Ouch a brutal Game of Blood Bowl. Where the Saurii raised carnage leaving the Chaos boys battered.

I get lots of inducements, and decide to Take
Sliblito give the LOS a bit of Extra Firmness (we needed his Guard I thought). Took bloodweiser babes (I was expecting a bashy game) and a Wizard (who proved match turning).
On the minus side taking the Star player Saurus meant I had 8 players AG1 players on the field, so ball handlers are at a premium.
1st half was Brutal.
1st turn
Wyld started off really well - injured the star player on the first turn, Caged up really well and ran players in my half.
My 1st turn was dreadful. Failed to hit anything, and a skink rolled skulls twice when he tried a single die block - injuring himself in the process.
However.... I decided to use the wizard at the first chance, fireballing the cage, which injured the Ball carrying Beastman and Injuring a Chaos Warrior to boot.
More hitting continued, I also managed to injure the minotaur and another beastman, wild tried some nice moves to get the ball free, into my half, but a failed pass, and later a failed handoff stymied him, The skinks picked up the ball, made a pass! and ran deep to score on turn 5!
Wild retaliates Quickly - it nearly all goes wrong for him as he fails two go for its (with no reroll for the second) while running the ball deep into my half. but a skink fails a (rerolled 3+) pickup leaving it open for Wyld to score with the last move of the half! (it needed a dodge-pickup-2GFI -Handoff-Dodge sequence to do it, but it made up a little for his poor luck earlier)
1-1 At half time.
Chaos starts with 10 (as the did the last drive) versus the lizard's 11, with the Lizards receiving
The Lizards Roll a double skull first block! Needs rerolling, but I'm hoping it's not a sign of things to come. my luck turns though as we start knocking down more chaos players, Killing a Beastman! They retaliate by injuring a Saurus, but the Lizards have the edge in Numbers, they run it deep into the Chaos half and stall for a while, injuring another beastman, and KO-ing another, before scoring!
The KOd beastman recovers, but it's still 8 versus 11 for the final attempt.
The chaos team try a brave push down the middle into the lizards half with the ball carrier, who fails a dodge leaving the ball exposed. The Lizards pick up run it deep into the Chaos half, but a misclick means they lose any chance to score. The game peters out
2-1 to The lizards.
A Brutal game, where my Injuring Success and Wyld's relative lack of it proved the difference I suspect.
(7 injuries no KOs until well into the second half is extraordinary by the way!)
BBmanager says I had slightly poorer D6, and slightly poorer block dice, but the Great success with the Armour/injury rolls made up for it i think