Background:
Ever since he can remember, Mordin wanted to be a Necromancer. His room was covered with posters if Necromancers of all colors and shapes. By the age of 7, he was the youngest subscriber to Dark Arts Weekly. His favorite doll was a skull called Murray.
When he was 15, he found a broken Lamb leg-bone and took it home. He tried everything he knew to make it jump, run, dance, stand... But nothing worked. Frustrated, he decided that when life gives you a Lamb leg-bone, make leg-bone soup. So he put the broken leg-bone in hot water with Dry Red Chillies, Garlic, Cumin seeds, Pepper powder, Curry leaves and salt and let it boil overnight.
Next morning he checked the soup, and to his surprise he saw a perfect Lamb leg complete with fur, muscles, tendons and fat. As fast as you can say ALAKAZAM, he knew exactly what he wanted to do. Open a restaurant. Because if you can create meat out of broken bones, imagine how much money you can save...
He quickly enrolled to the St. Catherine's Academy of Healers and Paladins, to perfect his bone soup recipes.
H: 103
M: 103
A: 5
Ar: 11 (Chain Mail)
S: 12
[shadow=red,left]Spell Book[/shadow]
Heal (2): Heals any living creature's wounds and diseases. (60H healed). 60M
Cook (2): Use your cooking skills to create rations out of nothing! Each ration lasts for 2 days. 30M
Navas. You are able to walk on water and other similar liquid surfaces. 30M
Name: [glow=red,2,300]Fenlander of the Elementals[/glow] (Raveen)
Background
The land and the lord are one, so says the ancient wisdom. For Fenlander this is literally true as well as figuratively. As a child he had a natural affinity for the flow and rhythm of the fens in his father's lands. As a young man he left his ancestral home to learn more of this connection, a move his father disapproved of. Whilst they have came to blows they were never close again.
Fenlander studied his arts until the death of his father forced him to return to lordly life. His powers have created a period of unusual prosperity in one of the poorest regions of Drakonia and he now divides his time between his land and the college of mages.
H: 184
M: 105
A: 16 (+7 Oaken Staff)
AR: 21 (+11 Chain Mail +9 Steel Helmet)
S: 21
[shadow=red,left]Spell Book[/shadow]:
Commune: Talk to the elemental spirits. Useful for information. 8M
Trees With SWORDS (2) - Trees gain sentience, are friendly to caster, dislikes axes. 20M
Name: [glow=red,2,300]Uther the Unseen.[/glow] (Illusionist, notjarvis)
Background
It was a time of fear, it was a time of terror. When the cries of the unfortunate, and the stares of the doomed let you know that you were in the worst brand of hell.
Yes, it was the first day of term at the Quirgle academy of magic, and Uther, the smallest kid in school was terrified, the bullies in this school didn't just take your lunch money, there were rumours they had transformed unfortunate new students into animals that became lunch for their new classmates.
Uther slipped into the school, filled with fear, praying he wouldn't get noticed. A group of larger boys were sauntering down the corridor towards him, and sauntered past! They hadn't noticed him! To scared to move, Uther stood frozen to the spot for another hour, before he noticed that several students had hung their coats on him, and he suspected something odd was going on....
Checking in a mirror, Uther discovered he had managed to create an illusion that he was a rather fine mahogany hat stand.
This natural talent for illusions served him well in the first year at school, as he wasn't bullied once and managed to pass all his exams with the highest marks in his year.
However he was shortly thereafter thrown out of the academy, as not one single lecturer or student remembered him being in class, so he was therefore obviously cheating.
Nursing a grudge the size of a mountain, Uther wanders from town to town, doing illusions in bars for money.....
P.S.
One may be forgiven for wondering why such a person would be selected by the colleges of magic to go on an important quest.
Suffice it to say it involved a heavy, self-pitying drinking session, in one of these aforementioned bars (after doing his infamous "bawdy romp" illusions for it's less than illustrious patrons).
Uther related his tale of woe (unbeknownst to him) to a senior wizard from the college of magic who didn't want to see any more of his students burnt to a crisp.
Uther is about to wake up with the biggest hangover of his life, having volunteered for a quest he knows nothing about.
H: 110
M: 104
A: 5
AR: 8 (leather jerkin. You have NO idea how that got on your person.)
S: 5 (-1 for leather jerkin)
[shadow=red,left]Spell Book[/shadow]
GENIUS (3) - Puts a seemingly great idea into target's head. You no longer require sight to perform this spell effectively and can reasonably break through a target's mental defences. 20M
Mahogany (2): Transforms yourself into a Mahogany stand. You grow 6 inches. 1M
Name: [glow=red,2,300]Andonicus the Wise[/glow] (Seer, Andon)
Background:
It was at a young age that Andonicus realized that he loved thyme. It went with everything. Grilled cheese. Ham. Eggs. Goat leg stew. Everything tasted better with thyme, and it seemed as though his meals lasted longer when he used it. It was one of the things that lead to him spending the first decade and a half of his life in the kitchen, spending his time with the thyme, trying to make the perfect soup.
One day, Andonicus was working on his soup and accidentally dropped a whole jar of thyme leaves into the pot! The smell was aromatic and Andonicus breathed in a great big lungful of the vapor, for while the soup may have been ruined, he may as well enjoy it. It was then he noticed that everything else seemed to be incredibly... slow. People talked slower. Things moved slower. To test, he let go of the spoon he was holding, and it fell into the pot... very slowly. Slow enough that he watched the ripples happen.
He knew something magical had happened, but he didn't know what. So, he did the first thing that anyone would do - He grabbed a cup, scooped it full of the soup, and drank it as fast as he could. The taste was strong, even for him, but the effects were astounding! Things virtually stopped! A jar let go moved as though it was sinking through jelly. A coin tossed in the air spun so slowly he could track which side was facing up.
And then everything caught up with him, and he came crashing to the floor, waking up hours later with a pounding headache, and a vow to find out what he did. It was then that he researched magic, discovered the school of the seer, and enrolled as soon as he could. He was older than most, but they loved him anyway, since he always had something to eat - and enough to share.
H: 103
M: 103
A: 14 (+13 Dagger)
AR: 55 (A combination of being well fed and... why do things slow when coming at you?!)
S: 4
Other Items: Horus' Shield 1 successful attack towards the bearer each turn fails.
[shadow=red,left]Spell Book[/shadow]
Divination (2) - Look into the future. You are able to stop and study the various scenes as if you were there personally. 50M
Slow: All units in combat have speed reduced to 1. Duration varies. 15M
Demon Seduction: Target minor demon is in awe of your powers, submits to your will. (4M)
Name: [glow=red,2,300]Verincent the Walker[/glow] (Seer, Memento)
Background:
He first came out of the ground, first thing that Verincent saw was that he would be called Verincent. When he saw into the past, he could not see a past in which he was an individual but rather saw himself as the Earth, for that was what he was before the Earth decided to split... which limited his ability to change his prior fate.
He did not ask for this, He couldn't change it, though this life of wild search for nourishment almost demanded it of him. How to when 99% of the paths you can see, beyond the one reality would take naturally, lead you to something more boring?
Needless to say, Verincent is very bored, having lived all throughout all the most boring of options as they opened up, but keeping up with reality cause ceasing to exist in it is just the ultimate boredom. Drugs help. Sometimes they help him forget. Sometimes they distort his memories of EVERYTHING. Sometimes they lead him on the prowl to satisfy this teen hunger. He is out and about.
H: 103
M: 104
A: 11 (+10 Marble Staff)
AR: 11 (Chain Mail)
S: 6
Learn (2): You may cast your sight into the past to find out specific things. You may maintain the vision for a total of three turns before requiring magical reinforcement. 9M
Bieber Pond: Creates a pond of poisonous water in target location (must be within sight), the pond spawns 3 Biebers to wreak havoc on all living things. 19M
Name: [glow=red,2,300]R'rud the Denier[/glow] (Solarflux, Duellist)
H: 110
M: 117
A: 3
AR: 0
S: 12
Background:
Realising perhaps too late that the party is ill equipped to deal with dragons, the Archwizard of the College of Wizards sends a Duellist to aid them. He is disguised rather well as one of the cult's dancing girls..
Possession: Transforms into The Denier. All stats are doubled and all combatants may not use spells. 50M
Absorb: Dispels target spell and add it permanently into your spell book. 80M
Name: [glow=red,2,300]Agrippa the Skulk[/glow] (xjammer, Necromancer)
H: 103
M: 101
A: 5
AR: 0
S: 40 (Being a criminal for most of your recent life has its benefits..)
Background:
You have been led to the chase of THE MAHOGANY STAND which fills every waking moment of your life like a sick obsession. You now realize that you have fallen in love with the Mahogany Stand (Uther) and wish to do terrible things to it... that is how you sneaked inside the city on the mountain.
Raise (2): You are able to raise dead bodies to do your bidding for a moderate amount of time. You now have the added ability to reanimate dead components such as a bodiless limb and skeletons to do your bidding as well. 20M






