RT Cup Season 3 - Winners - The Weird Outcasts!
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Re: RT Cup Season 3 - Matchday 7 - 7th September
Slightly off-topic, but....
Am I right in saying the improved agility of one of my ogres will make no difference when throwing a team-mate? Because a throw can end one of three ways.... 1 (fumble), greater than 1 but less than the roll needed (inaccurate pass) or making the roll/rolling a 6 (accurate pass)... but when throwing a team-mate, all passes are inaccurate, yes?
Am I right in saying the improved agility of one of my ogres will make no difference when throwing a team-mate? Because a throw can end one of three ways.... 1 (fumble), greater than 1 but less than the roll needed (inaccurate pass) or making the roll/rolling a 6 (accurate pass)... but when throwing a team-mate, all passes are inaccurate, yes?
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Re: RT Cup Season 3 - Matchday 7 - 7th September
I didn't see anything that says that all team mate throwing passes should be inaccurate. The only penalty you get is a -1 modifier as far as I can see.
Re: RT Cup Season 3 - Matchday 7 - 7th September
It has an effect, but not always. Like you say all things being equal you need to roll 2+ for a quick pass and 3+ for a short pass. However if you're in a tackle zone there's a -1 modifier which will be negated by the higher agility. I see your game being more about running snots through and throwing to them though, which Ag3 followed by strong arm will do very nicely. Doubles is still block no matter how tempted you are by pass or sure hands 

Re: RT Cup Season 3 - Matchday 7 - 7th September
So are you both saying that accurate passes still count as accurate passes when throwing a player?
Even when looking at the v6 rules, it says "In addition, accurate passes are counted as inaccurate passes thus scattering the player three times as players are heavier and harder to pass than a ball"? Or am I looking at the wrong set of rules?
Disagree. It's sure hands for the AG3 guy. At the end of the day you do need to pick the ball up to win. For any of my other 4 ogres..... yes it's block.
Even when looking at the v6 rules, it says "In addition, accurate passes are counted as inaccurate passes thus scattering the player three times as players are heavier and harder to pass than a ball"? Or am I looking at the wrong set of rules?
Doubles is still block no matter how tempted you are by pass or sure hands
Disagree. It's sure hands for the AG3 guy. At the end of the day you do need to pick the ball up to win. For any of my other 4 ogres..... yes it's block.
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Re: RT Cup Season 3 - Matchday 7 - 7th September
I just found an online v5 rule book, that supports what you are saying, Gandalf. So yeah, seems like you are correct!
Where did you find a v6 rule book?
Where did you find a v6 rule book?
Re: RT Cup Season 3 - Matchday 7 - 7th September
Thinking about it more then, what the heck is the point of rolling to throw a team-mate, when as long as you don't roll a 1 the end result is the same (inaccurate pass)?
If this is the case, I've been rolling a LOT of ones....
If this is the case, I've been rolling a LOT of ones....
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Re: RT Cup Season 3 - Matchday 7 - 7th September
As Rav said earlier... Tackles zones.
Re: RT Cup Season 3 - Matchday 7 - 7th September
Yeah, when I realised that Wyld was going for a TTM attempt I crowded the troll to make a modified 1 more likely.
Re: RT Cup Season 3 - Matchday 7 - 7th September
So that's 32 uses vs 4 or so.
You made some good points but this one is fail logic (not all uses are equal) and make the ridiculous assumption that block will be used every turn (I'm passing every bonehead for this ogre - chances of this without rerolling = 5.4% - and the opposition will be trying to knock over an ogre with Block on *every single turn*?!). If you know me you should know that if I see a ridiculous assumption I can't take the rest of your argument seriously :p
As for using TRR to pick up balls... TRR's are very expensive, and you need a lot of them for ogres anyway because of bonehead. And ball pick-up is probably the single most important roll you make.
I read some discussion on it on the BB tactics website (http://bbtactics.com/ogre-ogres/2/), the discussion seems evenly balanced between block and sure hands. So I respect your opinion even though I disagree with it.
I find the opportunity to have a decent ball handler on a team which naturally none would be too much an opportunity to pass up. Especially when the chances of rolling an 11 then a double are 108 to 1.
Re: RT Cup Season 3 - Matchday 7 - 7th September
id3nt1ty wrote:I'll not be around this weekend, as my sign-up sheet for this season should say. But I should be able to schedule some catchup matches next week if Rav, LtSpinx, Idan are available?
Just a reminder
Re: RT Cup Season 3 - Matchday 7 - 7th September
Raveen wrote:So that's 32 uses vs 4 or so.
You made some good points but this one is fail logic (not all uses are equal) and make the ridiculous assumption that block will be used every turn (I'm passing every bonehead for this ogre - chances of this without rerolling = 5.4% - and the opposition will be trying to knock over an ogre with Block on *every single turn*?!). If you know me you should know that if I see a ridiculous assumption I can't take the rest of your argument seriously :p
As for using TRR to pick up balls... TRR's are very expensive, and you need a lot of them for ogres anyway because of bonehead. And ball pick-up is probably the single most important roll you make.
I read some discussion on it on the BB tactics website (http://bbtactics.com/ogre-ogres/2/), the discussion seems evenly balanced between block and sure hands. So I respect your opinion even though I disagree with it.
I find the opportunity to have a decent ball handler on a team which naturally none would be too much an opportunity to pass up. Especially when the chances of rolling an 11 then a double are 108 to 1.
What's going on here - I made this post but it's under Rav's name!
Maybe I accidentally confused my admin powers?!
Re: RT Cup Season 3 - Matchday 7 - 7th September
Weird.
I shall be on tonight but I might be a little bit late. Helping the in laws move house so might be back just after 8
I shall be on tonight but I might be a little bit late. Helping the in laws move house so might be back just after 8
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Re: RT Cup Season 3 - Matchday 7 - 7th September
So... Da Zoggin' Gitz went down 3-1 to the Mighty Undercheesers in a game which saw quite a lot of bloodshed, although nothing permanent, I think.
First goblin action was for a chainsaw-wielding looney to knock down David Bowie the troll (he spent a LOT of the game resting), then dodge away and badly hurt himself off the pitch. The Underworld managed to outflank and blitz the goblin ball carrier, and then scored.
The goblins scored back, with a fanatic swinging a swathe through the Underworld lines - whereupon he was immediately smashed to the floor in a cage some cynical observers might suggest was set up for a vicious gangfoul - but he was badly hurt off the pitch anyway!
The goblins then scored, the Underworld scored back, and the second half started 2-1. I think?
Then there was quite a bit of violence - at some point David Bowie got knocked out and never came back, and the Underworld scored their third in turn 14 or 15 - I can't quite tell, it was just a long joyous blur of blood and wondering if I had any more crisps left. High rated match - the crowd pleased at the level of violence, and even more pleased at being able to join in with 2 goblins pushed off the pitch in the second half.
First goblin action was for a chainsaw-wielding looney to knock down David Bowie the troll (he spent a LOT of the game resting), then dodge away and badly hurt himself off the pitch. The Underworld managed to outflank and blitz the goblin ball carrier, and then scored.
The goblins scored back, with a fanatic swinging a swathe through the Underworld lines - whereupon he was immediately smashed to the floor in a cage some cynical observers might suggest was set up for a vicious gangfoul - but he was badly hurt off the pitch anyway!
The goblins then scored, the Underworld scored back, and the second half started 2-1. I think?
Then there was quite a bit of violence - at some point David Bowie got knocked out and never came back, and the Underworld scored their third in turn 14 or 15 - I can't quite tell, it was just a long joyous blur of blood and wondering if I had any more crisps left. High rated match - the crowd pleased at the level of violence, and even more pleased at being able to join in with 2 goblins pushed off the pitch in the second half.
Re: RT Cup Season 3 - Matchday 7 - 7th September
Chaos take victory versus the Nasty Brutish Ogres.
Managing to hold their own in the Physical battle through application of block and much horns based Blitzing (by the Minotaur especially).
Start conditions - Ogres Get 300k inducements
Ogres decide - Chaos Kick off Ogres receive
Weather was Sweltering Heat Which is important
1st Half
- Kickof Event - Riot - a turn runs on already.
- Chaos kicks off fairly near to their line on the left.
- ogres hit some players and try to get the ball
- Spend a lot of time trying to decide what to do (what can I say - they are ogres). The nearest ogre to the ball (who has AG3) tries to pick up the ball but rolls the first Bonehead. And the time runs out on the turn
- Chaos Run through and pick up the ball. And knock over an ogre.
- the ogres blitz the ball carrier, and the ball bounces out.
- The Ogres hit around, and try to pick up the ball with scrappa sorehead. He fails, and can't reroll as he has loner
- chaos knock a few ogres around and try to get on the ball again, but fail a dodge.
- The Ogres hit around, and try to pick up the ball with scrappa sorehead. He fails, and can't reroll as he has loner
- the ball scatters deeper into the Ogres half whilst this scuffling is going on.
- Eventually Chaos try to get the ball and finally manage it (with a 4+ dodge, followed by a 3+ pickup followed by a 3+ dodge)
- run in to score on turn 5
1-0 to Chaos - At kick of 4 chaos players go down to sweltering heat leaving Chaos with 9 to start
- the next passage of play starts as the first one did. Ogres hit people. Scrappa Sorehead fails to pick-up the ball.
- Chaos swarms through in an attempt to pressure the ball, but don't leave cover behind where a few snotlings are (They view them as pointless. They injure Scrappa surehead
- a chaos player with sure hands tries to pick up the ball and fails (2 attempts at 4+ failed)
- The snotlings (and pretty much only snotlings) manufacture a TD on their last turn of the half! By going into a tackle zone, picking up the ball, dodging out again, making a pass to another player, and running for a touchdown with 1 GFI. Without using 1 reroll either (sigh)
Ogre score - it's 1-1 !
[Sweltering heats puts down another 4 Chaos players. They start with 9 again. - Chaos Receive for 1 turn . They can't do anything so set up to hurt some Ogres.
- This plan is spoiled by the kick off event Blitz, which lets them knock over an Minotaur.
Half-time 1-1
Second half
- 2 more chaos players fall to the sweltering heat. But this time an Ogre does too. And it's the one with AG3
- Chaos are more comfortable picking off Ogres now, and drive up their right side of the pitch. Caging in typical Chaos fashion
- Chaos drive up to the line, keeping the ogres bogged down in the middle of the park, when a desperate Snotling defence blocks their way.
- this proves no problem for the Mighty chaos warriors though who KO or injure snotlings willy nilly.
- Noticing he is near the line, and noticing there are actually no snotlings left on the field means the Chaos coach shouts his players down to waste some time
- which they do spending some time trying to injure Ogres and failing at the task miserably (getting one Beastman sent off in the process).
- Chaos score with 2 turns left for The ogres to manufacture something
Chaos score - 2-1 to Chaos - Only one Chaos Warriors falls to sweltering heat this time
- A snotling picks up the ball and tries to go for it to get near an Ogre (I guess) the GFI fails with no rerolls left.
- chaos on their last turn, pick up the ball and try to run it up the pitch (perhaps they shouldn't have dawdled after that last TD after all)
- Ogres hit some people The match ends on a both down
Notes on Dice
- block dice favoured me a bit (although Gandalfs weren't too bad - more than a quarter of his dice were defender downs) with more than half my dice rolls being favourable. 2D6 also favoured me, although I couldn't KO an ogre for love nor money.
- Sweltering heat hit my team bad - must be that heavy chaos armour. Gandy was a bit lucky only 1 of his players succumbed (even though it was a key ogre)
Play of the match
Clearly Gandalfs Snotlings All stars - a magical All dodging/Throwing/Catching/Sprinting extravaganza to put the game in the balance.
Post game
3 Chaos players got upgrades. More block and tackle. Of note. I haven't yet rolled 1 double for an Upskilling of any player. Annoying.
[Notes]
The proliferation of block and 4 ST 4 players meant I could at least challenge ogres if I picked them off without too much manpower. Not sure I will be able to do that versus Raveens team though.
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