SP Challenge - Random Skills

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SP Challenge - Random Skills

Postby Raveen » Tue Apr 23, 2013 12:18 pm

I've been archive binging a BB podcast called Both Down (fun and fluff oriented but not quite as good as 3 Die Block IMO). In their TT league they have a rule where you don't pick skills, instead you pick a skill type that the player has access to (General, Strength or whatever), then pick 6 of those skills and roll a dice to find out which one your guy gets.

The fun side of this is your team evolves organically and you have to make use of what you get rather than picking carbon copy teams of the best way to do it.

Add this to the fact that SP is too easy (I got my Necro team to the Blood Bowl without losing a single game and only drawing 2) and there's a recipe for fun! Here's my proposed rules:

  1. On a normal skill up pick 6 skills from a category available to that player and roll a D6 to determine which skill to take.
  2. On a doubles roll the coach may pick a skill from any category like they normally would, even if they choose to pick from a category normally available to that player.
  3. On a stat up the coach may choose the stat or carry on using the rules above.
  4. If a player reaches their final skill they can pick a skill from the normally available categories (unless a double or stat up is rolled in which case they can choose from those)

Might be fun and make for a more realistic challenge.
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