Pre Game
I (against my better judgement) decide to buy a second goblin so I have 10 in my lineup, and so get in a single merc lineman.
Inducements
I got 130k inducements so Got an Extra Merc lineman, with Tackle - intending to sit him next to Gutter runners all game.
Orcs win the toss and elect to receive.
First half
- Orcs run Players into the oppositions half and try some hitting, which is pretty much entirely unsuccessful. The orcs block dice are poor in the first 2 turns which burns through rerolls fast. But they retrieve the ball and move into the middle of the park.
- Hitting ensues with no real effect, except the orcs KO a rat
- the orcs try to run, handoff to the players in the Rat half and GFI score, but the handoff fails, and the reroll is already used.
- The rats retrieve the ball, and fighting happens around the ball. The Orcs block game is coming in now, and they injure another rat, and then kill one, but the Apothecary performs a miracle and turns it into a badly hurt. The ball is tackled and scatters free.
- The rats retrieve the ball again and try a pass into a safer position in the middle of the park, but it's sensationally intercepted by a Black Orc!
- This time the orcs make no mistake and drive, and run in to score on turn 5! (I would have stalled a bit, but Abom had too many players near the ball)
1-0 to the orcs, but the rats have 4 turns to score back in the first half.
- The rats receive and run down the sideline, The orcs try to mount a defence, but the rats storm through for the classic two turn touchdown.
1-1 at end of turn 6!
- Orcs receive again, hit a bit, run some players into the opponents half, and try and throw the goblin which fails at the handoff to the goblin stage.
- The rats try to surround the ball, and put a blocker between the path to the orcs in their half, but the orc and trolls break a path for a blitzer to pickup the ball, run it to the other blitzer, hand it off so he could run to score (this was pretty lucky 3+ pickup 3+ handoff and two GFIs involved with no rerolls left)
2-1 to Orcs at end of an action packed first Half!
Second Half
- 10 Skaven face 11 Orcsball
- Skaven receive but this time their runners get bogged down too much with defenders and the Tackle enabled lineman in the way.
- skaven try a pass deep in their half which fails (I think Abom was trying to switch play to other wing)
- Orcs block through and pressure the ball. The rats manage to pick it up, but the gutter runner holding the ball is pushed right against the sideline by an orc and a goblin, with orcs all around.
- The star runner makes 5 consecutive dodges through tackle zones to get the ball free, without even using a dodge reroll. The star moment effect is spoiled somewhat when he fails the handoff (even when rerolled)
- The Skaven are thinning out now, so the ORcs can Drive through to score with 2 turns left, causing a injury or two more along the way!
3-1 to the Orcs!
- Not much of note happens in the end bit.
Notes
A fun and open game where the momentum constantly swung. A couple of lucky moments turned the game to the orcs in the first half (The interception especially), and the Skaven Ball handling fell apart somewhat in the second
Dice Notes
Orcs had slightly above average D6 luck (1.86 versus -0.63 to the Rats), and average Block dice (if anything the skaven had slightly the superior block dice), the big difference was on the 2D6 - The Skaven broke armour just once in 11 attempts (which did injure a goblin) whilst the orcs did an awful lot of knocking down and injuring (But just below the "Par" amount of breaking armour according to BBM)
Post game
The orcs rolled a 1 for their winnings which left them 20k. They rerolled it and got.......20k, nothing to afford there.
Two Blitzers levelled up though!







