RT BBL S6 - Week 10/9 6th September 2015

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Re: RT BBL S6 - Week 3 5th July 2015

Postby Raveen » Mon Jul 06, 2015 12:33 pm

Given how badly nj's front row blocks went I think that the Khorne team would have been all over the ball even without it being in the front half of the formation. If anything, the ball was in a safe place because it was in a cage fronted by the troll and black orcs, it just didn't help.
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Re: RT BBL S6 - Week 3 5th July 2015

Postby id3nt1ty » Mon Jul 06, 2015 12:51 pm

After the failed TTM attempt I had my two loners either side of the ball carrier, Shiney Demon standing by and the rest of my skilled Pitfighters waiting to pile in after the ball carrier in my next turn. I think the teams were 9 - 8 to me after I scored.
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Re: RT BBL S6 - Week 3 5th July 2015

Postby notjarvis » Mon Jul 06, 2015 1:09 pm

To be honest It was uphill from the start.

Having two black orcs missing meant I was equal in strength, after I bought a new black orc, but it's not a position tho be in versus the Shiny demon and all that frenzy....

(Note : I sacked the AG1 one who wouldn't have played anyway, as I almost always sack players with stat. decreases, the only exception is possibly AV decrease for a skilled player)

Needed dice to be fairly even, and Block dice and D6 weren't I was kindof ahead on getting through armour, but ID caused 3 injuries with 9 attempts, whilst I caused 2 injuries with 12 attempts after we got through the armour, so it's even debatable whether the 2D was much in my favour.

But ID played very well - closing out any avenues to get back in the game, and the 2 ST 4 Players actually caused great problems without doing the majority of the hitting.
<Remember to put something witty in here>

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Re: RT BBL S6 - Week 3 5th July 2015

Postby Raveen » Fri Jul 10, 2015 12:01 pm

I'm out of the office today, could somebody post up the games for me please?
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Re: RT BBL S6 - Week 3 5th July 2015

Postby lawastooshort » Fri Jul 10, 2015 12:30 pm

Cheeseosophers vs E.L.O.
The Vampires will hope to not implode too hard nor face a Morg/Ripper induced double act. The Orcs will just be hoping to bash their way down the pitch in peace!

Isa Black Stars vs Club 27
A Geologificist’s Derby this week with Humans taking on Demons – the league leaders and, indeed, favourites, will be looking to keep up their good run. The Demons will be trying to smash them right off the pitch.

Azorgh Rock-Knockers vs Gojira’s Army
There’s gonna be some bearded gits eating skink-chutney for tea on Sunday night! The skinks will be hoping the sauruses do their job of stopping this happening.

13th Doomwheel vs Bravehearts
A nice match up this one, although both sides will rue the lack of Tackle. No jokes about that to be seen here, move along please.

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Re: RT BBL S6 - Week 3 5th July 2015

Postby Raveen » Sun Jul 12, 2015 4:27 pm

I might be a bit late tonight but should be there by half past art the very latest. If you can't wait Moose I won't take offence.
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Re: RT BBL S6 - Week 3 5th July 2015

Postby DaigaroOgami » Sun Jul 12, 2015 8:44 pm

Percy turns to another of his heroes for some words of wisdom pre game...

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It was a bloody violent game, 'proper tense' Percy said.

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The Geologist's Derby. More like the Rock Licker's Rukus.

Both coaches turn up a little tired and try desperately to remember the gospel words of Uncle La that was on the latest edition of PERVs last night.

But neither could. Because they were a bit tired from all the driving to Australia to play the Black Stars, the Club elect to kick so they can put off thinking a little longer. Shiny Demon sets up hiding lesser demons in his wings, and also looking like he's put a bit of middle-age spread on...the perils of level 3 eh?

The Black Stars want to score lots, so they try to score fast, but struggle to get an opening, spending a bit too much time watching shiny demon the most likely cause - however, the lads go for power in numbers and crowd shiny demon for a 4-on-1 block, which results in the Winged bastard having a bit of a lie down; to which 4 brave convicts then kick the living crap out of him. A convict gets sent off for his brave kicking-a-demon-when-he's-down approach to things (perfectly acceptable in the NRL..) but it's worth as the Winged Bastard has a nap for a turn, meaning the rest of the convicts can leg it. They get a bit cocky and totally balls up a screen defence, and lose the ball. The the demons really balls up, with their hired wizard obviously not responding well to complimentary 'shrooms of the Wizard Suite and deciding to fireball the wrong end of the pitch.

This does however lead to a nice setup for the match up everyone wanted to see (especially Percy's Wife, but she is a proper perv for muscly men) - akin to the hype surrounding Sly Vs Dolph, Hulk Hogan Vs Ultimate Warrior, etc Nil Desperandum steps up and challenged the Winged Bastard to scrap, the glass jaw not fracturing as much this time, but enough to put the Winged One down for a few turns while Lily May removes himself from Amy Winehouse's horn (ooo er) to gather the lose ball and score.

Half end 1-0 to the Stars, but they're losing players faster than the Aussies lost wickets...

2nd Half and the Club step up the offensive, and clatter a huge hole down the Star's right. Then things get tactical - the Stars dare the Club to score - will they? are they playing for a 1-1 draw? or do they want enough turns to get the ball back and go for the throat and the win? They chose the later and score in turn 11 (maybe).

Fewer and fewer players bother to show up, I think it was 7 stars (Ha! must've been a sign! (no, not THAT sign, one from Nuffle)) Vs 8 Clubs. The Stars string a weak line across the LoS and Lily May gathers the ball deep in his own half. Shiny Demon goes mental, pushes a few players off the pitch and looms high over Lily May, who considers some new pants. Then the Stars get the luck they need when (idiotically) a pit fight tries to slap the Barkley Motel (lovely place) but breaks a nail and goes down crying. Lily May runs away, give the ball to Barkley who sprints hard and out of reach of any chasing demons to score in turn 15.

the Stars win on TDs, the Club win on violence. But the fans are the true winners. (Percy made me write that, I apologise).

It felt like ID was getting lovely dice throughout, but just turns out he rolled a lot of 9s for armour breaks; plus he got unlucky at some key times - something to do with a possible bug so shiny demon failed a Wild Animal even though rolled a 4 and was blitzing? ID did do a daft thing with the wizard too; and also with that 1dice block at the end Vs my lino - we both had a very weak line stopping the other getting through; but if ID had just left the Pit Fighter marking instead of hitting him I'm not sure how I'd have got through to score; I had a catcher in the backfield but I'd have had to of done some dodging and long throws for that to have worked - that block just gave me a door to run through.

3 weeks off for the Stars now. 3 whole weeks to wallow in being IN AND AROUND the top of the table.

Any words of wisdom Andy?

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Thanks Andy.
Last edited by DaigaroOgami on Mon Jul 13, 2015 1:05 pm, edited 1 time in total.

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Re: RT BBL S6 - Week 3 5th July 2015

Postby lawastooshort » Sun Jul 12, 2015 8:53 pm

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(Apologies, I really can't remember much of this)

First Half
Vampires kicked off, managing with Kick to kick the ball off the pitch and aid the caging Orcs. But before the cage crossed the halfway line, a vampire did a bit of dodging and GFIing to bust into it through an incomplete corner and spill the ball, causing a bit of a melee out of which popped a vampire with the ball. Except the dozy git double oned his dodge out, and then the orcs had the ball again!

And then the Orcs THREW the ball, and ran off down the pitch with it!

Aristotle thought hard (he's a philosopher) and decided that this was not Good, and dodged and GFI'd a bit and knocked the ball loose again, and then realised, after running away, that a blitzer cannot pass. So he didn't, and just stood there, but the Orcs couldn't get the ball off him, and he dodged away a bit and gave the ball to a thrall who scored, 1-0 on Turn 8 of the Orcs drive. Really I just needed neither of me or the dice to feck things up here to get the win.

Second Half
Second half the Vampires received, and just tried to make off down the pitch with the ball as fast as possible to get the 2-0. Along the way one goblin got thrown off the pitch, and the other got thrown off this mortal coil, landing so hard he died. Socrates ran in the 2-0 touchdown.

The ELO were looking for a consolation touchdown through the medium of thrown goblin - or were they? I can't remember, but after a bit of pushing around the orc thrower was running through the middle of the pitch looking for glory. Aristotle wasn't keen on this, and smacked him over, and then the ball got up the Orc end of the pitch to Archimedes, who got smacked over by the big Star Player Something Something Ghoul Chewer, who luckily wasn't a Vampire Chewer. Archimedes ran off to make it 3-0.

The Orcs tried for a thrown goblin consolation, but after catching the kick off, failed three catch rolls on the hand off.


Dice etc.
BBM didn't show it was that uneven, but the vampires only bloodlusted half as much as they should have, and so the team didn't fall to bits - even when it looked possible having lost 2 thralls and a vampire by turn two. But everything seemed to go right for me, apart from the double one dodge after stealing the ball in the first half (and the 2 players off in the first two turns). NJ did get some skulls at bad points mind, and after rerolls I don't think I didn't succeed a blitz on the ballcarrier.
Last edited by lawastooshort on Sun Jul 12, 2015 9:29 pm, edited 5 times in total.

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Re: RT BBL S6 - Week 3 5th July 2015

Postby Red Lion Three » Sun Jul 12, 2015 9:06 pm

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The Skaven had 140,000 in inducements - just shy of the expected wizard - and went for a mercenary rat with Tackle, who was to prove rather useful.

The Skaven lined up with only three on the front line. The rest (including all the gutter runners) were in a mob further back, just to one side of centre, in an attempt to draw the Amazons into running up the opposite side. The rats kicked off and the ball went soaring into the Brave Harts endzone. Good result! The Harts got a free re-roll in the kick-off result, then blitzed a rat on the wing and pushed over a lineman before running out of time.

The next few turns saw two rats go off injured - but a pair of sneaky gutter runners got past the Amazons on the Amazon right wing and came down to threaten the ball, which still lay ignored in the end zone. Cue large-scale Amazon retreat, and "freeform caging" (okay, it was a bit panicky) in their own bottom left corner. Just making the cage took a bit of luck. The rats surrounded the cage, which failed to move as first the Amazon with Mighty Blow got a double skull and injured themself off the pitch, followed by the next Amazon turn starting with a double skull. Turn 6 left the Amazons too far from the touchline to score in the half, but the rats proved un-injurable. So the half ended a surprising 0-0, with the ball never even reaching the half way line.

Half-time saw the Amazons kick off and the ball go high. The rats formed a line across the pitch, and sent a gutter runner into enemy territory. First one Amazon then another tried to knock them over - but they were left free on the sideline. The rats blitzed an amazon winger, before running the ball into the centre, passing, running to the gutter runner on the wing, handing off and running him in to score. So turn 10 saw them 1-0 up after running the ball back nearly the length of the pitch in one turn. Ouch.

The next kick off saw the ball go off the pitch. Indecision lead to the ball being defaulted to a blitzer on the Amazon right. The Amazons had a turn cautiously attacking up the right, before finally commiting all-bar-one player to a rolling maul up the right wing. Three more rats left the pitch in the half, and by turn 15 the Amazons had a chance to score. They only needed to make one dodge.

Fail.

But the rats failed to make a dodge and grab the ball.

Which somehow left it in the hands of an Amazon with two squares to the line. The only marked rat was knocked out of the way - and the game finished 1-1.


It felt like the Amazons got away with one. The dice overall were fairly even - D6 slightly against Abom - but the Amazons had enough extra fortune to get the draw. In hindsight, given the 0-0 score at half time it would perhaps have been better for the rats to score more slowly and prevent the Amazons having so long to equalize.

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Re: RT BBL S6 - Week 3 5th July 2015

Postby Abomination » Mon Jul 13, 2015 6:27 am

Game 1 - vs Chaos Dorfs

"Forward, rat-things! *WE* own sky-line now! *WE* dust-destined, *WE* great hor-*ughdafjo,

gurgle*, acgh-"
- Starscream the I, moments before death

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SKAVEN INDUCEMENTS: Wizard? Maybe just wizard? It isn't used effectively.

GAME SUMMARY: Skaven strategy pre-game is to kill those god damned centaur runners. This never pans out and is in fact forgotten because I panicked like a schoolgirl at prom for the first time. Things go generally terribly. Starscream, the team leader, dies on Turn 13 or so. Raveen grinds a 1-0 win, having full control of the pitch for the last 2-3 turns and not letting me score in the first half.

SKAVEN MOMENT OF THE GAME: At one point, Raveen sets up a somewhat insecure cage in his half of the pitch early during the 2nd half. I've got some players there that mangaged to get pushed instead of dead. I didn't know whether or not using a wizard on my own players would affect them and if it would cause a turnover. Looking back, this was my best moment to go for a 1-0 win or a 0-0/1-1 tie. I'm sad I wasn't ballsy here. I wish I had done it and killed my own rats. The weak fall so that the strong may rise.

POST-GAME THOUGHTS: No exp for the Skaven. I knew I would get rocked against the CDs. I mentally had no idea what to do against tackle. This must be a hard matchup even disregarding the Skaven being considered a good team and my lack of experience against human players.

I shoulda just had my gutter runners pass the ball around all first half to have them level up by Game 2 or 3.

RESULTS: Chaos Dorfs win 1-0

==========================================
Game 2 - vs Humans

"Who boss-lead now? Ich bin Rat Reichline-"

"Donno. RAT-RATS, GET THE MAN-THINGS!!!"
-Abradolf Lincler and Vin Dieseltech discussing tactics

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SKAVEN INDUCEMENTS: I choose for mercenaries rather than a wizard. I want to play Blood Bowl, not wait for the perfect moment. Also I'm still unsure if I can fireball my own players without causing a turnover.

I opt for choosing the skill that lets you not get thrown off the pitch for double 1s on the armor roll. I figure the fouling "respect" part of the game is a whole aspect I can't ignore. Sneaky Git. I get 2(?) mercenaries with the skill just mentioned... except wait, I got Dirty Player instead. While Dirty Player is considered better, my strategy was supposed to be to not devote resources to fouling but still try to do it anyway. Sneaky Git woulda helped, Dirty Player didn't.

An extra player shows up in the inducement results! That's a surprise.

GAME SUMMARY: It doesn't matter much. One of the players with the skill was put on the front line. Oops. Much later on in the game I use him to foul. He gets sent off the pitch on double 1s, no armor break. I realize I have made a huge mistake...

This game felt like a buncha mistakes on both sides. Early on in the game the Skaven make a crazy misclick roll that costs halves a turn's time for them. This demoralizes me big time but I choose not to have my faith shattered. I will believe in the d6 and its power of equality. Later in the game the humans make an equally crazy misclick roll that costs them big time.

POST-GAME THOUGHTS:

I felt happy to tie against this rising human team. Didn't feel like I played too well, but I'll take what I can get. I was proud of my faith and mental fortitude.

Finally a level up! Doubles on a Stormvermin. Next match-up against Amazons. I should take Mighty Blow or Claw (long-term thinking), I should take Tackle (next-game thinking). I opt for Dodge instead so Vin Dieseltech can live to one day make a successful franchise about racing.

RESULTS: 1-1 tie

==============================================
Game 3 - vs Amazons

"Deceptirats, feast-eat your eyes on the new leader! I wear the horns now!" -Starscream the II to his new team, having killed all the other applicants for the position

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Twice this game the Amazons got a free re-roll. This silent advantage likely ended up being huge.

Skaven inducements: 140k Spent on a lineman with tackle. I believe in the power of the wizard. I recognize it's strong. I have yet to use it correctly however. I think I prefer a good old fashioned game of BB. I need players to play with, not perfect moments or unreliable teammates (big guys). The tackle mercenary worked out well, costing Red Lion 2 re-rolls throughout the match as well as providing general support.

TURN 1 SETUP OBSERVATION/MISTAKES: amazons XYX - Guard-normal-guard. should guard be in the middle? reflect on this later.
skaven - tackle guy was on frontline. oops. same mistake as in game 2. I gotta stop putting my important players on the front lines by accident.

GAME REPORT: FIRST HALF - SKAVEN WIN COIN TOSS - AMAZONS RECEIVE - Turn 1, amazons free re-roll. On turn 1, the Skaven had some random lineman or stormvermwhoever do a blitz....... except that it was through a tackle zone. The turn ended before a single gutter runner was ever moved. Big mistake, bad start.

Amazons had at this point a chance to make a solid cage but choose to loosely do some tackle zones and attack some rats. They take out a rat or 2 over the next turn or 2 with success, cursed armor and injury checks. Amazon choose not to really handle the ball.

Skaven charge some gutter runners forward. Amazon are forced to do some back-of-the-pitch "free form caging" as was said. After some luck with injuring rats the first 2-3 turns, they suffer some slightly bad luck with turnovers the next 2-3 turns.

SKAVEN STRATEGY SHIFT: Skaven decide to spend the rest of the half avoiding tackle zones. Amazon defense seemed impenetrable. Thankfully, the goal was not to penetrate. ***The rest of the half, the Skaven shepard the Amazons.*** Skaven surround the Amazons and suggest paths for them to go through.

Amazon don't take the bait and just make a ton of unlucky block rolls instead. Amazons don't make it past the line of scrimmage. We enter the 2nd half 0-0 and with the Skaven feeling confident.

SECOND HALF - SKAVEN RECEIVE
Skaven receive. Ball in back third of pitch, thrower picks up at end of turn. They form a cage with no ball-carrier left side. Send a gutter runner forward rightside. There's also a gutter runner near the line of scrimmage on the off-chance a throw-handoff-touchdown can be attempted.

Amazons tackle some rats. The gutter runner right side is pushed, but not followed. Not following said gutter runner left a rather massive hole. The off-chance arrived.

Skaven push some random lineman who was in the way to not have to make dodge rolls. Thrower runs to LoS, throws a one-square pass to a gutter runner mid-field. Mid-field gutter runner runs down right side to open gutter runner. Gutter runner scores a turn 2(turn 10?) touchdown.

Upon reflection, and as Red Lion observed, despite the massive hole in the Amazon defense, I likely should have tossed some Skaven corpses at Lion until turn 13 or 14 and then gone for the score. I thought I could simply shepard the Amazons again when they received...

SECOND HALF - AMAZONS RECEIVE (TURN 11?)

I was right in that the Amazons could be sheparded with their 6 Movement Allowance and Lion's defensive, rather than offensive, play. The going seemed slow for the amazons... but then I made a bad, greedy dodge roll for some barely-better positioning rather than playing safely and leaving the bad dodge roll for the end of the turn. Basically, I should have settled for letting Lion move 2-4 squares per turn instead of slowing him down to 0-2 squares per turn. As a result, he got a full turn worth of advancement. Combine this with my rats naturally falling down (it seemed like for 4 straight turns I had a KO or badly hurt every turn), and they got a full 2 turns of 6 MA advancement while my rats were down on the floor and slowly starting to become half the Amazon's number.

The Skaven scramble desperately. Amazon seem poised to make a TD but delay to secure a tie rather than risk a Skaven 1 or 2-turn touchdown which somehow people think I know how to do without screwing the pooch. The Skaven scramble goes rather well and a 1-0 win seems possible. *Note: I think amazons could have forced their way down my throat better during these last 2 turns. The scrable with half the amazon's players and bad positioning shouldn't have gone as well as it did.* Amazon are forced to make a dodge roll on turn 15... double 1s! Ball falls to another Amazon player!

Skaven prepare for some crazy play. Maybe tackle the ball-carrier? Maybe just put a ton of tackle zones on him with the few remaining rats? Here! We! Go!!! ..............First roll: double 1s.

1-1 tie. good game!

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POST-GAME THOUGHTS

Overall, I felt in control most of the game, but a bit of bad luck and bad decision making resulted in a tie rather than the win. Amazons had to use their rerolls before the Skaven, part of the reason I felt in control. I think those 2 free re-rolls for the Amazons were huge, given that Lion only started with 2. Praise Nuffle!

I'm glad my inducement money was actually put to use this game. I think I'll continue to use it on more walking corpses valued underlings.

I think the Amazons should have played more aggressively. If they go next to my rats, they force me to block against their dodge or blodge players, or to make a ton of dodge rolls. I prolly woulda marked more of my rats if I were the amazons. Coulda punched a hole or forced me to do so-so rolls.

There were also 2-3 chances to "surf" (throw my players off the side of the field) that were not fully taken advantage of by the amazons in the 2nd half.

Still no 2nd level 2 player for the Skaven. Perhaps a friendly can give the rats the edge they need to get this hamster wheel going...

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Re: RT BBL S6 - Week 3 5th July 2015

Postby Red Lion Three » Mon Jul 13, 2015 7:37 am

Yep, that's one question I have: how do you force a player on the side line off the pitch? I could push them to another unoccupied square on the pitch, but how/when can you push them off?

Also, is Abom right? If I have three players on the line of scrimmage, and one has guard, should the guard be in the middle? I haven't had a player with guard before, and now I have two...

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Re: RT BBL S6 - Week 3 5th July 2015

Postby id3nt1ty » Mon Jul 13, 2015 8:32 am

Yes, the middle player should probably be the one with guard. Although that depends if you fancy letting her get smashed in the face by a great big troll... If I have players without skills (or loners) they normally go on the LoS, because players with skills are more useful to me else where. But that's just the way I do it.

As for pushing people off, you either need to be in the square next to them so that the two players form a right angle with the edge of the pitch, or the other squares they could be pushed into need to be occupied. Keep in mind that unless you are blitzing and can move your player away from the sideline, the player you block with will end up on the side line too (unless you have the option to not follow up. I can't remember how often you get that choice. I never get that choice any more due to FRENZY).
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Re: RT BBL S6 - Week 3 5th July 2015

Postby DaigaroOgami » Mon Jul 13, 2015 8:32 am

Yo - couple of questions for Percy I think - I've put them to him, and he gave me some answers after finishing his morning 'Shrooms.

SURFING - Not just a pass time at the seaside. If the enemy on hugging the sideline, and you hit him square on (so that if he was pushed back all three options would be 'off the pitch' then the player gets pushed off the pitch, and the crowd smack the crap out of him - if he's not injured then he goes into the reserves and is available at the next drive. Just be careful with following up though...

Also, you can surf if you block a player on the sidelines at an angle; you just need to block off the square on the pitch where the player would stay on... if Percy knew how to draw then he'd draw you a picture to help, but he doesn't so you'll have to use your imagination.

GUARD - Percy says stick it in the middle, unless you have another plan... but if she were in the middle in that scenario then her Guard would've applied to both players flanking her... Guard applies to all players in hisd/her tackle zones; unless the enemy has Guard too.

That's enough thinking from Percy for this time on a Monday morning.

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Re: RT BBL S6 - Week 3 5th July 2015

Postby DaigaroOgami » Mon Jul 13, 2015 8:37 am

Oi ID, stop beating me to it.

You helpful git you.

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Re: RT BBL S6 - Week 3 5th July 2015

Postby lawastooshort » Mon Jul 13, 2015 8:39 am

I’m not the best person to reply about the Guard/LOS, as I rarely get Guard (due to access, not choice – Guard is Good). If I was Kicking, I likely wouldn’t put the Guard on the LOS.


To push players off the pitch, off the pitch needs to be the only place they can go.

This is hard to describe better on a forum post in text. But if the enemy is on the sideline and you push him from straight on (i.e. 90 degrees to the sideline) then he goes straight off. If you push him from an angle (i.e. 45 degrees to the sideline) then he will go off IF the other square he could go into is occupied. And if you push him from parallel to the sideline, you need to block off the other TWO squares he could go to.

Does that make sense?


Ah, multiple answers!


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