and magicked her leg back. Much to Folst's supprise, someone put their hand on his sholder.
"That's a neat trick, boy!" It supprised Folst because it meant that someone else had seen the leg come back, and therefore it had probably actually happened.
Anyway, to cut a long backstory short, Folst had ended up shut in a hut where his tribes-people occasionally sent him sick animals and other tribes-people to try and heal. After a slightly promising start which involved replacing hacked off fingers with thumbs and a sheep with a pigs snout, the tribes-mistresses decided it would probably be better to send him off to a school to get trained properly. Besides, with the price their "local" wizard was charging, they could probably make a return on their investment within a couple of years. Nym went too because she'd spent a lot of time training Folst, and she be damned if she was going to start on a new human now.
H: 117
M: 119
A: 11 (Faerie Staff: +5A, allows you to teleport a short distance.)
AR: 8 (Leather Jerkin: +8AR)
S: 12
Other Items: Bow and Poison Arrows: +7A, chance to poison enemy.
Spell Book
Familiar: Nym is a magical being bonded to you since birth.
Heal: Heals any living creature's wounds. (30 H healed). 30M






