Cross posted from the Carrions thread:

The Carrions were still smarting after their defeat by Fables. Luckily Coach Rav had whipped them into a frenzy by pointing out how easy it was going to be to beat up the semi naked drunk blokes who kept causing so much of a ruckus around the tournament's bars and night spots.
First HalfThe first half started with the Carrions electing to receive. This was calculated as my plan was to beat up the Norse in the first half whilst grinding out an 8 turner and then have a good chance to stall out or turn over a weakened opponent in the second.
The kick went wild and into the crowd. It landed at the feet of Coach Rav who dithered about who to hand it to. In the end the crowd snatched it away and handed it to a Tomb Guardian on the front line just as Coach Rav decided to give it to, 7 moving Bltz-Ra, Kenhotep Connor. No matter, the ball in the hands of a strength 5 player is never a bad thing.
The initial blocks on the line were pretty successful and at least nobody on my side fell over. I was able to clear the line, stunning some Norse players on the way, and form a cage / screen around the ball. The Norse came back at us and started to peel away my weaker caging players on the right whilst my Guardians were getting sucked into a brawl on the centre left. After a couple of turns of this I managed to clear a bit of a path and finally the ball started moving. A straight charge through the centre of the pitch got the ball within striking distance of the endzone. In an ideal world I'd have waited at least another turn but the Norse kept the pressure up and tied up my players to the point that I had to score on turn 6 or risk being turned over.
1-0 to the CarrionsAt this point, although I had broken armour a lot I hadn't managed to do more than stun the Norse players. I had hoped to at least have stripped off a couple of positionals before the Norse got the ball.
The kick went deep and two Norse players ran back to retrieve it. Being wary of the mass frenzy I was facing I had left room on the sidelines which the Norse were happy to exploit. I shut them down on the left with my Blitz but I wasn't able to tie them up half so well on the right. In the last turn of the half the Norse brought the ball almost the whole length of the field to score a cracking touchdown. Well fought and well deserved.
Half Time - 1-1I'll be honest, I was cacking it by this point. I still hadn't managed to depitch a single Norseman and I was about to give them the ball and let them come at me again. Once again the ball went deep and once again two norsemen went back to collect it. This time however the pickup didn't go to plan and the ball was stalled in the Stag's backfield. The push came down the sides again. I was better prepared this time, trying my best to box in the attackers and not leave them a route through. Salvation came when the Norse thrower finally managed to get the ball in hand and charged down the pitch. After his typical half time pick-me-up of 17 pints of Dok Tennant's Special Fizzy Yellow Ale, he wasn't sure which of the potential receivers to aim for. In his confusion he pushed forward another step, forgot which leg to move next and landed in a heap on the ground. The ball bounced out of his inebriated hands.
The Carrions were, luckily, well placed to capitalise on this misfortune. Two players, a Tomb Guardian among them, were able to get to the ball and guard it whilst Throw-Ra Gone Pertwee moved up to pick up and run the ball home. The Norse turn came to a sudden end when a Ulfwerener managed to block himself to death. The Norse apothecary took a quick look and with a swift application of Extra Strength Fizzy Ale and a boot left the poor fellow alive but feeling like he had a fractured skull.
After two turns of trying and failing to pick the ball up things looked desperate for the Carrions. I still needed to get the ball up the pitch and with a slow team time was running out. By this point the injuries started to come. The norse were getting hurt by dodging or blocking themselves down so I didn't get any SPPs but at least the numbers were in my favour at last. Oh and I fouled the crap out of the Stag and sent him off on a stretcher too.
It was Kenhotep Connor who came to the team's rescue. Giving up on Gone Pertwee he barged through and grabbed the ball first time. His quick (relatively!) feet allowed him to speed up the pitch and finally score on turn 16.
Final Score - 2-1 to the CarrionsI think that we would both have said that nj had the worse of the dice in that game, but the stats show that I rolled 4 one's during my try-and-fail-to-pick-up-the-ball phase of play which skewed the stats as I only rolled 11 D6 in total and gave me a far worse dice rating than nj. The bad dice came at the wrong time for nj though, first stalling up the pickup and forcing a harder pass and then failing the GFI to make the pass easier. It was the turning point and allowed me the chance to win when I'd have been looking 2-1 in the face.
That dead Ulf was bad news too and once the injuries started coming they came thick and fast. If only they had come earlier

I broke armour a lot, but with lots of Mighty Blow on my team you'd expect that - I needed to roll a 7 on 2D6 to break armour - but I wasn't getting the KOs and injuries I wanted.
The block dice were working well for me although nj got away with a few sneaky 1D blocks in the first half. It helps to be able to roll 2 or 3 Block dice reliably and that's Khemri's biggest (only) strength.
In future I need more guard to keep up the Blocking supremacy and some Stand Firm to better police the sidelines.
It was a really fun game and it felt like an even matchup for both teams. nj was as always a pleasure to play against and never made things easy for me. The pressure exerted in the first half was enormous and forced me to score early. Well played sir!